| <!-- Go For C++ Programmers --> |
| |
| <p> |
| Go is a systems programming language intended to be a general-purpose |
| systems language, like C++. |
| These are some notes on Go for experienced C++ programmers. This |
| document discusses the differences between Go and C++, and says little |
| to nothing about the similarities. |
| |
| <p> |
| For a more general introduction to Go, see the |
| <a href="go_tutorial.html">Go tutorial</a> and |
| <a href="effective_go.html">Effective Go</a>. |
| |
| <p> |
| For a detailed description of the Go language, see the |
| <a href="go_spec.html">Go spec</a>. |
| |
| <h2 id="Conceptual_Differences">Conceptual Differences</h2> |
| |
| <ul> |
| <li>Go does not have classes with constructors or destructors. |
| Instead of class methods, a class inheritance hierarchy, |
| and virtual functions, Go provides <em>interfaces</em>, which are |
| <a href="#Interfaces">discussed in more detail below</a>. |
| Interfaces are also used where C++ uses templates. |
| |
| <li>Go uses garbage collection. It is not necessary (or possible) |
| to release memory explicitly. The garbage collection is (intended to be) |
| incremental and highly efficient on modern processors. |
| |
| <li>Go has pointers but not pointer arithmetic. You cannot |
| use a pointer variable to walk through the bytes of a string. |
| |
| <li>Arrays in Go are first class values. When an array is used as a |
| function parameter, the function receives a copy of the array, not |
| a pointer to it. However, in practice functions often use slices |
| for parameters; slices hold pointers to underlying arrays. Slices |
| are <a href="#Slices">discussed further below</a>. |
| |
| <li>Strings are provided by the language. They may not be changed once they |
| have been created. |
| |
| <li>Hash tables are provided by the language. They are called maps. |
| |
| <li>Separate threads of execution, and communication channels between |
| them, are provided by the language. This |
| is <a href="#Goroutines">discussed further below</a>. |
| |
| <li>Certain types (maps and channels, described further below) |
| are passed by reference, not by value. That is, passing a map to a |
| function does not copy the map, and if the function changes the map |
| the change will be seen by the caller. In C++ terms, one can |
| think of these as being reference types. |
| |
| <li>Go does not use header files. Instead, each source file is part of a |
| defined <em>package</em>. When a package defines an object |
| (type, constant, variable, function) with a name starting with an |
| upper case letter, that object is visible to any other file which |
| imports that package. |
| |
| <li>Go does not support implicit type conversion. Operations that mix |
| different types require casts (called conversions in Go). |
| |
| <li>Go does not support function overloading and does not support user |
| defined operators. |
| |
| <li>Go does not support <code>const</code> or <code>volatile</code> qualifiers. |
| |
| <li>Go uses <code>nil</code> for invalid pointers, where C++ uses |
| <code>NULL</code> or simply <code>0</code>. |
| </ul> |
| |
| <h2 id="Syntax">Syntax</h2> |
| |
| <p> |
| The declaration syntax is reversed compared to C++. You write the name |
| followed by the type. Unlike in C++, the syntax for a type does not match |
| the way in which the variable is used. Type declarations may be read |
| easily from left to right. |
| |
| <pre> |
| <b>Go C++</b> |
| var v1 int // int v1; |
| var v2 string // const std::string v2; (approximately) |
| var v3 [10]int // int v3[10]; |
| var v4 []int // int* v4; (approximately) |
| var v5 struct { f int } // struct { int f; } v5; |
| var v6 *int // int* v6; (but no pointer arithmetic) |
| var v7 map[string]int // unordered_map<string, int>* v7; (approximately) |
| var v8 func(a int) int // int (*v8)(int a); |
| </pre> |
| |
| <p> |
| Declarations generally take the form of a keyword followed by the name |
| of the object being declared. The keyword is one of <code>var</code>, |
| <code>func</code>, |
| <code>const</code>, or <code>type</code>. Method declarations are a minor |
| exception in that |
| the receiver appears before the name of the object being declared; see |
| the <a href="#Interfaces">discussion of interfaces</a>. |
| |
| <p> |
| You can also use a keyword followed by a series of declarations in |
| parentheses. |
| |
| <pre> |
| var ( |
| i int |
| m float |
| ) |
| </pre> |
| |
| <p> |
| When declaring a function, you must either provide a name for each parameter |
| or not provide a name for any parameter; you can't omit some names |
| and provide others. You may group several names with the same type: |
| |
| <pre> |
| func f(i, j, k int, s, t string) |
| </pre> |
| |
| <p> |
| A variable may be initialized when it is declared. When this is done, |
| specifying the type is permitted but not required. When the type is |
| not specified, the type of the variable is the type of the |
| initialization expression. |
| |
| <pre> |
| var v = *p |
| </pre> |
| |
| <p> |
| See also the <a href="#Constants">discussion of constants, below</a>. |
| If a variable is not initialized explicitly, the type must be specified. |
| In that case it will be |
| implicitly initialized to the type's zero value (0, nil, etc.). There are no |
| uninitialized variables in Go. |
| |
| <p> |
| Within a function, a short declaration syntax is available with |
| <code>:=</code> . |
| |
| <pre> |
| v1 := v2 |
| </pre> |
| |
| <p> |
| This is equivalent to |
| |
| <pre> |
| var v1 = v2 |
| </pre> |
| |
| <p> |
| Go permits multiple assignments, which are done in parallel. |
| |
| <pre> |
| i, j = j, i // Swap i and j. |
| </pre> |
| |
| <p> |
| Functions may have multiple return values, indicated by a list in |
| parentheses. The returned values can be stored by assignment |
| to a list of variables. |
| |
| <pre> |
| func f() (i int, j int) { ... } |
| v1, v2 = f() |
| </pre> |
| |
| <p> |
| Go code uses very few semicolons in practice. Technically, all Go |
| statements are terminated by a semicolon. However, Go treats the end |
| of a non-blank line as a semicolon unless the line is clearly |
| incomplete (the exact rules are |
| in <a href="go_spec.html#Semicolons">the language specification</a>). |
| A consequence of this is that in some cases Go does not permit you to |
| use a line break. For example, you may not write |
| <pre> |
| func g() |
| { // INVALID |
| } |
| </pre> |
| A semicolon will be inserted after <code>g()</code>, causing it to be |
| a function declaration rather than a function definition. Similarly, |
| you may not write |
| <pre> |
| if x { |
| } |
| else { // INVALID |
| } |
| </pre> |
| A semicolon will be inserted after the <code>}</code> preceding |
| the <code>else</code>, causing a syntax error. |
| |
| <p> |
| Since semicolons do end statements, you may continue using them as in |
| C++. However, that is not the recommended style. Idiomatic Go code |
| omits unnecessary semicolons, which in practice is all of them other |
| than the initial <for> loop clause and cases where you want several |
| short statements on a single line. |
| |
| <p> |
| While we're on the topic, we recommend that rather than worry about |
| semicolons and brace placement, you format your code with |
| the <code>gofmt</code> program. That will produce a single standard |
| Go style, and let you worry about your code rather than your |
| formatting. While the style may initially seem odd, it is as good as |
| any other style, and familiarity will lead to comfort. |
| |
| <p> |
| When using a pointer to a struct, you use <code>.</code> instead |
| of <code>-></code>. |
| Thus syntactically speaking a structure and a pointer to a structure |
| are used in the same way. |
| |
| <pre> |
| type myStruct struct { i int } |
| var v9 myStruct // v9 has structure type |
| var p9 *myStruct // p9 is a pointer to a structure |
| f(v9.i, p9.i) |
| </pre> |
| |
| <p> |
| Go does not require parentheses around the condition of a <code>if</code> |
| statement, or the expressions of a <code>for</code> statement, or the value of a |
| <code>switch</code> statement. On the other hand, it does require curly braces |
| around the body of an <code>if</code> or <code>for</code> statement. |
| |
| <pre> |
| if a < b { f() } // Valid |
| if (a < b) { f() } // Valid (condition is a parenthesized expression) |
| if (a < b) f() // INVALID |
| for i = 0; i < 10; i++ {} // Valid |
| for (i = 0; i < 10; i++) {} // INVALID |
| </pre> |
| |
| <p> |
| Go does not have a <code>while</code> statement nor does it have a |
| <code>do/while</code> |
| statement. The <code>for</code> statement may be used with a single condition, |
| which makes it equivalent to a <code>while</code> statement. Omitting the |
| condition entirely is an endless loop. |
| |
| <p> |
| Go permits <code>break</code> and <code>continue</code> to specify a label. |
| The label must |
| refer to a <code>for</code>, <code>switch</code>, or <code>select</code> |
| statement. |
| |
| <p> |
| In a <code>switch</code> statement, <code>case</code> labels do not fall |
| through. You can |
| make them fall through using the <code>fallthrough</code> keyword. This applies |
| even to adjacent cases. |
| |
| <pre> |
| switch i { |
| case 0: // empty case body |
| case 1: |
| f() // f is not called when i == 0! |
| } |
| </pre> |
| |
| <p> |
| But a <code>case</code> can have multiple values. |
| |
| <pre> |
| switch i { |
| case 0, 1: |
| f() // f is called if i == 0 || i == 1. |
| } |
| </pre> |
| |
| <p> |
| The values in a <code>case</code> need not be constants—or even integers; |
| any type |
| that supports the equality comparison operator, such as strings or |
| pointers, can be used—and if the <code>switch</code> |
| value is omitted it defaults to <code>true</code>. |
| |
| <pre> |
| switch { |
| case i < 0: |
| f1() |
| case i == 0: |
| f2() |
| case i > 0: |
| f3() |
| } |
| </pre> |
| |
| <p> |
| The <code>++</code> and <code>--</code> operators may only be used in |
| statements, not in expressions. |
| You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as |
| <code>(*p)++</code>. |
| |
| <p> |
| The <code>defer</code> statement may be used to call a function after |
| the function containing the <code>defer</code> statement returns. |
| |
| <pre> |
| fd := open("filename") |
| defer close(fd) // fd will be closed when this function returns. |
| </pre> |
| |
| <h2 id="Constants">Constants </h2> |
| |
| <p> |
| In Go constants may be <i>untyped</i>. This applies even to constants |
| named with a <code>const</code> declaration, if no |
| type is given in the declaration and the initializer expression uses only |
| untyped constants. |
| A value derived from an untyped constant becomes typed when it |
| is used within a context that |
| requires a typed value. This permits constants to be used relatively |
| freely without requiring general implicit type conversion. |
| |
| <pre> |
| var a uint |
| f(a + 1) // untyped numeric constant "1" becomes typed as uint |
| </pre> |
| |
| <p> |
| The language does not impose any limits on the size of an untyped |
| numeric constant or constant expression. A limit is only applied when |
| a constant is used where a type is required. |
| |
| <pre> |
| const huge = 1 << 100 |
| f(huge >> 98) |
| </pre> |
| |
| <p> |
| Go does not support enums. Instead, you can use the special name |
| <code>iota</code> in a single <code>const</code> declaration to get a |
| series of increasing |
| value. When an initialization expression is omitted for a <code>const</code>, |
| it reuses the preceding expression. |
| |
| <pre> |
| const ( |
| red = iota // red == 0 |
| blue // blue == 1 |
| green // green == 2 |
| ) |
| </pre> |
| |
| <h2 id="Slices">Slices</h2> |
| |
| <p> |
| A slice is conceptually a struct with three fields: a |
| pointer to an array, a length, and a capacity. |
| Slices support |
| the <code>[]</code> operator to access elements of the underlying array. |
| The builtin |
| <code>len</code> function returns the |
| length of the slice. The builtin <code>cap</code> function returns the |
| capacity. |
| |
| <p> |
| Given an array, or another slice, a new slice is created via |
| <code>a[I:J]</code>. This |
| creates a new slice which refers to <code>a</code>, starts at |
| index <code>I</code>, and ends before index |
| <code>J</code>. It has length <code>J - I</code>. |
| The new slice refers to the same array |
| to which <code>a</code> |
| refers. That is, changes made using the new slice may be seen using |
| <code>a</code>. The |
| capacity of the new slice is simply the capacity of <code>a</code> minus |
| <code>I</code>. The capacity |
| of an array is the length of the array. You may also assign an array pointer |
| to a variable of slice type; given <code>var s []int; var a[10] int</code>, |
| the assignment <code>s = &a</code> is equivalent to |
| <code>s = a[0:len(a)]</code>. |
| |
| <p> |
| What this means is that Go uses slices for some cases where C++ uses pointers. |
| If you create a value of type <code>[100]byte</code> (an array of 100 bytes, |
| perhaps a |
| buffer) and you want to pass it to a function without copying it, you should |
| declare the function parameter to have type <code>[]byte</code>, and pass the |
| address |
| of the array. Unlike in C++, it is not |
| necessary to pass the length of the buffer; it is efficiently accessible via |
| <code>len</code>. |
| |
| <p> |
| The slice syntax may also be used with a string. It returns a new string, |
| whose value is a substring of the original string. |
| Because strings are immutable, string slices can be implemented |
| without allocating new storage for the slices's contents. |
| |
| <h2 id="Making_values">Making values</h2> |
| |
| <p> |
| Go has a builtin function <code>new</code> which takes a type and |
| allocates space |
| on the heap. The allocated space will be zero-initialized for the type. |
| For example, <code>new(int)</code> allocates a new int on the heap, |
| initializes it with the value <code>0</code>, |
| and returns its address, which has type <code>*int</code>. |
| Unlike in C++, <code>new</code> is a function, not an operator; |
| <code>new int</code> is a syntax error. |
| |
| <p> |
| Map and channel values must be allocated using the builtin function |
| <code>make</code>. |
| A variable declared with map or channel type without an initializer will be |
| automatically initialized to <code>nil</code>. |
| Calling <code>make(map[int]int)</code> returns a newly allocated value of |
| type <code>map[int]int</code>. |
| Note that <code>make</code> returns a value, not a pointer. This is |
| consistent with |
| the fact that map and channel values are passed by reference. Calling |
| <code>make</code> with |
| a map type takes an optional argument which is the expected capacity of the |
| map. Calling <code>make</code> with a channel type takes an optional |
| argument which sets the |
| buffering capacity of the channel; the default is 0 (unbuffered). |
| |
| <p> |
| The <code>make</code> function may also be used to allocate a slice. |
| In this case it |
| allocates memory for the underlying array and returns a slice referring to it. |
| There is one required argument, which is the number of elements in the slice. |
| A second, optional, argument is the capacity of the slice. For example, |
| <code>make([]int, 10, 20)</code>. This is identical to |
| <code>new([20]int)[0:10]</code>. Since |
| Go uses garbage collection, the newly allocated array will be discarded |
| sometime after there are no references to the returned slice. |
| |
| <h2 id="Interfaces">Interfaces</h2> |
| |
| <p> |
| Where C++ provides classes, subclasses and templates, |
| Go provides interfaces. A |
| Go interface is similar to a C++ pure abstract class: a class with no |
| data members, with methods which are all pure virtual. However, in |
| Go, any type which provides the methods named in the interface may be |
| treated as an implementation of the interface. No explicitly declared |
| inheritance is required. The implementation of the interface is |
| entirely separate from the interface itself. |
| |
| <p> |
| A method looks like an ordinary function definition, except that it |
| has a <em>receiver</em>. The receiver is similar to |
| the <code>this</code> pointer in a C++ class method. |
| |
| <pre> |
| type myType struct { i int } |
| func (p *myType) get() int { return p.i } |
| </pre> |
| |
| <p> |
| This declares a method <code>get</code> associated with <code>myType</code>. |
| The receiver is named <code>p</code> in the body of the function. |
| |
| <p> |
| Methods are defined on named types. If you convert the value |
| to a different type, the new value will have the methods of the new type, |
| not the old type. |
| |
| <p> |
| You may define methods on a builtin type by declaring a new named type |
| derived from it. The new type is distinct from the builtin type. |
| |
| <pre> |
| type myInteger int |
| func (p myInteger) get() int { return int(p) } // Conversion required. |
| func f(i int) { } |
| var v myInteger |
| // f(v) is invalid. |
| // f(int(v)) is valid; int(v) has no defined methods. |
| </pre> |
| |
| <p> |
| Given this interface: |
| |
| <pre> |
| type myInterface interface { |
| get() int |
| set(i int) |
| } |
| </pre> |
| |
| <p> |
| we can make <code>myType</code> satisfy the interface by adding |
| |
| <pre> |
| func (p *myType) set(i int) { p.i = i } |
| </pre> |
| |
| <p> |
| Now any function which takes <code>myInterface</code> as a parameter |
| will accept a |
| variable of type <code>*myType</code>. |
| |
| <pre> |
| func getAndSet(x myInterface) {} |
| func f1() { |
| var p myType |
| getAndSet(&p) |
| } |
| </pre> |
| |
| <p> |
| In other words, if we view <code>myInterface</code> as a C++ pure abstract |
| base |
| class, defining <code>set</code> and <code>get</code> for |
| <code>*myType</code> made <code>*myType</code> automatically |
| inherit from <code>myInterface</code>. A type may satisfy multiple interfaces. |
| |
| <p> |
| An anonymous field may be used to implement something much like a C++ child |
| class. |
| |
| <pre> |
| type myChildType struct { myType; j int } |
| func (p *myChildType) get() int { p.j++; return p.myType.get() } |
| </pre> |
| |
| <p> |
| This effectively implements <code>myChildType</code> as a child of |
| <code>myType</code>. |
| |
| <pre> |
| func f2() { |
| var p myChildType |
| getAndSet(&p) |
| } |
| </pre> |
| |
| <p> |
| The <code>set</code> method is effectively inherited from |
| <code>myChildType</code>, because |
| methods associated with the anonymous field are promoted to become methods |
| of the enclosing type. In this case, because <code>myChildType</code> has an |
| anonymous field of type <code>myType</code>, the methods of |
| <code>myType</code> also become methods of <code>myChildType</code>. |
| In this example, the <code>get</code> method was |
| overridden, and the <code>set</code> method was inherited. |
| |
| <p> |
| This is not precisely the same as a child class in C++. |
| When a method of an anonymous field is called, |
| its receiver is the field, not the surrounding struct. |
| In other words, methods on anonymous fields are not virtual functions. |
| When you want the equivalent of a virtual function, use an interface. |
| |
| <p> |
| A variable which has an interface type may be converted to have a |
| different interface type using a special construct called a type assertion. |
| This is implemented dynamically |
| at runtime, like C++ <code>dynamic_cast</code>. Unlike |
| <code>dynamic_cast</code>, there does |
| not need to be any declared relationship between the two interfaces. |
| |
| <pre> |
| type myPrintInterface interface { |
| print() |
| } |
| func f3(x myInterface) { |
| x.(myPrintInterface).print() // type assertion to myPrintInterface |
| } |
| </pre> |
| |
| <p> |
| The conversion to <code>myPrintInterface</code> is entirely dynamic. |
| It will |
| work as long as the underlying type of x (the <em>dynamic type</em>) defines |
| a <code>print</code> method. |
| |
| <p> |
| Because the conversion is dynamic, it may be used to implement generic |
| programming similar to templates in C++. This is done by |
| manipulating values of the minimal interface. |
| |
| <pre> |
| type Any interface { } |
| </pre> |
| |
| <p> |
| Containers may be written in terms of <code>Any</code>, but the caller |
| must unbox using a type assertion to recover |
| values of the contained type. As the typing is dynamic rather |
| than static, there is no equivalent of the way that a C++ template may |
| inline the relevant operations. The operations are fully type-checked |
| at runtime, but all operations will involve a function call. |
| |
| <pre> |
| type iterator interface { |
| get() Any |
| set(v Any) |
| increment() |
| equal(arg *iterator) bool |
| } |
| </pre> |
| |
| <h2 id="Goroutines">Goroutines</h2> |
| |
| <p> |
| Go permits starting a new thread of execution (a <em>goroutine</em>) |
| using the <code>go</code> |
| statement. The <code>go</code> statement runs a function in a |
| different, newly created, goroutine. |
| All goroutines in a single program share the same address space. |
| |
| <p> |
| Internally, goroutines act like coroutines that are multiplexed among |
| multiple operating system threads. You do not have to worry |
| about these details. |
| |
| <pre> |
| func server(i int) { |
| for { |
| print(i) |
| sys.sleep(10) |
| } |
| } |
| go server(1) |
| go server(2) |
| </pre> |
| |
| <p> |
| (Note that the <code>for</code> statement in the <code>server</code> |
| function is equivalent to a C++ <code>while (true)</code> loop.) |
| |
| <p> |
| Goroutines are (intended to be) cheap. |
| |
| <p> |
| Function literals (which Go implements as closures) |
| can be useful with the <code>go</code> statement. |
| |
| <pre> |
| var g int |
| go func(i int) { |
| s := 0 |
| for j := 0; j < i; j++ { s += j } |
| g = s |
| }(1000) // Passes argument 1000 to the function literal. |
| </pre> |
| |
| <h2 id="Channels">Channels</h2> |
| |
| <p> |
| Channels are used to communicate between goroutines. Any value may be |
| sent over a channel. Channels are (intended to be) efficient and |
| cheap. To send a value on a channel, use <code><-</code> as a binary |
| operator. To |
| receive a value on a channel, use <code><-</code> as a unary operator. |
| When calling |
| functions, channels are passed by reference. |
| |
| <p> |
| The Go library provides mutexes, but you can also use |
| a single goroutine with a shared channel. |
| Here is an example of using a manager function to control access to a |
| single value. |
| |
| <pre> |
| type cmd struct { get bool; val int } |
| func manager(ch chan cmd) { |
| var val int = 0 |
| for { |
| c := <- ch |
| if c.get { c.val = val ch <- c } |
| else { val = c.val } |
| } |
| } |
| </pre> |
| |
| <p> |
| In that example the same channel is used for input and output. |
| This is incorrect if there are multiple goroutines communicating |
| with the manager at once: a goroutine waiting for a response |
| from the manager might receive a request from another goroutine |
| instead. |
| A solution is to pass in a channel. |
| |
| <pre> |
| type cmd2 struct { get bool; val int; ch <- chan int } |
| func manager2(ch chan cmd2) { |
| var val int = 0 |
| for { |
| c := <- ch |
| if c.get { c.ch <- val } |
| else { val = c.val } |
| } |
| } |
| </pre> |
| |
| <p> |
| To use <code>manager2</code>, given a channel to it: |
| |
| <pre> |
| func f4(ch <- chan cmd2) int { |
| myCh := make(chan int) |
| c := cmd2{ true, 0, myCh } // Composite literal syntax. |
| ch <- c |
| return <-myCh |
| } |
| </pre> |