| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package utf8 implements functions and constants to support text encoded in | |
| // UTF-8. It includes functions to translate between runes and UTF-8 byte sequences. | |
| // See https://en.wikipedia.org/wiki/UTF-8 | |
| package utf8 | |
| // The conditions RuneError==unicode.ReplacementChar and | |
| // MaxRune==unicode.MaxRune are verified in the tests. | |
| // Defining them locally avoids this package depending on package unicode. | |
| // Numbers fundamental to the encoding. | |
| const ( | |
| RuneError = '\uFFFD' // the "error" Rune or "Unicode replacement character" | |
| RuneSelf = 0x80 // characters below RuneSelf are represented as themselves in a single byte. | |
| MaxRune = '\U0010FFFF' // Maximum valid Unicode code point. | |
| UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character. | |
| ) | |
| // Code points in the surrogate range are not valid for UTF-8. | |
| const ( | |
| surrogateMin = 0xD800 | |
| surrogateMax = 0xDFFF | |
| ) | |
| const ( | |
| t1 = 0b00000000 | |
| tx = 0b10000000 | |
| t2 = 0b11000000 | |
| t3 = 0b11100000 | |
| t4 = 0b11110000 | |
| t5 = 0b11111000 | |
| maskx = 0b00111111 | |
| mask2 = 0b00011111 | |
| mask3 = 0b00001111 | |
| mask4 = 0b00000111 | |
| rune1Max = 1<<7 - 1 | |
| rune2Max = 1<<11 - 1 | |
| rune3Max = 1<<16 - 1 | |
| // The default lowest and highest continuation byte. | |
| locb = 0b10000000 | |
| hicb = 0b10111111 | |
| // These names of these constants are chosen to give nice alignment in the | |
| // table below. The first nibble is an index into acceptRanges or F for | |
| // special one-byte cases. The second nibble is the Rune length or the | |
| // Status for the special one-byte case. | |
| xx = 0xF1 // invalid: size 1 | |
| as = 0xF0 // ASCII: size 1 | |
| s1 = 0x02 // accept 0, size 2 | |
| s2 = 0x13 // accept 1, size 3 | |
| s3 = 0x03 // accept 0, size 3 | |
| s4 = 0x23 // accept 2, size 3 | |
| s5 = 0x34 // accept 3, size 4 | |
| s6 = 0x04 // accept 0, size 4 | |
| s7 = 0x44 // accept 4, size 4 | |
| ) | |
| const ( | |
| runeErrorByte0 = t3 | (RuneError >> 12) | |
| runeErrorByte1 = tx | (RuneError>>6)&maskx | |
| runeErrorByte2 = tx | RuneError&maskx | |
| ) | |
| // first is information about the first byte in a UTF-8 sequence. | |
| var first = [256]uint8{ | |
| // 1 2 3 4 5 6 7 8 9 A B C D E F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F | |
| as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F | |
| // 1 2 3 4 5 6 7 8 9 A B C D E F | |
| xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F | |
| xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F | |
| xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF | |
| xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF | |
| xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF | |
| s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF | |
| s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF | |
| s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF | |
| } | |
| // acceptRange gives the range of valid values for the second byte in a UTF-8 | |
| // sequence. | |
| type acceptRange struct { | |
| lo uint8 // lowest value for second byte. | |
| hi uint8 // highest value for second byte. | |
| } | |
| // acceptRanges has size 16 to avoid bounds checks in the code that uses it. | |
| var acceptRanges = [16]acceptRange{ | |
| 0: {locb, hicb}, | |
| 1: {0xA0, hicb}, | |
| 2: {locb, 0x9F}, | |
| 3: {0x90, hicb}, | |
| 4: {locb, 0x8F}, | |
| } | |
| // FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. | |
| // An invalid encoding is considered a full Rune since it will convert as a width-1 error rune. | |
| func FullRune(p []byte) bool { | |
| n := len(p) | |
| if n == 0 { | |
| return false | |
| } | |
| x := first[p[0]] | |
| if n >= int(x&7) { | |
| return true // ASCII, invalid or valid. | |
| } | |
| // Must be short or invalid. | |
| accept := acceptRanges[x>>4] | |
| if n > 1 && (p[1] < accept.lo || accept.hi < p[1]) { | |
| return true | |
| } else if n > 2 && (p[2] < locb || hicb < p[2]) { | |
| return true | |
| } | |
| return false | |
| } | |
| // FullRuneInString is like FullRune but its input is a string. | |
| func FullRuneInString(s string) bool { | |
| n := len(s) | |
| if n == 0 { | |
| return false | |
| } | |
| x := first[s[0]] | |
| if n >= int(x&7) { | |
| return true // ASCII, invalid, or valid. | |
| } | |
| // Must be short or invalid. | |
| accept := acceptRanges[x>>4] | |
| if n > 1 && (s[1] < accept.lo || accept.hi < s[1]) { | |
| return true | |
| } else if n > 2 && (s[2] < locb || hicb < s[2]) { | |
| return true | |
| } | |
| return false | |
| } | |
| // DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and | |
| // its width in bytes. If p is empty it returns ([RuneError], 0). Otherwise, if | |
| // the encoding is invalid, it returns (RuneError, 1). Both are impossible | |
| // results for correct, non-empty UTF-8. | |
| // | |
| // An encoding is invalid if it is incorrect UTF-8, encodes a rune that is | |
| // out of range, or is not the shortest possible UTF-8 encoding for the | |
| // value. No other validation is performed. | |
| func DecodeRune(p []byte) (r rune, size int) { | |
| // Inlineable fast path for ASCII characters; see #48195. | |
| // This implementation is weird but effective at rendering the | |
| // function inlineable. | |
| for _, b := range p { | |
| if b < RuneSelf { | |
| return rune(b), 1 | |
| } | |
| break | |
| } | |
| r, size = decodeRuneSlow(p) | |
| return | |
| } | |
| func decodeRuneSlow(p []byte) (r rune, size int) { | |
| n := len(p) | |
| if n < 1 { | |
| return RuneError, 0 | |
| } | |
| p0 := p[0] | |
| x := first[p0] | |
| if x >= as { | |
| // The following code simulates an additional check for x == xx and | |
| // handling the ASCII and invalid cases accordingly. This mask-and-or | |
| // approach prevents an additional branch. | |
| mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF. | |
| return rune(p[0])&^mask | RuneError&mask, 1 | |
| } | |
| sz := int(x & 7) | |
| accept := acceptRanges[x>>4] | |
| if n < sz { | |
| return RuneError, 1 | |
| } | |
| b1 := p[1] | |
| if b1 < accept.lo || accept.hi < b1 { | |
| return RuneError, 1 | |
| } | |
| if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks | |
| return rune(p0&mask2)<<6 | rune(b1&maskx), 2 | |
| } | |
| b2 := p[2] | |
| if b2 < locb || hicb < b2 { | |
| return RuneError, 1 | |
| } | |
| if sz <= 3 { | |
| return rune(p0&mask3)<<12 | rune(b1&maskx)<<6 | rune(b2&maskx), 3 | |
| } | |
| b3 := p[3] | |
| if b3 < locb || hicb < b3 { | |
| return RuneError, 1 | |
| } | |
| return rune(p0&mask4)<<18 | rune(b1&maskx)<<12 | rune(b2&maskx)<<6 | rune(b3&maskx), 4 | |
| } | |
| // DecodeRuneInString is like [DecodeRune] but its input is a string. If s is | |
| // empty it returns ([RuneError], 0). Otherwise, if the encoding is invalid, it | |
| // returns (RuneError, 1). Both are impossible results for correct, non-empty | |
| // UTF-8. | |
| // | |
| // An encoding is invalid if it is incorrect UTF-8, encodes a rune that is | |
| // out of range, or is not the shortest possible UTF-8 encoding for the | |
| // value. No other validation is performed. | |
| func DecodeRuneInString(s string) (r rune, size int) { | |
| // Inlineable fast path for ASCII characters; see #48195. | |
| // This implementation is a bit weird but effective at rendering the | |
| // function inlineable. | |
| if s != "" && s[0] < RuneSelf { | |
| return rune(s[0]), 1 | |
| } else { | |
| r, size = decodeRuneInStringSlow(s) | |
| } | |
| return | |
| } | |
| func decodeRuneInStringSlow(s string) (rune, int) { | |
| n := len(s) | |
| if n < 1 { | |
| return RuneError, 0 | |
| } | |
| s0 := s[0] | |
| x := first[s0] | |
| if x >= as { | |
| // The following code simulates an additional check for x == xx and | |
| // handling the ASCII and invalid cases accordingly. This mask-and-or | |
| // approach prevents an additional branch. | |
| mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF. | |
| return rune(s[0])&^mask | RuneError&mask, 1 | |
| } | |
| sz := int(x & 7) | |
| accept := acceptRanges[x>>4] | |
| if n < sz { | |
| return RuneError, 1 | |
| } | |
| s1 := s[1] | |
| if s1 < accept.lo || accept.hi < s1 { | |
| return RuneError, 1 | |
| } | |
| if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks | |
| return rune(s0&mask2)<<6 | rune(s1&maskx), 2 | |
| } | |
| s2 := s[2] | |
| if s2 < locb || hicb < s2 { | |
| return RuneError, 1 | |
| } | |
| if sz <= 3 { | |
| return rune(s0&mask3)<<12 | rune(s1&maskx)<<6 | rune(s2&maskx), 3 | |
| } | |
| s3 := s[3] | |
| if s3 < locb || hicb < s3 { | |
| return RuneError, 1 | |
| } | |
| return rune(s0&mask4)<<18 | rune(s1&maskx)<<12 | rune(s2&maskx)<<6 | rune(s3&maskx), 4 | |
| } | |
| // DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and | |
| // its width in bytes. If p is empty it returns ([RuneError], 0). Otherwise, if | |
| // the encoding is invalid, it returns (RuneError, 1). Both are impossible | |
| // results for correct, non-empty UTF-8. | |
| // | |
| // An encoding is invalid if it is incorrect UTF-8, encodes a rune that is | |
| // out of range, or is not the shortest possible UTF-8 encoding for the | |
| // value. No other validation is performed. | |
| func DecodeLastRune(p []byte) (r rune, size int) { | |
| end := len(p) | |
| if end == 0 { | |
| return RuneError, 0 | |
| } | |
| start := end - 1 | |
| r = rune(p[start]) | |
| if r < RuneSelf { | |
| return r, 1 | |
| } | |
| // guard against O(n^2) behavior when traversing | |
| // backwards through strings with long sequences of | |
| // invalid UTF-8. | |
| lim := max(end-UTFMax, 0) | |
| for start--; start >= lim; start-- { | |
| if RuneStart(p[start]) { | |
| break | |
| } | |
| } | |
| if start < 0 { | |
| start = 0 | |
| } | |
| r, size = DecodeRune(p[start:end]) | |
| if start+size != end { | |
| return RuneError, 1 | |
| } | |
| return r, size | |
| } | |
| // DecodeLastRuneInString is like [DecodeLastRune] but its input is a string. If | |
| // s is empty it returns ([RuneError], 0). Otherwise, if the encoding is invalid, | |
| // it returns (RuneError, 1). Both are impossible results for correct, | |
| // non-empty UTF-8. | |
| // | |
| // An encoding is invalid if it is incorrect UTF-8, encodes a rune that is | |
| // out of range, or is not the shortest possible UTF-8 encoding for the | |
| // value. No other validation is performed. | |
| func DecodeLastRuneInString(s string) (r rune, size int) { | |
| end := len(s) | |
| if end == 0 { | |
| return RuneError, 0 | |
| } | |
| start := end - 1 | |
| r = rune(s[start]) | |
| if r < RuneSelf { | |
| return r, 1 | |
| } | |
| // guard against O(n^2) behavior when traversing | |
| // backwards through strings with long sequences of | |
| // invalid UTF-8. | |
| lim := max(end-UTFMax, 0) | |
| for start--; start >= lim; start-- { | |
| if RuneStart(s[start]) { | |
| break | |
| } | |
| } | |
| if start < 0 { | |
| start = 0 | |
| } | |
| r, size = DecodeRuneInString(s[start:end]) | |
| if start+size != end { | |
| return RuneError, 1 | |
| } | |
| return r, size | |
| } | |
| // RuneLen returns the number of bytes in the UTF-8 encoding of the rune. | |
| // It returns -1 if the rune is not a valid value to encode in UTF-8. | |
| func RuneLen(r rune) int { | |
| switch { | |
| case r < 0: | |
| return -1 | |
| case r <= rune1Max: | |
| return 1 | |
| case r <= rune2Max: | |
| return 2 | |
| case surrogateMin <= r && r <= surrogateMax: | |
| return -1 | |
| case r <= rune3Max: | |
| return 3 | |
| case r <= MaxRune: | |
| return 4 | |
| } | |
| return -1 | |
| } | |
| // EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. | |
| // If the rune is out of range, it writes the encoding of [RuneError]. | |
| // It returns the number of bytes written. | |
| func EncodeRune(p []byte, r rune) int { | |
| // This function is inlineable for fast handling of ASCII. | |
| if uint32(r) <= rune1Max { | |
| p[0] = byte(r) | |
| return 1 | |
| } | |
| return encodeRuneNonASCII(p, r) | |
| } | |
| func encodeRuneNonASCII(p []byte, r rune) int { | |
| // Negative values are erroneous. Making it unsigned addresses the problem. | |
| switch i := uint32(r); { | |
| case i <= rune2Max: | |
| _ = p[1] // eliminate bounds checks | |
| p[0] = t2 | byte(r>>6) | |
| p[1] = tx | byte(r)&maskx | |
| return 2 | |
| case i < surrogateMin, surrogateMax < i && i <= rune3Max: | |
| _ = p[2] // eliminate bounds checks | |
| p[0] = t3 | byte(r>>12) | |
| p[1] = tx | byte(r>>6)&maskx | |
| p[2] = tx | byte(r)&maskx | |
| return 3 | |
| case i > rune3Max && i <= MaxRune: | |
| _ = p[3] // eliminate bounds checks | |
| p[0] = t4 | byte(r>>18) | |
| p[1] = tx | byte(r>>12)&maskx | |
| p[2] = tx | byte(r>>6)&maskx | |
| p[3] = tx | byte(r)&maskx | |
| return 4 | |
| default: | |
| _ = p[2] // eliminate bounds checks | |
| p[0] = runeErrorByte0 | |
| p[1] = runeErrorByte1 | |
| p[2] = runeErrorByte2 | |
| return 3 | |
| } | |
| } | |
| // AppendRune appends the UTF-8 encoding of r to the end of p and | |
| // returns the extended buffer. If the rune is out of range, | |
| // it appends the encoding of [RuneError]. | |
| func AppendRune(p []byte, r rune) []byte { | |
| // This function is inlineable for fast handling of ASCII. | |
| if uint32(r) <= rune1Max { | |
| return append(p, byte(r)) | |
| } | |
| return appendRuneNonASCII(p, r) | |
| } | |
| func appendRuneNonASCII(p []byte, r rune) []byte { | |
| // Negative values are erroneous. Making it unsigned addresses the problem. | |
| switch i := uint32(r); { | |
| case i <= rune2Max: | |
| return append(p, t2|byte(r>>6), tx|byte(r)&maskx) | |
| case i < surrogateMin, surrogateMax < i && i <= rune3Max: | |
| return append(p, t3|byte(r>>12), tx|byte(r>>6)&maskx, tx|byte(r)&maskx) | |
| case i > rune3Max && i <= MaxRune: | |
| return append(p, t4|byte(r>>18), tx|byte(r>>12)&maskx, tx|byte(r>>6)&maskx, tx|byte(r)&maskx) | |
| default: | |
| return append(p, runeErrorByte0, runeErrorByte1, runeErrorByte2) | |
| } | |
| } | |
| // RuneCount returns the number of runes in p. Erroneous and short | |
| // encodings are treated as single runes of width 1 byte. | |
| func RuneCount(p []byte) int { | |
| np := len(p) | |
| var n int | |
| for ; n < np; n++ { | |
| if c := p[n]; c >= RuneSelf { | |
| // non-ASCII slow path | |
| return n + RuneCountInString(string(p[n:])) | |
| } | |
| } | |
| return n | |
| } | |
| // RuneCountInString is like [RuneCount] but its input is a string. | |
| func RuneCountInString(s string) (n int) { | |
| for range s { | |
| n++ | |
| } | |
| return n | |
| } | |
| // RuneStart reports whether the byte could be the first byte of an encoded, | |
| // possibly invalid rune. Second and subsequent bytes always have the top two | |
| // bits set to 10. | |
| func RuneStart(b byte) bool { return b&0xC0 != 0x80 } | |
| const ptrSize = 4 << (^uintptr(0) >> 63) | |
| const hiBits = 0x8080808080808080 >> (64 - 8*ptrSize) | |
| func word[T string | []byte](s T) uintptr { | |
| if ptrSize == 4 { | |
| return uintptr(s[0]) | uintptr(s[1])<<8 | uintptr(s[2])<<16 | uintptr(s[3])<<24 | |
| } | |
| return uintptr(uint64(s[0]) | uint64(s[1])<<8 | uint64(s[2])<<16 | uint64(s[3])<<24 | uint64(s[4])<<32 | uint64(s[5])<<40 | uint64(s[6])<<48 | uint64(s[7])<<56) | |
| } | |
| // Valid reports whether p consists entirely of valid UTF-8-encoded runes. | |
| func Valid(p []byte) bool { | |
| // This optimization avoids the need to recompute the capacity | |
| // when generating code for slicing p, bringing it to parity with | |
| // ValidString, which was 20% faster on long ASCII strings. | |
| p = p[:len(p):len(p)] | |
| for len(p) > 0 { | |
| p0 := p[0] | |
| if p0 < RuneSelf { | |
| p = p[1:] | |
| // If there's one ASCII byte, there are probably more. | |
| // Advance quickly through ASCII-only data. | |
| // Note: using > instead of >= here is intentional. That avoids | |
| // needing pointing-past-the-end fixup on the slice operations. | |
| if len(p) > ptrSize && word(p)&hiBits == 0 { | |
| p = p[ptrSize:] | |
| if len(p) > 2*ptrSize && (word(p)|word(p[ptrSize:]))&hiBits == 0 { | |
| p = p[2*ptrSize:] | |
| for len(p) > 4*ptrSize && ((word(p)|word(p[ptrSize:]))|(word(p[2*ptrSize:])|word(p[3*ptrSize:])))&hiBits == 0 { | |
| p = p[4*ptrSize:] | |
| } | |
| } | |
| } | |
| continue | |
| } | |
| x := first[p0] | |
| size := int(x & 7) | |
| accept := acceptRanges[x>>4] | |
| switch size { | |
| case 2: | |
| if len(p) < 2 || p[1] < accept.lo || accept.hi < p[1] { | |
| return false | |
| } | |
| p = p[2:] | |
| case 3: | |
| if len(p) < 3 || p[1] < accept.lo || accept.hi < p[1] || p[2] < locb || hicb < p[2] { | |
| return false | |
| } | |
| p = p[3:] | |
| case 4: | |
| if len(p) < 4 || p[1] < accept.lo || accept.hi < p[1] || p[2] < locb || hicb < p[2] || p[3] < locb || hicb < p[3] { | |
| return false | |
| } | |
| p = p[4:] | |
| default: | |
| return false // illegal starter byte | |
| } | |
| } | |
| return true | |
| } | |
| // ValidString reports whether s consists entirely of valid UTF-8-encoded runes. | |
| func ValidString(s string) bool { | |
| for len(s) > 0 { | |
| s0 := s[0] | |
| if s0 < RuneSelf { | |
| s = s[1:] | |
| // If there's one ASCII byte, there are probably more. | |
| // Advance quickly through ASCII-only data. | |
| // Note: using > instead of >= here is intentional. That avoids | |
| // needing pointing-past-the-end fixup on the slice operations. | |
| if len(s) > ptrSize && word(s)&hiBits == 0 { | |
| s = s[ptrSize:] | |
| if len(s) > 2*ptrSize && (word(s)|word(s[ptrSize:]))&hiBits == 0 { | |
| s = s[2*ptrSize:] | |
| for len(s) > 4*ptrSize && ((word(s)|word(s[ptrSize:]))|(word(s[2*ptrSize:])|word(s[3*ptrSize:])))&hiBits == 0 { | |
| s = s[4*ptrSize:] | |
| } | |
| } | |
| } | |
| continue | |
| } | |
| x := first[s0] | |
| size := int(x & 7) | |
| accept := acceptRanges[x>>4] | |
| switch size { | |
| case 2: | |
| if len(s) < 2 || s[1] < accept.lo || accept.hi < s[1] { | |
| return false | |
| } | |
| s = s[2:] | |
| case 3: | |
| if len(s) < 3 || s[1] < accept.lo || accept.hi < s[1] || s[2] < locb || hicb < s[2] { | |
| return false | |
| } | |
| s = s[3:] | |
| case 4: | |
| if len(s) < 4 || s[1] < accept.lo || accept.hi < s[1] || s[2] < locb || hicb < s[2] || s[3] < locb || hicb < s[3] { | |
| return false | |
| } | |
| s = s[4:] | |
| default: | |
| return false // illegal starter byte | |
| } | |
| } | |
| return true | |
| } | |
| // ValidRune reports whether r can be legally encoded as UTF-8. | |
| // Code points that are out of range or a surrogate half are illegal. | |
| func ValidRune(r rune) bool { | |
| switch { | |
| case 0 <= r && r < surrogateMin: | |
| return true | |
| case surrogateMax < r && r <= MaxRune: | |
| return true | |
| } | |
| return false | |
| } |