| // Copyright 2012 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package runtime_test |
| |
| import ( |
| "math/rand" |
| . "runtime" |
| "testing" |
| "unsafe" |
| ) |
| |
| type MyNode struct { |
| LFNode |
| data int |
| } |
| |
| // allocMyNode allocates nodes that are stored in an lfstack |
| // outside the Go heap. |
| // We require lfstack objects to live outside the heap so that |
| // checkptr passes on the unsafe shenanigans used. |
| func allocMyNode(data int) *MyNode { |
| n := (*MyNode)(PersistentAlloc(unsafe.Sizeof(MyNode{}))) |
| LFNodeValidate(&n.LFNode) |
| n.data = data |
| return n |
| } |
| |
| func fromMyNode(node *MyNode) *LFNode { |
| return (*LFNode)(unsafe.Pointer(node)) |
| } |
| |
| func toMyNode(node *LFNode) *MyNode { |
| return (*MyNode)(unsafe.Pointer(node)) |
| } |
| |
| var global any |
| |
| func TestLFStack(t *testing.T) { |
| stack := new(uint64) |
| global = stack // force heap allocation |
| |
| // Check the stack is initially empty. |
| if LFStackPop(stack) != nil { |
| t.Fatalf("stack is not empty") |
| } |
| |
| // Push one element. |
| node := allocMyNode(42) |
| LFStackPush(stack, fromMyNode(node)) |
| |
| // Push another. |
| node = allocMyNode(43) |
| LFStackPush(stack, fromMyNode(node)) |
| |
| // Pop one element. |
| node = toMyNode(LFStackPop(stack)) |
| if node == nil { |
| t.Fatalf("stack is empty") |
| } |
| if node.data != 43 { |
| t.Fatalf("no lifo") |
| } |
| |
| // Pop another. |
| node = toMyNode(LFStackPop(stack)) |
| if node == nil { |
| t.Fatalf("stack is empty") |
| } |
| if node.data != 42 { |
| t.Fatalf("no lifo") |
| } |
| |
| // Check the stack is empty again. |
| if LFStackPop(stack) != nil { |
| t.Fatalf("stack is not empty") |
| } |
| if *stack != 0 { |
| t.Fatalf("stack is not empty") |
| } |
| } |
| |
| func TestLFStackStress(t *testing.T) { |
| const K = 100 |
| P := 4 * GOMAXPROCS(-1) |
| N := 100000 |
| if testing.Short() { |
| N /= 10 |
| } |
| // Create 2 stacks. |
| stacks := [2]*uint64{new(uint64), new(uint64)} |
| // Push K elements randomly onto the stacks. |
| sum := 0 |
| for i := 0; i < K; i++ { |
| sum += i |
| node := allocMyNode(i) |
| LFStackPush(stacks[i%2], fromMyNode(node)) |
| } |
| c := make(chan bool, P) |
| for p := 0; p < P; p++ { |
| go func() { |
| r := rand.New(rand.NewSource(rand.Int63())) |
| // Pop a node from a random stack, then push it onto a random stack. |
| for i := 0; i < N; i++ { |
| node := toMyNode(LFStackPop(stacks[r.Intn(2)])) |
| if node != nil { |
| LFStackPush(stacks[r.Intn(2)], fromMyNode(node)) |
| } |
| } |
| c <- true |
| }() |
| } |
| for i := 0; i < P; i++ { |
| <-c |
| } |
| // Pop all elements from both stacks, and verify that nothing lost. |
| sum2 := 0 |
| cnt := 0 |
| for i := 0; i < 2; i++ { |
| for { |
| node := toMyNode(LFStackPop(stacks[i])) |
| if node == nil { |
| break |
| } |
| cnt++ |
| sum2 += node.data |
| node.Next = 0 |
| } |
| } |
| if cnt != K { |
| t.Fatalf("Wrong number of nodes %d/%d", cnt, K) |
| } |
| if sum2 != sum { |
| t.Fatalf("Wrong sum %d/%d", sum2, sum) |
| } |
| } |