|  | // Copyright 2017 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | //go:build !windows | 
|  |  | 
|  | package runtime | 
|  |  | 
|  | // osRelaxMinNS is the number of nanoseconds of idleness to tolerate | 
|  | // without performing an osRelax. Since osRelax may reduce the | 
|  | // precision of timers, this should be enough larger than the relaxed | 
|  | // timer precision to keep the timer error acceptable. | 
|  | const osRelaxMinNS = 0 | 
|  |  | 
|  | var haveHighResSleep = true | 
|  |  | 
|  | // osRelax is called by the scheduler when transitioning to and from | 
|  | // all Ps being idle. | 
|  | func osRelax(relax bool) {} | 
|  |  | 
|  | // enableWER is called by setTraceback("wer"). | 
|  | // Windows Error Reporting (WER) is only supported on Windows. | 
|  | func enableWER() {} | 
|  |  | 
|  | // winlibcall is not implemented on non-Windows systems, | 
|  | // but it is used in non-OS-specific parts of the runtime. | 
|  | // Define it as an empty struct to avoid wasting stack space. | 
|  | type winlibcall struct{} |