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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements encoding/decoding of Floats.
package big
import (
"errors"
"fmt"
"internal/byteorder"
)
// Gob codec version. Permits backward-compatible changes to the encoding.
const floatGobVersion byte = 1
// GobEncode implements the [encoding/gob.GobEncoder] interface.
// The [Float] value and all its attributes (precision,
// rounding mode, accuracy) are marshaled.
func (x *Float) GobEncode() ([]byte, error) {
if x == nil {
return nil, nil
}
// determine max. space (bytes) required for encoding
sz := 1 + 1 + 4 // version + mode|acc|form|neg (3+2+2+1bit) + prec
n := 0 // number of mantissa words
if x.form == finite {
// add space for mantissa and exponent
n = int((x.prec + (_W - 1)) / _W) // required mantissa length in words for given precision
// actual mantissa slice could be shorter (trailing 0's) or longer (unused bits):
// - if shorter, only encode the words present
// - if longer, cut off unused words when encoding in bytes
// (in practice, this should never happen since rounding
// takes care of it, but be safe and do it always)
if len(x.mant) < n {
n = len(x.mant)
}
// len(x.mant) >= n
sz += 4 + n*_S // exp + mant
}
buf := make([]byte, sz)
buf[0] = floatGobVersion
b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
if x.neg {
b |= 1
}
buf[1] = b
byteorder.BePutUint32(buf[2:], x.prec)
if x.form == finite {
byteorder.BePutUint32(buf[6:], uint32(x.exp))
x.mant[len(x.mant)-n:].bytes(buf[10:]) // cut off unused trailing words
}
return buf, nil
}
// GobDecode implements the [encoding/gob.GobDecoder] interface.
// The result is rounded per the precision and rounding mode of
// z unless z's precision is 0, in which case z is set exactly
// to the decoded value.
func (z *Float) GobDecode(buf []byte) error {
if len(buf) == 0 {
// Other side sent a nil or default value.
*z = Float{}
return nil
}
if len(buf) < 6 {
return errors.New("Float.GobDecode: buffer too small")
}
if buf[0] != floatGobVersion {
return fmt.Errorf("Float.GobDecode: encoding version %d not supported", buf[0])
}
oldPrec := z.prec
oldMode := z.mode
b := buf[1]
z.mode = RoundingMode((b >> 5) & 7)
z.acc = Accuracy((b>>3)&3) - 1
z.form = form((b >> 1) & 3)
z.neg = b&1 != 0
z.prec = byteorder.BeUint32(buf[2:])
if z.form == finite {
if len(buf) < 10 {
return errors.New("Float.GobDecode: buffer too small for finite form float")
}
z.exp = int32(byteorder.BeUint32(buf[6:]))
z.mant = z.mant.setBytes(buf[10:])
}
if oldPrec != 0 {
z.mode = oldMode
z.SetPrec(uint(oldPrec))
}
if msg := z.validate0(); msg != "" {
return errors.New("Float.GobDecode: " + msg)
}
return nil
}
// AppendText implements the [encoding.TextAppender] interface.
// Only the [Float] value is marshaled (in full precision), other
// attributes such as precision or accuracy are ignored.
func (x *Float) AppendText(b []byte) ([]byte, error) {
if x == nil {
return append(b, "<nil>"...), nil
}
return x.Append(b, 'g', -1), nil
}
// MarshalText implements the [encoding.TextMarshaler] interface.
// Only the [Float] value is marshaled (in full precision), other
// attributes such as precision or accuracy are ignored.
func (x *Float) MarshalText() (text []byte, err error) {
return x.AppendText(nil)
}
// UnmarshalText implements the [encoding.TextUnmarshaler] interface.
// The result is rounded per the precision and rounding mode of z.
// If z's precision is 0, it is changed to 64 before rounding takes
// effect.
func (z *Float) UnmarshalText(text []byte) error {
// TODO(gri): get rid of the []byte/string conversion
_, _, err := z.Parse(string(text), 0)
if err != nil {
err = fmt.Errorf("math/big: cannot unmarshal %q into a *big.Float (%v)", text, err)
}
return err
}