blob: dfa864b80204725de6a86575ffeb9e49d572aad6 [file]
// Code generated by x/arch/internal/simdgen using 'go run . -xedPath $XED_PATH -o godefs -goroot $GOROOT go.yaml types.yaml categories.yaml'; DO NOT EDIT.
//go:build goexperiment.simd
package simd
// v128 is a tag type that tells the compiler that this is really 128-bit SIMD
type v128 struct {
_128 [0]func() // uncomparable
}
// Float32x4 is a 128-bit SIMD vector of 4 float32
type Float32x4 struct {
float32x4 v128
vals [4]float32
}
// Len returns the number of elements in a Float32x4
func (x Float32x4) Len() int { return 4 }
// LoadFloat32x4 loads a Float32x4 from an array
//
//go:noescape
func LoadFloat32x4(y *[4]float32) Float32x4
// Store stores a Float32x4 to an array
//
//go:noescape
func (x Float32x4) Store(y *[4]float32)
// LoadMaskedFloat32x4 loads a Float32x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedFloat32x4(y *[4]float32, mask Mask32x4) Float32x4
// StoreMasked stores a Float32x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Float32x4) StoreMasked(y *[4]float32, mask Mask32x4)
// Float64x2 is a 128-bit SIMD vector of 2 float64
type Float64x2 struct {
float64x2 v128
vals [2]float64
}
// Len returns the number of elements in a Float64x2
func (x Float64x2) Len() int { return 2 }
// LoadFloat64x2 loads a Float64x2 from an array
//
//go:noescape
func LoadFloat64x2(y *[2]float64) Float64x2
// Store stores a Float64x2 to an array
//
//go:noescape
func (x Float64x2) Store(y *[2]float64)
// LoadMaskedFloat64x2 loads a Float64x2 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedFloat64x2(y *[2]float64, mask Mask64x2) Float64x2
// StoreMasked stores a Float64x2 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Float64x2) StoreMasked(y *[2]float64, mask Mask64x2)
// Int8x16 is a 128-bit SIMD vector of 16 int8
type Int8x16 struct {
int8x16 v128
vals [16]int8
}
// Len returns the number of elements in a Int8x16
func (x Int8x16) Len() int { return 16 }
// LoadInt8x16 loads a Int8x16 from an array
//
//go:noescape
func LoadInt8x16(y *[16]int8) Int8x16
// Store stores a Int8x16 to an array
//
//go:noescape
func (x Int8x16) Store(y *[16]int8)
// Int16x8 is a 128-bit SIMD vector of 8 int16
type Int16x8 struct {
int16x8 v128
vals [8]int16
}
// Len returns the number of elements in a Int16x8
func (x Int16x8) Len() int { return 8 }
// LoadInt16x8 loads a Int16x8 from an array
//
//go:noescape
func LoadInt16x8(y *[8]int16) Int16x8
// Store stores a Int16x8 to an array
//
//go:noescape
func (x Int16x8) Store(y *[8]int16)
// Int32x4 is a 128-bit SIMD vector of 4 int32
type Int32x4 struct {
int32x4 v128
vals [4]int32
}
// Len returns the number of elements in a Int32x4
func (x Int32x4) Len() int { return 4 }
// LoadInt32x4 loads a Int32x4 from an array
//
//go:noescape
func LoadInt32x4(y *[4]int32) Int32x4
// Store stores a Int32x4 to an array
//
//go:noescape
func (x Int32x4) Store(y *[4]int32)
// LoadMaskedInt32x4 loads a Int32x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedInt32x4(y *[4]int32, mask Mask32x4) Int32x4
// StoreMasked stores a Int32x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Int32x4) StoreMasked(y *[4]int32, mask Mask32x4)
// Int64x2 is a 128-bit SIMD vector of 2 int64
type Int64x2 struct {
int64x2 v128
vals [2]int64
}
// Len returns the number of elements in a Int64x2
func (x Int64x2) Len() int { return 2 }
// LoadInt64x2 loads a Int64x2 from an array
//
//go:noescape
func LoadInt64x2(y *[2]int64) Int64x2
// Store stores a Int64x2 to an array
//
//go:noescape
func (x Int64x2) Store(y *[2]int64)
// LoadMaskedInt64x2 loads a Int64x2 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedInt64x2(y *[2]int64, mask Mask64x2) Int64x2
// StoreMasked stores a Int64x2 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Int64x2) StoreMasked(y *[2]int64, mask Mask64x2)
// Uint8x16 is a 128-bit SIMD vector of 16 uint8
type Uint8x16 struct {
uint8x16 v128
vals [16]uint8
}
// Len returns the number of elements in a Uint8x16
func (x Uint8x16) Len() int { return 16 }
// LoadUint8x16 loads a Uint8x16 from an array
//
//go:noescape
func LoadUint8x16(y *[16]uint8) Uint8x16
// Store stores a Uint8x16 to an array
//
//go:noescape
func (x Uint8x16) Store(y *[16]uint8)
// Uint16x8 is a 128-bit SIMD vector of 8 uint16
type Uint16x8 struct {
uint16x8 v128
vals [8]uint16
}
// Len returns the number of elements in a Uint16x8
func (x Uint16x8) Len() int { return 8 }
// LoadUint16x8 loads a Uint16x8 from an array
//
//go:noescape
func LoadUint16x8(y *[8]uint16) Uint16x8
// Store stores a Uint16x8 to an array
//
//go:noescape
func (x Uint16x8) Store(y *[8]uint16)
// Uint32x4 is a 128-bit SIMD vector of 4 uint32
type Uint32x4 struct {
uint32x4 v128
vals [4]uint32
}
// Len returns the number of elements in a Uint32x4
func (x Uint32x4) Len() int { return 4 }
// LoadUint32x4 loads a Uint32x4 from an array
//
//go:noescape
func LoadUint32x4(y *[4]uint32) Uint32x4
// Store stores a Uint32x4 to an array
//
//go:noescape
func (x Uint32x4) Store(y *[4]uint32)
// LoadMaskedUint32x4 loads a Uint32x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedUint32x4(y *[4]uint32, mask Mask32x4) Uint32x4
// StoreMasked stores a Uint32x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Uint32x4) StoreMasked(y *[4]uint32, mask Mask32x4)
// Uint64x2 is a 128-bit SIMD vector of 2 uint64
type Uint64x2 struct {
uint64x2 v128
vals [2]uint64
}
// Len returns the number of elements in a Uint64x2
func (x Uint64x2) Len() int { return 2 }
// LoadUint64x2 loads a Uint64x2 from an array
//
//go:noescape
func LoadUint64x2(y *[2]uint64) Uint64x2
// Store stores a Uint64x2 to an array
//
//go:noescape
func (x Uint64x2) Store(y *[2]uint64)
// LoadMaskedUint64x2 loads a Uint64x2 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedUint64x2(y *[2]uint64, mask Mask64x2) Uint64x2
// StoreMasked stores a Uint64x2 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Uint64x2) StoreMasked(y *[2]uint64, mask Mask64x2)
// Mask8x16 is a 128-bit SIMD vector of 16 int8
type Mask8x16 struct {
int8x16 v128
vals [16]int8
}
// Mask8x16FromBits constructs a Mask8x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Feature: AVX512
func Mask8x16FromBits(y uint16) Mask8x16
// ToBits constructs a bitmap from a Mask8x16, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Features: AVX512
func (x Mask8x16) ToBits() uint16
// Mask16x8 is a 128-bit SIMD vector of 8 int16
type Mask16x8 struct {
int16x8 v128
vals [8]int16
}
// Mask16x8FromBits constructs a Mask16x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Feature: AVX512
func Mask16x8FromBits(y uint8) Mask16x8
// ToBits constructs a bitmap from a Mask16x8, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Features: AVX512
func (x Mask16x8) ToBits() uint8
// Mask32x4 is a 128-bit SIMD vector of 4 int32
type Mask32x4 struct {
int32x4 v128
vals [4]int32
}
// Mask32x4FromBits constructs a Mask32x4 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
// Only the lower 4 bits of y are used.
//
// Asm: KMOVD, CPU Feature: AVX512
func Mask32x4FromBits(y uint8) Mask32x4
// ToBits constructs a bitmap from a Mask32x4, where 1 means set for the indexed element, 0 means unset.
// Only the lower 4 bits of y are used.
//
// Asm: KMOVD, CPU Features: AVX512
func (x Mask32x4) ToBits() uint8
// Mask64x2 is a 128-bit SIMD vector of 2 int64
type Mask64x2 struct {
int64x2 v128
vals [2]int64
}
// Mask64x2FromBits constructs a Mask64x2 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
// Only the lower 2 bits of y are used.
//
// Asm: KMOVQ, CPU Feature: AVX512
func Mask64x2FromBits(y uint8) Mask64x2
// ToBits constructs a bitmap from a Mask64x2, where 1 means set for the indexed element, 0 means unset.
// Only the lower 2 bits of y are used.
//
// Asm: KMOVQ, CPU Features: AVX512
func (x Mask64x2) ToBits() uint8
// v256 is a tag type that tells the compiler that this is really 256-bit SIMD
type v256 struct {
_256 [0]func() // uncomparable
}
// Float32x8 is a 256-bit SIMD vector of 8 float32
type Float32x8 struct {
float32x8 v256
vals [8]float32
}
// Len returns the number of elements in a Float32x8
func (x Float32x8) Len() int { return 8 }
// LoadFloat32x8 loads a Float32x8 from an array
//
//go:noescape
func LoadFloat32x8(y *[8]float32) Float32x8
// Store stores a Float32x8 to an array
//
//go:noescape
func (x Float32x8) Store(y *[8]float32)
// LoadMaskedFloat32x8 loads a Float32x8 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedFloat32x8(y *[8]float32, mask Mask32x8) Float32x8
// StoreMasked stores a Float32x8 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Float32x8) StoreMasked(y *[8]float32, mask Mask32x8)
// Float64x4 is a 256-bit SIMD vector of 4 float64
type Float64x4 struct {
float64x4 v256
vals [4]float64
}
// Len returns the number of elements in a Float64x4
func (x Float64x4) Len() int { return 4 }
// LoadFloat64x4 loads a Float64x4 from an array
//
//go:noescape
func LoadFloat64x4(y *[4]float64) Float64x4
// Store stores a Float64x4 to an array
//
//go:noescape
func (x Float64x4) Store(y *[4]float64)
// LoadMaskedFloat64x4 loads a Float64x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedFloat64x4(y *[4]float64, mask Mask64x4) Float64x4
// StoreMasked stores a Float64x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Float64x4) StoreMasked(y *[4]float64, mask Mask64x4)
// Int8x32 is a 256-bit SIMD vector of 32 int8
type Int8x32 struct {
int8x32 v256
vals [32]int8
}
// Len returns the number of elements in a Int8x32
func (x Int8x32) Len() int { return 32 }
// LoadInt8x32 loads a Int8x32 from an array
//
//go:noescape
func LoadInt8x32(y *[32]int8) Int8x32
// Store stores a Int8x32 to an array
//
//go:noescape
func (x Int8x32) Store(y *[32]int8)
// Int16x16 is a 256-bit SIMD vector of 16 int16
type Int16x16 struct {
int16x16 v256
vals [16]int16
}
// Len returns the number of elements in a Int16x16
func (x Int16x16) Len() int { return 16 }
// LoadInt16x16 loads a Int16x16 from an array
//
//go:noescape
func LoadInt16x16(y *[16]int16) Int16x16
// Store stores a Int16x16 to an array
//
//go:noescape
func (x Int16x16) Store(y *[16]int16)
// Int32x8 is a 256-bit SIMD vector of 8 int32
type Int32x8 struct {
int32x8 v256
vals [8]int32
}
// Len returns the number of elements in a Int32x8
func (x Int32x8) Len() int { return 8 }
// LoadInt32x8 loads a Int32x8 from an array
//
//go:noescape
func LoadInt32x8(y *[8]int32) Int32x8
// Store stores a Int32x8 to an array
//
//go:noescape
func (x Int32x8) Store(y *[8]int32)
// LoadMaskedInt32x8 loads a Int32x8 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedInt32x8(y *[8]int32, mask Mask32x8) Int32x8
// StoreMasked stores a Int32x8 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Int32x8) StoreMasked(y *[8]int32, mask Mask32x8)
// Int64x4 is a 256-bit SIMD vector of 4 int64
type Int64x4 struct {
int64x4 v256
vals [4]int64
}
// Len returns the number of elements in a Int64x4
func (x Int64x4) Len() int { return 4 }
// LoadInt64x4 loads a Int64x4 from an array
//
//go:noescape
func LoadInt64x4(y *[4]int64) Int64x4
// Store stores a Int64x4 to an array
//
//go:noescape
func (x Int64x4) Store(y *[4]int64)
// LoadMaskedInt64x4 loads a Int64x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedInt64x4(y *[4]int64, mask Mask64x4) Int64x4
// StoreMasked stores a Int64x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Int64x4) StoreMasked(y *[4]int64, mask Mask64x4)
// Uint8x32 is a 256-bit SIMD vector of 32 uint8
type Uint8x32 struct {
uint8x32 v256
vals [32]uint8
}
// Len returns the number of elements in a Uint8x32
func (x Uint8x32) Len() int { return 32 }
// LoadUint8x32 loads a Uint8x32 from an array
//
//go:noescape
func LoadUint8x32(y *[32]uint8) Uint8x32
// Store stores a Uint8x32 to an array
//
//go:noescape
func (x Uint8x32) Store(y *[32]uint8)
// Uint16x16 is a 256-bit SIMD vector of 16 uint16
type Uint16x16 struct {
uint16x16 v256
vals [16]uint16
}
// Len returns the number of elements in a Uint16x16
func (x Uint16x16) Len() int { return 16 }
// LoadUint16x16 loads a Uint16x16 from an array
//
//go:noescape
func LoadUint16x16(y *[16]uint16) Uint16x16
// Store stores a Uint16x16 to an array
//
//go:noescape
func (x Uint16x16) Store(y *[16]uint16)
// Uint32x8 is a 256-bit SIMD vector of 8 uint32
type Uint32x8 struct {
uint32x8 v256
vals [8]uint32
}
// Len returns the number of elements in a Uint32x8
func (x Uint32x8) Len() int { return 8 }
// LoadUint32x8 loads a Uint32x8 from an array
//
//go:noescape
func LoadUint32x8(y *[8]uint32) Uint32x8
// Store stores a Uint32x8 to an array
//
//go:noescape
func (x Uint32x8) Store(y *[8]uint32)
// LoadMaskedUint32x8 loads a Uint32x8 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedUint32x8(y *[8]uint32, mask Mask32x8) Uint32x8
// StoreMasked stores a Uint32x8 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVD, CPU Feature: AVX2
//
//go:noescape
func (x Uint32x8) StoreMasked(y *[8]uint32, mask Mask32x8)
// Uint64x4 is a 256-bit SIMD vector of 4 uint64
type Uint64x4 struct {
uint64x4 v256
vals [4]uint64
}
// Len returns the number of elements in a Uint64x4
func (x Uint64x4) Len() int { return 4 }
// LoadUint64x4 loads a Uint64x4 from an array
//
//go:noescape
func LoadUint64x4(y *[4]uint64) Uint64x4
// Store stores a Uint64x4 to an array
//
//go:noescape
func (x Uint64x4) Store(y *[4]uint64)
// LoadMaskedUint64x4 loads a Uint64x4 from an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func LoadMaskedUint64x4(y *[4]uint64, mask Mask64x4) Uint64x4
// StoreMasked stores a Uint64x4 to an array,
// at those elements enabled by mask
//
// Asm: VMASKMOVQ, CPU Feature: AVX2
//
//go:noescape
func (x Uint64x4) StoreMasked(y *[4]uint64, mask Mask64x4)
// Mask8x32 is a 256-bit SIMD vector of 32 int8
type Mask8x32 struct {
int8x32 v256
vals [32]int8
}
// Mask8x32FromBits constructs a Mask8x32 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Feature: AVX512
func Mask8x32FromBits(y uint32) Mask8x32
// ToBits constructs a bitmap from a Mask8x32, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Features: AVX512
func (x Mask8x32) ToBits() uint32
// Mask16x16 is a 256-bit SIMD vector of 16 int16
type Mask16x16 struct {
int16x16 v256
vals [16]int16
}
// Mask16x16FromBits constructs a Mask16x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Feature: AVX512
func Mask16x16FromBits(y uint16) Mask16x16
// ToBits constructs a bitmap from a Mask16x16, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Features: AVX512
func (x Mask16x16) ToBits() uint16
// Mask32x8 is a 256-bit SIMD vector of 8 int32
type Mask32x8 struct {
int32x8 v256
vals [8]int32
}
// Mask32x8FromBits constructs a Mask32x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVD, CPU Feature: AVX512
func Mask32x8FromBits(y uint8) Mask32x8
// ToBits constructs a bitmap from a Mask32x8, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVD, CPU Features: AVX512
func (x Mask32x8) ToBits() uint8
// Mask64x4 is a 256-bit SIMD vector of 4 int64
type Mask64x4 struct {
int64x4 v256
vals [4]int64
}
// Mask64x4FromBits constructs a Mask64x4 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
// Only the lower 4 bits of y are used.
//
// Asm: KMOVQ, CPU Feature: AVX512
func Mask64x4FromBits(y uint8) Mask64x4
// ToBits constructs a bitmap from a Mask64x4, where 1 means set for the indexed element, 0 means unset.
// Only the lower 4 bits of y are used.
//
// Asm: KMOVQ, CPU Features: AVX512
func (x Mask64x4) ToBits() uint8
// v512 is a tag type that tells the compiler that this is really 512-bit SIMD
type v512 struct {
_512 [0]func() // uncomparable
}
// Float32x16 is a 512-bit SIMD vector of 16 float32
type Float32x16 struct {
float32x16 v512
vals [16]float32
}
// Len returns the number of elements in a Float32x16
func (x Float32x16) Len() int { return 16 }
// LoadFloat32x16 loads a Float32x16 from an array
//
//go:noescape
func LoadFloat32x16(y *[16]float32) Float32x16
// Store stores a Float32x16 to an array
//
//go:noescape
func (x Float32x16) Store(y *[16]float32)
// LoadMaskedFloat32x16 loads a Float32x16 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedFloat32x16(y *[16]float32, mask Mask32x16) Float32x16
// StoreMasked stores a Float32x16 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32, CPU Feature: AVX512
//
//go:noescape
func (x Float32x16) StoreMasked(y *[16]float32, mask Mask32x16)
// Float64x8 is a 512-bit SIMD vector of 8 float64
type Float64x8 struct {
float64x8 v512
vals [8]float64
}
// Len returns the number of elements in a Float64x8
func (x Float64x8) Len() int { return 8 }
// LoadFloat64x8 loads a Float64x8 from an array
//
//go:noescape
func LoadFloat64x8(y *[8]float64) Float64x8
// Store stores a Float64x8 to an array
//
//go:noescape
func (x Float64x8) Store(y *[8]float64)
// LoadMaskedFloat64x8 loads a Float64x8 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedFloat64x8(y *[8]float64, mask Mask64x8) Float64x8
// StoreMasked stores a Float64x8 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64, CPU Feature: AVX512
//
//go:noescape
func (x Float64x8) StoreMasked(y *[8]float64, mask Mask64x8)
// Int8x64 is a 512-bit SIMD vector of 64 int8
type Int8x64 struct {
int8x64 v512
vals [64]int8
}
// Len returns the number of elements in a Int8x64
func (x Int8x64) Len() int { return 64 }
// LoadInt8x64 loads a Int8x64 from an array
//
//go:noescape
func LoadInt8x64(y *[64]int8) Int8x64
// Store stores a Int8x64 to an array
//
//go:noescape
func (x Int8x64) Store(y *[64]int8)
// LoadMaskedInt8x64 loads a Int8x64 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU8.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedInt8x64(y *[64]int8, mask Mask8x64) Int8x64
// StoreMasked stores a Int8x64 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU8, CPU Feature: AVX512
//
//go:noescape
func (x Int8x64) StoreMasked(y *[64]int8, mask Mask8x64)
// Int16x32 is a 512-bit SIMD vector of 32 int16
type Int16x32 struct {
int16x32 v512
vals [32]int16
}
// Len returns the number of elements in a Int16x32
func (x Int16x32) Len() int { return 32 }
// LoadInt16x32 loads a Int16x32 from an array
//
//go:noescape
func LoadInt16x32(y *[32]int16) Int16x32
// Store stores a Int16x32 to an array
//
//go:noescape
func (x Int16x32) Store(y *[32]int16)
// LoadMaskedInt16x32 loads a Int16x32 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU16.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedInt16x32(y *[32]int16, mask Mask16x32) Int16x32
// StoreMasked stores a Int16x32 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU16, CPU Feature: AVX512
//
//go:noescape
func (x Int16x32) StoreMasked(y *[32]int16, mask Mask16x32)
// Int32x16 is a 512-bit SIMD vector of 16 int32
type Int32x16 struct {
int32x16 v512
vals [16]int32
}
// Len returns the number of elements in a Int32x16
func (x Int32x16) Len() int { return 16 }
// LoadInt32x16 loads a Int32x16 from an array
//
//go:noescape
func LoadInt32x16(y *[16]int32) Int32x16
// Store stores a Int32x16 to an array
//
//go:noescape
func (x Int32x16) Store(y *[16]int32)
// LoadMaskedInt32x16 loads a Int32x16 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedInt32x16(y *[16]int32, mask Mask32x16) Int32x16
// StoreMasked stores a Int32x16 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32, CPU Feature: AVX512
//
//go:noescape
func (x Int32x16) StoreMasked(y *[16]int32, mask Mask32x16)
// Int64x8 is a 512-bit SIMD vector of 8 int64
type Int64x8 struct {
int64x8 v512
vals [8]int64
}
// Len returns the number of elements in a Int64x8
func (x Int64x8) Len() int { return 8 }
// LoadInt64x8 loads a Int64x8 from an array
//
//go:noescape
func LoadInt64x8(y *[8]int64) Int64x8
// Store stores a Int64x8 to an array
//
//go:noescape
func (x Int64x8) Store(y *[8]int64)
// LoadMaskedInt64x8 loads a Int64x8 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedInt64x8(y *[8]int64, mask Mask64x8) Int64x8
// StoreMasked stores a Int64x8 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64, CPU Feature: AVX512
//
//go:noescape
func (x Int64x8) StoreMasked(y *[8]int64, mask Mask64x8)
// Uint8x64 is a 512-bit SIMD vector of 64 uint8
type Uint8x64 struct {
uint8x64 v512
vals [64]uint8
}
// Len returns the number of elements in a Uint8x64
func (x Uint8x64) Len() int { return 64 }
// LoadUint8x64 loads a Uint8x64 from an array
//
//go:noescape
func LoadUint8x64(y *[64]uint8) Uint8x64
// Store stores a Uint8x64 to an array
//
//go:noescape
func (x Uint8x64) Store(y *[64]uint8)
// LoadMaskedUint8x64 loads a Uint8x64 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU8.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedUint8x64(y *[64]uint8, mask Mask8x64) Uint8x64
// StoreMasked stores a Uint8x64 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU8, CPU Feature: AVX512
//
//go:noescape
func (x Uint8x64) StoreMasked(y *[64]uint8, mask Mask8x64)
// Uint16x32 is a 512-bit SIMD vector of 32 uint16
type Uint16x32 struct {
uint16x32 v512
vals [32]uint16
}
// Len returns the number of elements in a Uint16x32
func (x Uint16x32) Len() int { return 32 }
// LoadUint16x32 loads a Uint16x32 from an array
//
//go:noescape
func LoadUint16x32(y *[32]uint16) Uint16x32
// Store stores a Uint16x32 to an array
//
//go:noescape
func (x Uint16x32) Store(y *[32]uint16)
// LoadMaskedUint16x32 loads a Uint16x32 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU16.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedUint16x32(y *[32]uint16, mask Mask16x32) Uint16x32
// StoreMasked stores a Uint16x32 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU16, CPU Feature: AVX512
//
//go:noescape
func (x Uint16x32) StoreMasked(y *[32]uint16, mask Mask16x32)
// Uint32x16 is a 512-bit SIMD vector of 16 uint32
type Uint32x16 struct {
uint32x16 v512
vals [16]uint32
}
// Len returns the number of elements in a Uint32x16
func (x Uint32x16) Len() int { return 16 }
// LoadUint32x16 loads a Uint32x16 from an array
//
//go:noescape
func LoadUint32x16(y *[16]uint32) Uint32x16
// Store stores a Uint32x16 to an array
//
//go:noescape
func (x Uint32x16) Store(y *[16]uint32)
// LoadMaskedUint32x16 loads a Uint32x16 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedUint32x16(y *[16]uint32, mask Mask32x16) Uint32x16
// StoreMasked stores a Uint32x16 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU32, CPU Feature: AVX512
//
//go:noescape
func (x Uint32x16) StoreMasked(y *[16]uint32, mask Mask32x16)
// Uint64x8 is a 512-bit SIMD vector of 8 uint64
type Uint64x8 struct {
uint64x8 v512
vals [8]uint64
}
// Len returns the number of elements in a Uint64x8
func (x Uint64x8) Len() int { return 8 }
// LoadUint64x8 loads a Uint64x8 from an array
//
//go:noescape
func LoadUint64x8(y *[8]uint64) Uint64x8
// Store stores a Uint64x8 to an array
//
//go:noescape
func (x Uint64x8) Store(y *[8]uint64)
// LoadMaskedUint64x8 loads a Uint64x8 from an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64.Z, CPU Feature: AVX512
//
//go:noescape
func LoadMaskedUint64x8(y *[8]uint64, mask Mask64x8) Uint64x8
// StoreMasked stores a Uint64x8 to an array,
// at those elements enabled by mask
//
// Asm: VMOVDQU64, CPU Feature: AVX512
//
//go:noescape
func (x Uint64x8) StoreMasked(y *[8]uint64, mask Mask64x8)
// Mask8x64 is a 512-bit SIMD vector of 64 int8
type Mask8x64 struct {
int8x64 v512
vals [64]int8
}
// Mask8x64FromBits constructs a Mask8x64 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Feature: AVX512
func Mask8x64FromBits(y uint64) Mask8x64
// ToBits constructs a bitmap from a Mask8x64, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVB, CPU Features: AVX512
func (x Mask8x64) ToBits() uint64
// Mask16x32 is a 512-bit SIMD vector of 32 int16
type Mask16x32 struct {
int16x32 v512
vals [32]int16
}
// Mask16x32FromBits constructs a Mask16x32 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Feature: AVX512
func Mask16x32FromBits(y uint32) Mask16x32
// ToBits constructs a bitmap from a Mask16x32, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVW, CPU Features: AVX512
func (x Mask16x32) ToBits() uint32
// Mask32x16 is a 512-bit SIMD vector of 16 int32
type Mask32x16 struct {
int32x16 v512
vals [16]int32
}
// Mask32x16FromBits constructs a Mask32x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVD, CPU Feature: AVX512
func Mask32x16FromBits(y uint16) Mask32x16
// ToBits constructs a bitmap from a Mask32x16, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVD, CPU Features: AVX512
func (x Mask32x16) ToBits() uint16
// Mask64x8 is a 512-bit SIMD vector of 8 int64
type Mask64x8 struct {
int64x8 v512
vals [8]int64
}
// Mask64x8FromBits constructs a Mask64x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVQ, CPU Feature: AVX512
func Mask64x8FromBits(y uint8) Mask64x8
// ToBits constructs a bitmap from a Mask64x8, where 1 means set for the indexed element, 0 means unset.
//
// Asm: KMOVQ, CPU Features: AVX512
func (x Mask64x8) ToBits() uint8