| // build |
| |
| // Copyright 2010 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Test general operation by solving a peg solitaire game. |
| // A version of this is in the Go playground. |
| // Don't run it - produces too much output. |
| |
| // This program solves the (English) peg solitaire board game. |
| // See also: http://en.wikipedia.org/wiki/Peg_solitaire |
| |
| package main |
| |
| const N = 11 + 1 // length of a board row (+1 for newline) |
| |
| // The board must be surrounded by 2 illegal fields in each direction |
| // so that move() doesn't need to check the board boundaries. Periods |
| // represent illegal fields, ● are pegs, and ○ are holes. |
| var board = []rune( |
| `........... |
| ........... |
| ....●●●.... |
| ....●●●.... |
| ..●●●●●●●.. |
| ..●●●○●●●.. |
| ..●●●●●●●.. |
| ....●●●.... |
| ....●●●.... |
| ........... |
| ........... |
| `) |
| |
| // center is the position of the center hole if there is a single one; |
| // otherwise it is -1. |
| var center int |
| |
| func init() { |
| n := 0 |
| for pos, field := range board { |
| if field == '○' { |
| center = pos |
| n++ |
| } |
| } |
| if n != 1 { |
| center = -1 // no single hole |
| } |
| } |
| |
| var moves int // number of times move is called |
| |
| // move tests if there is a peg at position pos that can jump over another peg |
| // in direction dir. If the move is valid, it is executed and move returns true. |
| // Otherwise, move returns false. |
| func move(pos, dir int) bool { |
| moves++ |
| if board[pos] == '●' && board[pos+dir] == '●' && board[pos+2*dir] == '○' { |
| board[pos] = '○' |
| board[pos+dir] = '○' |
| board[pos+2*dir] = '●' |
| return true |
| } |
| return false |
| } |
| |
| // unmove reverts a previously executed valid move. |
| func unmove(pos, dir int) { |
| board[pos] = '●' |
| board[pos+dir] = '●' |
| board[pos+2*dir] = '○' |
| } |
| |
| // solve tries to find a sequence of moves such that there is only one peg left |
| // at the end; if center is >= 0, that last peg must be in the center position. |
| // If a solution is found, solve prints the board after each move in a backward |
| // fashion (i.e., the last board position is printed first, all the way back to |
| // the starting board position). |
| func solve() bool { |
| var last, n int |
| for pos, field := range board { |
| // try each board position |
| if field == '●' { |
| // found a peg |
| for _, dir := range [...]int{-1, -N, +1, +N} { |
| // try each direction |
| if move(pos, dir) { |
| // a valid move was found and executed, |
| // see if this new board has a solution |
| if solve() { |
| unmove(pos, dir) |
| println(string(board)) |
| return true |
| } |
| unmove(pos, dir) |
| } |
| } |
| last = pos |
| n++ |
| } |
| } |
| // tried each possible move |
| if n == 1 && (center < 0 || last == center) { |
| // there's only one peg left |
| println(string(board)) |
| return true |
| } |
| // no solution found for this board |
| return false |
| } |
| |
| func main() { |
| if !solve() { |
| println("no solution found") |
| } |
| println(moves, "moves tried") |
| } |