| // Copyright 2012 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This example demonstrates a priority queue built using the heap interface. |
| package heap_test |
| |
| import ( |
| "container/heap" |
| "fmt" |
| ) |
| |
| // An Item is something we manage in a priority queue. |
| type Item struct { |
| value string // The value of the item; arbitrary. |
| priority int // The priority of the item in the queue. |
| // The index is needed by update and is maintained by the heap.Interface methods. |
| index int // The index of the item in the heap. |
| } |
| |
| // A PriorityQueue implements heap.Interface and holds Items. |
| type PriorityQueue []*Item |
| |
| func (pq PriorityQueue) Len() int { return len(pq) } |
| |
| func (pq PriorityQueue) Less(i, j int) bool { |
| // We want Pop to give us the highest, not lowest, priority so we use greater than here. |
| return pq[i].priority > pq[j].priority |
| } |
| |
| func (pq PriorityQueue) Swap(i, j int) { |
| pq[i], pq[j] = pq[j], pq[i] |
| pq[i].index = i |
| pq[j].index = j |
| } |
| |
| func (pq *PriorityQueue) Push(x any) { |
| n := len(*pq) |
| item := x.(*Item) |
| item.index = n |
| *pq = append(*pq, item) |
| } |
| |
| func (pq *PriorityQueue) Pop() any { |
| old := *pq |
| n := len(old) |
| item := old[n-1] |
| old[n-1] = nil // don't stop the GC from reclaiming the item eventually |
| item.index = -1 // for safety |
| *pq = old[0 : n-1] |
| return item |
| } |
| |
| // update modifies the priority and value of an Item in the queue. |
| func (pq *PriorityQueue) update(item *Item, value string, priority int) { |
| item.value = value |
| item.priority = priority |
| heap.Fix(pq, item.index) |
| } |
| |
| // This example creates a PriorityQueue with some items, adds and manipulates an item, |
| // and then removes the items in priority order. |
| func Example_priorityQueue() { |
| // Some items and their priorities. |
| items := map[string]int{ |
| "banana": 3, "apple": 2, "pear": 4, |
| } |
| |
| // Create a priority queue, put the items in it, and |
| // establish the priority queue (heap) invariants. |
| pq := make(PriorityQueue, len(items)) |
| i := 0 |
| for value, priority := range items { |
| pq[i] = &Item{ |
| value: value, |
| priority: priority, |
| index: i, |
| } |
| i++ |
| } |
| heap.Init(&pq) |
| |
| // Insert a new item and then modify its priority. |
| item := &Item{ |
| value: "orange", |
| priority: 1, |
| } |
| heap.Push(&pq, item) |
| pq.update(item, item.value, 5) |
| |
| // Take the items out; they arrive in decreasing priority order. |
| for pq.Len() > 0 { |
| item := heap.Pop(&pq).(*Item) |
| fmt.Printf("%.2d:%s ", item.priority, item.value) |
| } |
| // Output: |
| // 05:orange 04:pear 03:banana 02:apple |
| } |