| // Copyright 2023 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| //go:build !js && !wasip1 |
| |
| package toolchain |
| |
| import ( |
| "cmd/go/internal/base" |
| "internal/godebug" |
| "os" |
| "os/exec" |
| "runtime" |
| "syscall" |
| ) |
| |
| // execGoToolchain execs the Go toolchain with the given name (gotoolchain), |
| // GOROOT directory, and go command executable. |
| // The GOROOT directory is empty if we are invoking a command named |
| // gotoolchain found in $PATH. |
| func execGoToolchain(gotoolchain, dir, exe string) { |
| os.Setenv(targetEnv, gotoolchain) |
| if dir == "" { |
| os.Unsetenv("GOROOT") |
| } else { |
| os.Setenv("GOROOT", dir) |
| } |
| |
| // On Windows, there is no syscall.Exec, so the best we can do |
| // is run a subprocess and exit with the same status. |
| // Doing the same on Unix would be a problem because it wouldn't |
| // propagate signals and such, but there are no signals on Windows. |
| // We also use the exec case when GODEBUG=gotoolchainexec=0, |
| // to allow testing this code even when not on Windows. |
| if godebug.New("#gotoolchainexec").Value() == "0" || runtime.GOOS == "windows" { |
| cmd := exec.Command(exe, os.Args[1:]...) |
| cmd.Stdin = os.Stdin |
| cmd.Stdout = os.Stdout |
| cmd.Stderr = os.Stderr |
| err := cmd.Run() |
| if err != nil { |
| if e, ok := err.(*exec.ExitError); ok && e.ProcessState != nil { |
| if e.ProcessState.Exited() { |
| os.Exit(e.ProcessState.ExitCode()) |
| } |
| base.Fatalf("exec %s: %s", gotoolchain, e.ProcessState) |
| } |
| base.Fatalf("exec %s: %s", exe, err) |
| } |
| os.Exit(0) |
| } |
| err := syscall.Exec(exe, os.Args, os.Environ()) |
| base.Fatalf("exec %s: %v", gotoolchain, err) |
| } |