|  | /* | 
|  | Redistribution and use in source and binary forms, with or without | 
|  | modification, are permitted provided that the following conditions are met: | 
|  |  | 
|  | * Redistributions of source code must retain the above copyright | 
|  | notice, this list of conditions and the following disclaimer. | 
|  |  | 
|  | * Redistributions in binary form must reproduce the above copyright | 
|  | notice, this list of conditions and the following disclaimer in the | 
|  | documentation and/or other materials provided with the distribution. | 
|  |  | 
|  | * Neither the name of "The Computer Language Benchmarks Game" nor the | 
|  | name of "The Computer Language Shootout Benchmarks" nor the names of | 
|  | its contributors may be used to endorse or promote products derived | 
|  | from this software without specific prior written permission. | 
|  |  | 
|  | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|  | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
|  | ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 
|  | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
|  | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
|  | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
|  | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
|  | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
|  | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
|  | POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | /* The Computer Language Benchmarks Game | 
|  | * http://shootout.alioth.debian.org/ | 
|  | * | 
|  | * contributed by The Go Authors. | 
|  | * based on C program by Kevin Carson | 
|  | */ | 
|  |  | 
|  | package main | 
|  |  | 
|  | import ( | 
|  | "flag" | 
|  | "fmt" | 
|  | "time" | 
|  | ) | 
|  |  | 
|  | var n = flag.Int("n", 16, "depth") | 
|  |  | 
|  | type Node struct { | 
|  | item        int | 
|  | left, right *Node | 
|  | } | 
|  |  | 
|  | func bottomUpTree(item, depth int) *Node { | 
|  | if depth <= 0 { | 
|  | return &Node{item: item} | 
|  | } | 
|  | return &Node{item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)} | 
|  | } | 
|  |  | 
|  | func (n *Node) itemCheck() int { | 
|  | if n.left == nil { | 
|  | return n.item | 
|  | } | 
|  | return n.item + n.left.itemCheck() - n.right.itemCheck() | 
|  | } | 
|  |  | 
|  | const minDepth = 4 | 
|  |  | 
|  | func main() { | 
|  | flag.Parse() | 
|  |  | 
|  | t0 := time.Now() | 
|  |  | 
|  | maxDepth := *n | 
|  | if minDepth+2 > *n { | 
|  | maxDepth = minDepth + 2 | 
|  | } | 
|  | stretchDepth := maxDepth + 1 | 
|  |  | 
|  | check := bottomUpTree(0, stretchDepth).itemCheck() | 
|  | fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check) | 
|  |  | 
|  | longLivedTree := bottomUpTree(0, maxDepth) | 
|  |  | 
|  | for depth := minDepth; depth <= maxDepth; depth += 2 { | 
|  | iterations := 1 << uint(maxDepth-depth+minDepth) | 
|  | check = 0 | 
|  |  | 
|  | for i := 1; i <= iterations; i++ { | 
|  | check += bottomUpTree(i, depth).itemCheck() | 
|  | check += bottomUpTree(-i, depth).itemCheck() | 
|  | } | 
|  | fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check) | 
|  | } | 
|  | fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck()) | 
|  |  | 
|  | t1 := time.Now() | 
|  |  | 
|  | // Standard gotest benchmark output, collected by build dashboard. | 
|  | gcstats("BenchmarkTree", *n, t1.Sub(t0)) | 
|  | } |