| // Copyright 2012 Gary Burd |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"): you may |
| // not use this file except in compliance with the License. You may obtain |
| // a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations |
| // under the License. |
| |
| package redis |
| |
| import ( |
| "bytes" |
| "container/list" |
| "crypto/rand" |
| "crypto/sha1" |
| "errors" |
| "io" |
| "strconv" |
| "sync" |
| "time" |
| |
| "github.com/garyburd/redigo/internal" |
| ) |
| |
| var nowFunc = time.Now // for testing |
| |
| // ErrPoolExhausted is returned from a pool connection method (Do, Send, |
| // Receive, Flush, Err) when the maximum number of database connections in the |
| // pool has been reached. |
| var ErrPoolExhausted = errors.New("redigo: connection pool exhausted") |
| |
| var ( |
| errPoolClosed = errors.New("redigo: connection pool closed") |
| errConnClosed = errors.New("redigo: connection closed") |
| ) |
| |
| // Pool maintains a pool of connections. The application calls the Get method |
| // to get a connection from the pool and the connection's Close method to |
| // return the connection's resources to the pool. |
| // |
| // The following example shows how to use a pool in a web application. The |
| // application creates a pool at application startup and makes it available to |
| // request handlers using a package level variable. The pool configuration used |
| // here is an example, not a recommendation. |
| // |
| // func newPool(addr string) *redis.Pool { |
| // return &redis.Pool{ |
| // MaxIdle: 3, |
| // IdleTimeout: 240 * time.Second, |
| // Dial: func () (redis.Conn, error) { return redis.Dial("tcp", addr) }, |
| // } |
| // } |
| // |
| // var ( |
| // pool *redis.Pool |
| // redisServer = flag.String("redisServer", ":6379", "") |
| // ) |
| // |
| // func main() { |
| // flag.Parse() |
| // pool = newPool(*redisServer) |
| // ... |
| // } |
| // |
| // A request handler gets a connection from the pool and closes the connection |
| // when the handler is done: |
| // |
| // func serveHome(w http.ResponseWriter, r *http.Request) { |
| // conn := pool.Get() |
| // defer conn.Close() |
| // ... |
| // } |
| // |
| // Use the Dial function to authenticate connections with the AUTH command or |
| // select a database with the SELECT command: |
| // |
| // pool := &redis.Pool{ |
| // // Other pool configuration not shown in this example. |
| // Dial: func () (redis.Conn, error) { |
| // c, err := redis.Dial("tcp", server) |
| // if err != nil { |
| // return nil, err |
| // } |
| // if _, err := c.Do("AUTH", password); err != nil { |
| // c.Close() |
| // return nil, err |
| // } |
| // if _, err := c.Do("SELECT", db); err != nil { |
| // c.Close() |
| // return nil, err |
| // } |
| // return c, nil |
| // } |
| // } |
| // |
| // Use the TestOnBorrow function to check the health of an idle connection |
| // before the connection is returned to the application. This example PINGs |
| // connections that have been idle more than a minute: |
| // |
| // pool := &redis.Pool{ |
| // // Other pool configuration not shown in this example. |
| // TestOnBorrow: func(c redis.Conn, t time.Time) error { |
| // if time.Since(t) < time.Minute { |
| // return nil |
| // } |
| // _, err := c.Do("PING") |
| // return err |
| // }, |
| // } |
| // |
| type Pool struct { |
| |
| // Dial is an application supplied function for creating and configuring a |
| // connection. |
| // |
| // The connection returned from Dial must not be in a special state |
| // (subscribed to pubsub channel, transaction started, ...). |
| Dial func() (Conn, error) |
| |
| // TestOnBorrow is an optional application supplied function for checking |
| // the health of an idle connection before the connection is used again by |
| // the application. Argument t is the time that the connection was returned |
| // to the pool. If the function returns an error, then the connection is |
| // closed. |
| TestOnBorrow func(c Conn, t time.Time) error |
| |
| // Maximum number of idle connections in the pool. |
| MaxIdle int |
| |
| // Maximum number of connections allocated by the pool at a given time. |
| // When zero, there is no limit on the number of connections in the pool. |
| MaxActive int |
| |
| // Close connections after remaining idle for this duration. If the value |
| // is zero, then idle connections are not closed. Applications should set |
| // the timeout to a value less than the server's timeout. |
| IdleTimeout time.Duration |
| |
| // If Wait is true and the pool is at the MaxActive limit, then Get() waits |
| // for a connection to be returned to the pool before returning. |
| Wait bool |
| |
| // mu protects fields defined below. |
| mu sync.Mutex |
| cond *sync.Cond |
| closed bool |
| active int |
| |
| // Stack of idleConn with most recently used at the front. |
| idle list.List |
| } |
| |
| type idleConn struct { |
| c Conn |
| t time.Time |
| } |
| |
| // NewPool creates a new pool. |
| // |
| // Deprecated: Initialize the Pool directory as shown in the example. |
| func NewPool(newFn func() (Conn, error), maxIdle int) *Pool { |
| return &Pool{Dial: newFn, MaxIdle: maxIdle} |
| } |
| |
| // Get gets a connection. The application must close the returned connection. |
| // This method always returns a valid connection so that applications can defer |
| // error handling to the first use of the connection. If there is an error |
| // getting an underlying connection, then the connection Err, Do, Send, Flush |
| // and Receive methods return that error. |
| func (p *Pool) Get() Conn { |
| c, err := p.get() |
| if err != nil { |
| return errorConnection{err} |
| } |
| return &pooledConnection{p: p, c: c} |
| } |
| |
| // ActiveCount returns the number of connections in the pool. The count includes idle connections and connections in use. |
| func (p *Pool) ActiveCount() int { |
| p.mu.Lock() |
| active := p.active |
| p.mu.Unlock() |
| return active |
| } |
| |
| // IdleCount returns the number of idle connections in the pool. |
| func (p *Pool) IdleCount() int { |
| p.mu.Lock() |
| idle := p.idle.Len() |
| p.mu.Unlock() |
| return idle |
| } |
| |
| // Close releases the resources used by the pool. |
| func (p *Pool) Close() error { |
| p.mu.Lock() |
| idle := p.idle |
| p.idle.Init() |
| p.closed = true |
| p.active -= idle.Len() |
| if p.cond != nil { |
| p.cond.Broadcast() |
| } |
| p.mu.Unlock() |
| for e := idle.Front(); e != nil; e = e.Next() { |
| e.Value.(idleConn).c.Close() |
| } |
| return nil |
| } |
| |
| // release decrements the active count and signals waiters. The caller must |
| // hold p.mu during the call. |
| func (p *Pool) release() { |
| p.active -= 1 |
| if p.cond != nil { |
| p.cond.Signal() |
| } |
| } |
| |
| // get prunes stale connections and returns a connection from the idle list or |
| // creates a new connection. |
| func (p *Pool) get() (Conn, error) { |
| p.mu.Lock() |
| |
| // Prune stale connections. |
| |
| if timeout := p.IdleTimeout; timeout > 0 { |
| for i, n := 0, p.idle.Len(); i < n; i++ { |
| e := p.idle.Back() |
| if e == nil { |
| break |
| } |
| ic := e.Value.(idleConn) |
| if ic.t.Add(timeout).After(nowFunc()) { |
| break |
| } |
| p.idle.Remove(e) |
| p.release() |
| p.mu.Unlock() |
| ic.c.Close() |
| p.mu.Lock() |
| } |
| } |
| |
| for { |
| |
| // Get idle connection. |
| |
| for i, n := 0, p.idle.Len(); i < n; i++ { |
| e := p.idle.Front() |
| if e == nil { |
| break |
| } |
| ic := e.Value.(idleConn) |
| p.idle.Remove(e) |
| test := p.TestOnBorrow |
| p.mu.Unlock() |
| if test == nil || test(ic.c, ic.t) == nil { |
| return ic.c, nil |
| } |
| ic.c.Close() |
| p.mu.Lock() |
| p.release() |
| } |
| |
| // Check for pool closed before dialing a new connection. |
| |
| if p.closed { |
| p.mu.Unlock() |
| return nil, errors.New("redigo: get on closed pool") |
| } |
| |
| // Dial new connection if under limit. |
| |
| if p.MaxActive == 0 || p.active < p.MaxActive { |
| dial := p.Dial |
| p.active += 1 |
| p.mu.Unlock() |
| c, err := dial() |
| if err != nil { |
| p.mu.Lock() |
| p.release() |
| p.mu.Unlock() |
| c = nil |
| } |
| return c, err |
| } |
| |
| if !p.Wait { |
| p.mu.Unlock() |
| return nil, ErrPoolExhausted |
| } |
| |
| if p.cond == nil { |
| p.cond = sync.NewCond(&p.mu) |
| } |
| p.cond.Wait() |
| } |
| } |
| |
| func (p *Pool) put(c Conn, forceClose bool) error { |
| err := c.Err() |
| p.mu.Lock() |
| if !p.closed && err == nil && !forceClose { |
| p.idle.PushFront(idleConn{t: nowFunc(), c: c}) |
| if p.idle.Len() > p.MaxIdle { |
| c = p.idle.Remove(p.idle.Back()).(idleConn).c |
| } else { |
| c = nil |
| } |
| } |
| |
| if c == nil { |
| if p.cond != nil { |
| p.cond.Signal() |
| } |
| p.mu.Unlock() |
| return nil |
| } |
| |
| p.release() |
| p.mu.Unlock() |
| return c.Close() |
| } |
| |
| type pooledConnection struct { |
| p *Pool |
| c Conn |
| state int |
| } |
| |
| var ( |
| sentinel []byte |
| sentinelOnce sync.Once |
| ) |
| |
| func initSentinel() { |
| p := make([]byte, 64) |
| if _, err := rand.Read(p); err == nil { |
| sentinel = p |
| } else { |
| h := sha1.New() |
| io.WriteString(h, "Oops, rand failed. Use time instead.") |
| io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10)) |
| sentinel = h.Sum(nil) |
| } |
| } |
| |
| func (pc *pooledConnection) Close() error { |
| c := pc.c |
| if _, ok := c.(errorConnection); ok { |
| return nil |
| } |
| pc.c = errorConnection{errConnClosed} |
| |
| if pc.state&internal.MultiState != 0 { |
| c.Send("DISCARD") |
| pc.state &^= (internal.MultiState | internal.WatchState) |
| } else if pc.state&internal.WatchState != 0 { |
| c.Send("UNWATCH") |
| pc.state &^= internal.WatchState |
| } |
| if pc.state&internal.SubscribeState != 0 { |
| c.Send("UNSUBSCRIBE") |
| c.Send("PUNSUBSCRIBE") |
| // To detect the end of the message stream, ask the server to echo |
| // a sentinel value and read until we see that value. |
| sentinelOnce.Do(initSentinel) |
| c.Send("ECHO", sentinel) |
| c.Flush() |
| for { |
| p, err := c.Receive() |
| if err != nil { |
| break |
| } |
| if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) { |
| pc.state &^= internal.SubscribeState |
| break |
| } |
| } |
| } |
| c.Do("") |
| pc.p.put(c, pc.state != 0) |
| return nil |
| } |
| |
| func (pc *pooledConnection) Err() error { |
| return pc.c.Err() |
| } |
| |
| func (pc *pooledConnection) Do(commandName string, args ...interface{}) (reply interface{}, err error) { |
| ci := internal.LookupCommandInfo(commandName) |
| pc.state = (pc.state | ci.Set) &^ ci.Clear |
| return pc.c.Do(commandName, args...) |
| } |
| |
| func (pc *pooledConnection) Send(commandName string, args ...interface{}) error { |
| ci := internal.LookupCommandInfo(commandName) |
| pc.state = (pc.state | ci.Set) &^ ci.Clear |
| return pc.c.Send(commandName, args...) |
| } |
| |
| func (pc *pooledConnection) Flush() error { |
| return pc.c.Flush() |
| } |
| |
| func (pc *pooledConnection) Receive() (reply interface{}, err error) { |
| return pc.c.Receive() |
| } |
| |
| type errorConnection struct{ err error } |
| |
| func (ec errorConnection) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err } |
| func (ec errorConnection) Send(string, ...interface{}) error { return ec.err } |
| func (ec errorConnection) Err() error { return ec.err } |
| func (ec errorConnection) Close() error { return ec.err } |
| func (ec errorConnection) Flush() error { return ec.err } |
| func (ec errorConnection) Receive() (interface{}, error) { return nil, ec.err } |