| //go:build ignore |
| // +build ignore |
| |
| /* |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions are met: |
| |
| * Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above copyright |
| notice, this list of conditions and the following disclaimer in the |
| documentation and/or other materials provided with the distribution. |
| |
| * Neither the name of "The Computer Language Benchmarks Game" nor the |
| name of "The Computer Language Shootout Benchmarks" nor the names of |
| its contributors may be used to endorse or promote products derived |
| from this software without specific prior written permission. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| /* The Computer Language Benchmarks Game |
| * http://shootout.alioth.debian.org/ |
| * |
| * contributed by The Go Authors. |
| * Based on spectral-norm.c by Sebastien Loisel |
| */ |
| |
| package main |
| |
| import ( |
| "flag" |
| "fmt" |
| "math" |
| ) |
| |
| var n = flag.Int("n", 2000, "count") |
| |
| func evalA(i, j int) float64 { return 1 / float64(((i+j)*(i+j+1)/2 + i + 1)) } |
| |
| type Vec []float64 |
| |
| func (v Vec) Times(u Vec) { |
| for i := 0; i < len(v); i++ { |
| v[i] = 0 |
| for j := 0; j < len(u); j++ { |
| v[i] += evalA(i, j) * u[j] |
| } |
| } |
| } |
| |
| func (v Vec) TimesTransp(u Vec) { |
| for i := 0; i < len(v); i++ { |
| v[i] = 0 |
| for j := 0; j < len(u); j++ { |
| v[i] += evalA(j, i) * u[j] |
| } |
| } |
| } |
| |
| func (v Vec) ATimesTransp(u Vec) { |
| x := make(Vec, len(u)) |
| x.Times(u) |
| v.TimesTransp(x) |
| } |
| |
| func main() { |
| flag.Parse() |
| N := *n |
| u := make(Vec, N) |
| for i := 0; i < N; i++ { |
| u[i] = 1 |
| } |
| v := make(Vec, N) |
| for i := 0; i < 10; i++ { |
| v.ATimesTransp(u) |
| u.ATimesTransp(v) |
| } |
| var vBv, vv float64 |
| for i := 0; i < N; i++ { |
| vBv += u[i] * v[i] |
| vv += v[i] * v[i] |
| } |
| fmt.Printf("%0.9f\n", math.Sqrt(vBv/vv)) |
| } |