| // Copyright 2016 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build !android |
| |
| package gldriver |
| |
| import ( |
| "runtime" |
| |
| "golang.org/x/mobile/gl" |
| ) |
| |
| // NewContext creates an OpenGL ES context with a dedicated processing thread. |
| func NewContext() (gl.Context, error) { |
| glctx, worker := gl.NewContext() |
| |
| errCh := make(chan error) |
| workAvailable := worker.WorkAvailable() |
| go func() { |
| runtime.LockOSThread() |
| err := surfaceCreate() |
| errCh <- err |
| if err != nil { |
| return |
| } |
| |
| for range workAvailable { |
| worker.DoWork() |
| } |
| }() |
| if err := <-errCh; err != nil { |
| return nil, err |
| } |
| return glctx, nil |
| } |