|  | // Copyright 2009 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | // Package rand implements pseudo-random number generators. | 
|  | // | 
|  | // Random numbers are generated by a Source. Top-level functions, such as | 
|  | // Float64 and Int, use a default shared Source that produces a deterministic | 
|  | // sequence of values each time a program is run. Use the Seed function to | 
|  | // initialize the default Source if different behavior is required for each run. | 
|  | // The default Source, a LockedSource, is safe for concurrent use by multiple | 
|  | // goroutines, but Sources created by NewSource are not. However, Sources are small | 
|  | // and it is reasonable to have a separate Source for each goroutine, seeded | 
|  | // differently, to avoid locking. | 
|  | // | 
|  | // For random numbers suitable for security-sensitive work, see the crypto/rand | 
|  | // package. | 
|  | package rand | 
|  |  | 
|  | import "sync" | 
|  |  | 
|  | // A Source represents a source of uniformly-distributed | 
|  | // pseudo-random int64 values in the range [0, 1<<64). | 
|  | type Source interface { | 
|  | Uint64() uint64 | 
|  | Seed(seed uint64) | 
|  | } | 
|  |  | 
|  | // NewSource returns a new pseudo-random Source seeded with the given value. | 
|  | func NewSource(seed uint64) Source { | 
|  | var rng PCGSource | 
|  | rng.Seed(seed) | 
|  | return &rng | 
|  | } | 
|  |  | 
|  | // A Rand is a source of random numbers. | 
|  | type Rand struct { | 
|  | src Source | 
|  |  | 
|  | // readVal contains remainder of 64-bit integer used for bytes | 
|  | // generation during most recent Read call. | 
|  | // It is saved so next Read call can start where the previous | 
|  | // one finished. | 
|  | readVal uint64 | 
|  | // readPos indicates the number of low-order bytes of readVal | 
|  | // that are still valid. | 
|  | readPos int8 | 
|  | } | 
|  |  | 
|  | // New returns a new Rand that uses random values from src | 
|  | // to generate other random values. | 
|  | func New(src Source) *Rand { | 
|  | return &Rand{src: src} | 
|  | } | 
|  |  | 
|  | // Seed uses the provided seed value to initialize the generator to a deterministic state. | 
|  | // Seed should not be called concurrently with any other Rand method. | 
|  | func (r *Rand) Seed(seed uint64) { | 
|  | if lk, ok := r.src.(*LockedSource); ok { | 
|  | lk.seedPos(seed, &r.readPos) | 
|  | return | 
|  | } | 
|  |  | 
|  | r.src.Seed(seed) | 
|  | r.readPos = 0 | 
|  | } | 
|  |  | 
|  | // Uint64 returns a pseudo-random 64-bit integer as a uint64. | 
|  | func (r *Rand) Uint64() uint64 { return r.src.Uint64() } | 
|  |  | 
|  | // Int63 returns a non-negative pseudo-random 63-bit integer as an int64. | 
|  | func (r *Rand) Int63() int64 { return int64(r.src.Uint64() &^ (1 << 63)) } | 
|  |  | 
|  | // Uint32 returns a pseudo-random 32-bit value as a uint32. | 
|  | func (r *Rand) Uint32() uint32 { return uint32(r.Uint64() >> 32) } | 
|  |  | 
|  | // Int31 returns a non-negative pseudo-random 31-bit integer as an int32. | 
|  | func (r *Rand) Int31() int32 { return int32(r.Uint64() >> 33) } | 
|  |  | 
|  | // Int returns a non-negative pseudo-random int. | 
|  | func (r *Rand) Int() int { | 
|  | u := uint(r.Uint64()) | 
|  | return int(u << 1 >> 1) // clear sign bit. | 
|  | } | 
|  |  | 
|  | const maxUint64 = (1 << 64) - 1 | 
|  |  | 
|  | // Uint64n returns, as a uint64, a pseudo-random number in [0,n). | 
|  | // It is guaranteed more uniform than taking a Source value mod n | 
|  | // for any n that is not a power of 2. | 
|  | func (r *Rand) Uint64n(n uint64) uint64 { | 
|  | if n&(n-1) == 0 { // n is power of two, can mask | 
|  | if n == 0 { | 
|  | panic("invalid argument to Uint64n") | 
|  | } | 
|  | return r.Uint64() & (n - 1) | 
|  | } | 
|  | // If n does not divide v, to avoid bias we must not use | 
|  | // a v that is within maxUint64%n of the top of the range. | 
|  | v := r.Uint64() | 
|  | if v > maxUint64-n { // Fast check. | 
|  | ceiling := maxUint64 - maxUint64%n | 
|  | for v >= ceiling { | 
|  | v = r.Uint64() | 
|  | } | 
|  | } | 
|  |  | 
|  | return v % n | 
|  | } | 
|  |  | 
|  | // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n). | 
|  | // It panics if n <= 0. | 
|  | func (r *Rand) Int63n(n int64) int64 { | 
|  | if n <= 0 { | 
|  | panic("invalid argument to Int63n") | 
|  | } | 
|  | return int64(r.Uint64n(uint64(n))) | 
|  | } | 
|  |  | 
|  | // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n). | 
|  | // It panics if n <= 0. | 
|  | func (r *Rand) Int31n(n int32) int32 { | 
|  | if n <= 0 { | 
|  | panic("invalid argument to Int31n") | 
|  | } | 
|  | // TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines. | 
|  | return int32(r.Uint64n(uint64(n))) | 
|  | } | 
|  |  | 
|  | // Intn returns, as an int, a non-negative pseudo-random number in [0,n). | 
|  | // It panics if n <= 0. | 
|  | func (r *Rand) Intn(n int) int { | 
|  | if n <= 0 { | 
|  | panic("invalid argument to Intn") | 
|  | } | 
|  | // TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines. | 
|  | return int(r.Uint64n(uint64(n))) | 
|  | } | 
|  |  | 
|  | // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0). | 
|  | func (r *Rand) Float64() float64 { | 
|  | // There is one bug in the value stream: r.Int63() may be so close | 
|  | // to 1<<63 that the division rounds up to 1.0, and we've guaranteed | 
|  | // that the result is always less than 1.0. | 
|  | // | 
|  | // We tried to fix this by mapping 1.0 back to 0.0, but since float64 | 
|  | // values near 0 are much denser than near 1, mapping 1 to 0 caused | 
|  | // a theoretically significant overshoot in the probability of returning 0. | 
|  | // Instead of that, if we round up to 1, just try again. | 
|  | // Getting 1 only happens 1/2⁵³ of the time, so most clients | 
|  | // will not observe it anyway. | 
|  | again: | 
|  | f := float64(r.Uint64n(1<<53)) / (1 << 53) | 
|  | if f == 1.0 { | 
|  | goto again // resample; this branch is taken O(never) | 
|  | } | 
|  | return f | 
|  | } | 
|  |  | 
|  | // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0). | 
|  | func (r *Rand) Float32() float32 { | 
|  | // We do not want to return 1.0. | 
|  | // This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64). | 
|  | again: | 
|  | f := float32(r.Float64()) | 
|  | if f == 1 { | 
|  | goto again // resample; this branch is taken O(very rarely) | 
|  | } | 
|  | return f | 
|  | } | 
|  |  | 
|  | // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n). | 
|  | func (r *Rand) Perm(n int) []int { | 
|  | m := make([]int, n) | 
|  | // In the following loop, the iteration when i=0 always swaps m[0] with m[0]. | 
|  | // A change to remove this useless iteration is to assign 1 to i in the init | 
|  | // statement. But Perm also effects r. Making this change will affect | 
|  | // the final state of r. So this change can't be made for compatibility | 
|  | // reasons for Go 1. | 
|  | for i := 0; i < n; i++ { | 
|  | j := r.Intn(i + 1) | 
|  | m[i] = m[j] | 
|  | m[j] = i | 
|  | } | 
|  | return m | 
|  | } | 
|  |  | 
|  | // Shuffle pseudo-randomizes the order of elements. | 
|  | // n is the number of elements. Shuffle panics if n < 0. | 
|  | // swap swaps the elements with indexes i and j. | 
|  | func (r *Rand) Shuffle(n int, swap func(i, j int)) { | 
|  | if n < 0 { | 
|  | panic("invalid argument to Shuffle") | 
|  | } | 
|  |  | 
|  | // Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle | 
|  | // Shuffle really ought not be called with n that doesn't fit in 32 bits. | 
|  | // Not only will it take a very long time, but with 2³¹! possible permutations, | 
|  | // there's no way that any PRNG can have a big enough internal state to | 
|  | // generate even a minuscule percentage of the possible permutations. | 
|  | // Nevertheless, the right API signature accepts an int n, so handle it as best we can. | 
|  | i := n - 1 | 
|  | for ; i > 1<<31-1-1; i-- { | 
|  | j := int(r.Int63n(int64(i + 1))) | 
|  | swap(i, j) | 
|  | } | 
|  | for ; i > 0; i-- { | 
|  | j := int(r.Int31n(int32(i + 1))) | 
|  | swap(i, j) | 
|  | } | 
|  | } | 
|  |  | 
|  | // Read generates len(p) random bytes and writes them into p. It | 
|  | // always returns len(p) and a nil error. | 
|  | // Read should not be called concurrently with any other Rand method. | 
|  | func (r *Rand) Read(p []byte) (n int, err error) { | 
|  | if lk, ok := r.src.(*LockedSource); ok { | 
|  | return lk.Read(p, &r.readVal, &r.readPos) | 
|  | } | 
|  | return read(p, r.src, &r.readVal, &r.readPos) | 
|  | } | 
|  |  | 
|  | func read(p []byte, src Source, readVal *uint64, readPos *int8) (n int, err error) { | 
|  | pos := *readPos | 
|  | val := *readVal | 
|  | rng, _ := src.(*PCGSource) | 
|  | for n = 0; n < len(p); n++ { | 
|  | if pos == 0 { | 
|  | if rng != nil { | 
|  | val = rng.Uint64() | 
|  | } else { | 
|  | val = src.Uint64() | 
|  | } | 
|  | pos = 8 | 
|  | } | 
|  | p[n] = byte(val) | 
|  | val >>= 8 | 
|  | pos-- | 
|  | } | 
|  | *readPos = pos | 
|  | *readVal = val | 
|  | return | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Top-level convenience functions | 
|  | */ | 
|  |  | 
|  | var globalRand = New(&LockedSource{src: NewSource(1).(*PCGSource)}) | 
|  |  | 
|  | // Type assert that globalRand's source is a LockedSource whose src is a *rngSource. | 
|  | var _ *PCGSource = globalRand.src.(*LockedSource).src | 
|  |  | 
|  | // Seed uses the provided seed value to initialize the default Source to a | 
|  | // deterministic state. If Seed is not called, the generator behaves as | 
|  | // if seeded by Seed(1). | 
|  | // Seed, unlike the Rand.Seed method, is safe for concurrent use. | 
|  | func Seed(seed uint64) { globalRand.Seed(seed) } | 
|  |  | 
|  | // Int63 returns a non-negative pseudo-random 63-bit integer as an int64 | 
|  | // from the default Source. | 
|  | func Int63() int64 { return globalRand.Int63() } | 
|  |  | 
|  | // Uint32 returns a pseudo-random 32-bit value as a uint32 | 
|  | // from the default Source. | 
|  | func Uint32() uint32 { return globalRand.Uint32() } | 
|  |  | 
|  | // Uint64 returns a pseudo-random 64-bit value as a uint64 | 
|  | // from the default Source. | 
|  | func Uint64() uint64 { return globalRand.Uint64() } | 
|  |  | 
|  | // Int31 returns a non-negative pseudo-random 31-bit integer as an int32 | 
|  | // from the default Source. | 
|  | func Int31() int32 { return globalRand.Int31() } | 
|  |  | 
|  | // Int returns a non-negative pseudo-random int from the default Source. | 
|  | func Int() int { return globalRand.Int() } | 
|  |  | 
|  | // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n) | 
|  | // from the default Source. | 
|  | // It panics if n <= 0. | 
|  | func Int63n(n int64) int64 { return globalRand.Int63n(n) } | 
|  |  | 
|  | // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n) | 
|  | // from the default Source. | 
|  | // It panics if n <= 0. | 
|  | func Int31n(n int32) int32 { return globalRand.Int31n(n) } | 
|  |  | 
|  | // Intn returns, as an int, a non-negative pseudo-random number in [0,n) | 
|  | // from the default Source. | 
|  | // It panics if n <= 0. | 
|  | func Intn(n int) int { return globalRand.Intn(n) } | 
|  |  | 
|  | // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0) | 
|  | // from the default Source. | 
|  | func Float64() float64 { return globalRand.Float64() } | 
|  |  | 
|  | // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0) | 
|  | // from the default Source. | 
|  | func Float32() float32 { return globalRand.Float32() } | 
|  |  | 
|  | // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n) | 
|  | // from the default Source. | 
|  | func Perm(n int) []int { return globalRand.Perm(n) } | 
|  |  | 
|  | // Shuffle pseudo-randomizes the order of elements using the default Source. | 
|  | // n is the number of elements. Shuffle panics if n < 0. | 
|  | // swap swaps the elements with indexes i and j. | 
|  | func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) } | 
|  |  | 
|  | // Read generates len(p) random bytes from the default Source and | 
|  | // writes them into p. It always returns len(p) and a nil error. | 
|  | // Read, unlike the Rand.Read method, is safe for concurrent use. | 
|  | func Read(p []byte) (n int, err error) { return globalRand.Read(p) } | 
|  |  | 
|  | // NormFloat64 returns a normally distributed float64 in the range | 
|  | // [-math.MaxFloat64, +math.MaxFloat64] with | 
|  | // standard normal distribution (mean = 0, stddev = 1) | 
|  | // from the default Source. | 
|  | // To produce a different normal distribution, callers can | 
|  | // adjust the output using: | 
|  | // | 
|  | //  sample = NormFloat64() * desiredStdDev + desiredMean | 
|  | // | 
|  | func NormFloat64() float64 { return globalRand.NormFloat64() } | 
|  |  | 
|  | // ExpFloat64 returns an exponentially distributed float64 in the range | 
|  | // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter | 
|  | // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source. | 
|  | // To produce a distribution with a different rate parameter, | 
|  | // callers can adjust the output using: | 
|  | // | 
|  | //  sample = ExpFloat64() / desiredRateParameter | 
|  | // | 
|  | func ExpFloat64() float64 { return globalRand.ExpFloat64() } | 
|  |  | 
|  | // LockedSource is an implementation of Source that is concurrency-safe. | 
|  | // It is just a standard Source with its operations protected by a sync.Mutex. | 
|  | type LockedSource struct { | 
|  | lk  sync.Mutex | 
|  | src *PCGSource | 
|  | } | 
|  |  | 
|  | func (s *LockedSource) Uint64() (n uint64) { | 
|  | s.lk.Lock() | 
|  | n = s.src.Uint64() | 
|  | s.lk.Unlock() | 
|  | return | 
|  | } | 
|  |  | 
|  | func (s *LockedSource) Seed(seed uint64) { | 
|  | s.lk.Lock() | 
|  | s.src.Seed(seed) | 
|  | s.lk.Unlock() | 
|  | } | 
|  |  | 
|  | // seedPos implements Seed for a LockedSource without a race condiiton. | 
|  | func (s *LockedSource) seedPos(seed uint64, readPos *int8) { | 
|  | s.lk.Lock() | 
|  | s.src.Seed(seed) | 
|  | *readPos = 0 | 
|  | s.lk.Unlock() | 
|  | } | 
|  |  | 
|  | // Read implements Read for a LockedSource. | 
|  | func (s *LockedSource) Read(p []byte, readVal *uint64, readPos *int8) (n int, err error) { | 
|  | s.lk.Lock() | 
|  | n, err = read(p, s.src, readVal, readPos) | 
|  | s.lk.Unlock() | 
|  | return | 
|  | } |