blob: a890fa69d04b176433bf2f0eb2e9bd8036ba3bc0 [file] [log] [blame]
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build example
//
// This build tag means that "go install golang.org/x/exp/shiny/..." doesn't
// install this example program. Use "go run main.go" to run it or "go install
// -tags=example" to install it.
// layout is an example of a laying out a widget node tree. Real GUI programs
// won't need to do this explicitly, as the shiny/widget package will
// coordinate with the shiny/screen package to call Measure, Layout and Paint
// as necessary, and will re-layout widgets when windows are re-sized. This
// program merely demonstrates how a widget node tree can be rendered onto a
// statically sized RGBA image, for visual verification of widget code without
// having to bring up and manually inspect an interactive GUI window.
package main
import (
"fmt"
"image"
"image/color"
"image/draw"
"image/png"
"log"
"os"
"golang.org/x/exp/shiny/unit"
"golang.org/x/exp/shiny/widget"
)
var px = unit.Pixels
func main() {
t := widget.DefaultTheme
// Make the widget node tree.
hf := widget.NewFlow(widget.AxisHorizontal)
hf.AppendChild(widget.NewLabel("Cyan:").Node)
hf.AppendChild(widget.NewUniform(color.RGBA{0x00, 0x7f, 0x7f, 0xff}, px(0), px(20)).Node)
hf.LastChild.LayoutData = widget.FlowLayoutData{ExpandAlongWeight: 1}
hf.AppendChild(widget.NewLabel("Magenta:").Node)
hf.AppendChild(widget.NewUniform(color.RGBA{0x7f, 0x00, 0x7f, 0xff}, px(0), px(30)).Node)
hf.LastChild.LayoutData = widget.FlowLayoutData{ExpandAlongWeight: 2}
hf.AppendChild(widget.NewLabel("Yellow:").Node)
hf.AppendChild(widget.NewUniform(color.RGBA{0x7f, 0x7f, 0x00, 0xff}, px(0), px(40)).Node)
hf.LastChild.LayoutData = widget.FlowLayoutData{ExpandAlongWeight: 3}
vf := widget.NewFlow(widget.AxisVertical)
vf.AppendChild(widget.NewUniform(color.RGBA{0xff, 0x00, 0x00, 0xff}, px(80), px(40)).Node)
vf.AppendChild(widget.NewUniform(color.RGBA{0x00, 0xff, 0x00, 0xff}, px(50), px(50)).Node)
vf.AppendChild(widget.NewUniform(color.RGBA{0x00, 0x00, 0xff, 0xff}, px(20), px(60)).Node)
vf.AppendChild(hf.Node)
vf.LastChild.LayoutData = widget.FlowLayoutData{ExpandAcross: true}
vf.AppendChild(widget.NewLabel(fmt.Sprintf(
"The black rectangle is 1.5 inches x 1 inch when viewed at %v DPI.", t.GetDPI())).Node)
vf.AppendChild(widget.NewUniform(color.Black, unit.Inches(1.5), unit.Inches(1)).Node)
// Make the RGBA image.
rgba := image.NewRGBA(image.Rect(0, 0, 640, 480))
draw.Draw(rgba, rgba.Bounds(), t.GetPalette().Neutral, image.Point{}, draw.Src)
// Measure, layout and paint.
vf.Measure(t)
vf.Rect = rgba.Bounds()
vf.Layout(t)
vf.Paint(t, rgba, image.Point{})
// Encode to PNG.
out, err := os.Create("out.png")
if err != nil {
log.Fatalf("os.Create: %v", err)
}
defer out.Close()
if err := png.Encode(out, rgba); err != nil {
log.Fatalf("png.Encode: %v", err)
}
fmt.Println("Wrote out.png OK.")
}