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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "textflag.h"
// func haveSSSE3() bool
TEXT ·haveSSSE3(SB),NOSPLIT,$0
MOVQ $1, AX
CPUID
SHRQ $9, CX
ANDQ $1, CX
MOVB CX, ret+0(FP)
RET
// func bgra16(p []byte)
TEXT ·bgra16(SB),NOSPLIT,$0-24
MOVQ p+0(FP), SI
MOVQ len+8(FP), DI
// Sanity check that len is a multiple of 16.
MOVQ DI, AX
ANDQ $15, AX
JNZ done
// Make the shuffle control mask (16-byte register X0) look like this,
// where the low order byte comes first:
//
// 02 01 00 03 06 05 04 07 0a 09 08 0b 0e 0d 0c 0f
//
// Load the bottom 8 bytes into X0, the top into X1, then interleave them
// into X0.
MOVQ $0x0704050603000102, AX
MOVQ AX, X0
MOVQ $0x0f0c0d0e0b08090a, AX
MOVQ AX, X1
PUNPCKLQDQ X1, X0
ADDQ SI, DI
loop:
CMPQ SI, DI
JEQ done
MOVOU (SI), X1
PSHUFB X0, X1
MOVOU X1, (SI)
ADDQ $16, SI
JMP loop
done:
RET
// func bgra4(p []byte)
TEXT ·bgra4(SB),NOSPLIT,$0-24
MOVQ p+0(FP), SI
MOVQ len+8(FP), DI
// Sanity check that len is a multiple of 4.
MOVQ DI, AX
ANDQ $3, AX
JNZ done
ADDQ SI, DI
loop:
CMPQ SI, DI
JEQ done
MOVB 0(SI), AX
MOVB 2(SI), BX
MOVB BX, 0(SI)
MOVB AX, 2(SI)
ADDQ $4, SI
JMP loop
done:
RET