| // Copyright 2021 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package iconvg |
| |
| import ( |
| "bytes" |
| "errors" |
| "image/color" |
| "math" |
| ) |
| |
| // UpgradeToFileFormatVersion1Options are the options to the |
| // UpgradeToFileFormatVersion1 function. |
| type UpgradeToFileFormatVersion1Options struct { |
| // ArcsExpandWithHighResolutionCoordinates is like the |
| // Encoder.HighResolutionCoordinates field. It controls whether to favor |
| // file size (false) or precision (true) when replacing File Format Version |
| // 0's arcs with cubic Bézier curves. |
| ArcsExpandWithHighResolutionCoordinates bool |
| } |
| |
| // UpgradeToFileFormatVersion1 upgrades IconVG data from the 2016 experimental |
| // "File Format Version 0" to the 2021 "File Format Version 1". |
| // |
| // This package (golang.org/x/exp/shiny/iconvg) holds a decoder for FFV0, |
| // including this function to convert from FFV0 to FFV1. Different packages |
| // (github.com/google/iconvg/src/go/*) decode FFV1. |
| // |
| // Amongst some new features and other clean-ups, FFV1 sets up the capability |
| // for animated vector graphics, therefore removing some FFV0 features (such as |
| // arc segments) that can be hard to animate smoothly. The IconvG FFV1 format |
| // and its design decisions are discussed at |
| // https://github.com/google/iconvg/issues/4#issuecomment-874105547 |
| func UpgradeToFileFormatVersion1(v0 []byte, opts *UpgradeToFileFormatVersion1Options) (v1 []byte, retErr error) { |
| u := &upgrader{} |
| if opts != nil { |
| u.opts = *opts |
| } |
| for i := range u.creg { |
| u.creg[i] = upgradeColor{ |
| typ: ColorTypePaletteIndex, |
| paletteIndex: uint8(i), |
| } |
| } |
| |
| if !bytes.HasPrefix(v0, magicBytes) { |
| return nil, errInvalidMagicIdentifier |
| } |
| v1 = append(v1, "\x8AIVG"...) |
| v0 = v0[4:] |
| |
| v1, v0, retErr = u.upgradeMetadata(v1, v0) |
| if retErr != nil { |
| return nil, retErr |
| } |
| |
| v1, _, retErr = u.upgradeBytecode(v1, v0) |
| if retErr != nil { |
| return nil, retErr |
| } |
| |
| return v1, nil |
| } |
| |
| const ( |
| upgradeVerbMoveTo = 0 |
| upgradeVerbLineTo = 1 |
| upgradeVerbQuadTo = 2 |
| upgradeVerbCubeTo = 3 |
| ) |
| |
| type upgrader struct { |
| opts UpgradeToFileFormatVersion1Options |
| |
| // These fields hold the current path's geometry. |
| verbs []uint8 |
| args [][2]float32 |
| |
| // These fields track most of the FFV0 virtual machine register state. The |
| // FFV1 register model is different enough that we don't just translate |
| // each FFV0 register-related opcode individually. |
| creg [64]upgradeColor |
| nreg [64]float32 |
| csel uint32 |
| nsel uint32 |
| fill uint32 |
| |
| // These fields track the most recent color written to FFV1 register |
| // REGS[SEL+7] (and SEL is kept at 56). As a file size optimization, we |
| // don't have to emit the first half of "Set REGS[SEL+7] = etc; Use |
| // REGS[SEL+7]" if the register already holds the "etc" value. |
| regsSel7 color.RGBA |
| hasRegsSel7 bool |
| |
| // calculatingJumpLOD is whether the upgrader.upgradeBytecode method is |
| // being called recursively. FFV0 sets a Level-Of-Detail filter that |
| // applies implicitly until the next SetLOD opcode (if any). FFV1 instead |
| // explicitly gives the number of opcodes to skip if outside the LOD range. |
| calculatingJumpLOD bool |
| } |
| |
| func (u *upgrader) upgradeMetadata(v1 buffer, v0 buffer) (newV1 buffer, newV0 buffer, retErr error) { |
| nMetadataChunks, n := v0.decodeNatural() |
| if n == 0 { |
| return nil, nil, errInvalidNumberOfMetadataChunks |
| } |
| v1.encodeNaturalFFV1(nMetadataChunks) |
| v0 = v0[n:] |
| |
| for ; nMetadataChunks > 0; nMetadataChunks-- { |
| length, n := v0.decodeNatural() |
| if n == 0 { |
| return nil, nil, errInvalidMetadataChunkLength |
| } |
| v0 = v0[n:] |
| if uint64(length) > uint64(len(v0)) { |
| return nil, nil, errInvalidMetadataChunkLength |
| } |
| upgrade, err := u.upgradeMetadataChunk(v0[:length]) |
| if err != nil { |
| return nil, nil, err |
| } |
| v1.encodeNaturalFFV1(uint32(len(upgrade))) |
| v1 = append(v1, upgrade...) |
| v0 = v0[length:] |
| } |
| return v1, v0, nil |
| } |
| |
| func (u *upgrader) upgradeMetadataChunk(v0 buffer) (v1 buffer, retErr error) { |
| mid, n := v0.decodeNatural() |
| if n == 0 { |
| return nil, errInvalidMetadataIdentifier |
| } |
| switch mid { |
| case midViewBox: |
| mid = ffv1MIDViewBox |
| case midSuggestedPalette: |
| mid = ffv1MIDSuggestedPalette |
| default: |
| return nil, errInvalidMetadataIdentifier |
| } |
| v1.encodeNaturalFFV1(mid) |
| v0 = v0[n:] |
| |
| switch mid { |
| case ffv1MIDViewBox: |
| for i := 0; i < 4; i++ { |
| x, n := v0.decodeNatural() |
| if n == 0 { |
| return nil, errInvalidViewBox |
| } |
| v1.encodeNaturalFFV1(x) |
| v0 = v0[n:] |
| } |
| if len(v0) != 0 { |
| return nil, errInvalidViewBox |
| } |
| |
| case ffv1MIDSuggestedPalette: |
| if len(v0) == 0 { |
| return nil, errInvalidSuggestedPalette |
| } |
| numColors := 1 + int(v0[0]&0x3f) |
| colorLength := 1 + int(v0[0]>>6) |
| v1 = append(v1, uint8(numColors-1)) |
| v0 = v0[1:] |
| for i := 0; i < numColors; i++ { |
| c, n := Color{}, 0 |
| switch colorLength { |
| case 1: |
| c, n = v0.decodeColor1() |
| case 2: |
| c, n = v0.decodeColor2() |
| case 3: |
| c, n = v0.decodeColor3Direct() |
| case 4: |
| c, n = v0.decodeColor4() |
| } |
| if n == 0 { |
| return nil, errInvalidSuggestedPalette |
| } else if (c.typ == ColorTypeRGBA) && validAlphaPremulColor(c.data) { |
| v1 = append(v1, c.data.R, c.data.G, c.data.B, c.data.A) |
| } else { |
| v1 = append(v1, 0x00, 0x00, 0x00, 0xff) |
| } |
| v0 = v0[n:] |
| } |
| if len(v0) != 0 { |
| return nil, errInvalidSuggestedPalette |
| } |
| } |
| return v1, nil |
| } |
| |
| func (u *upgrader) upgradeBytecode(v1 buffer, v0 buffer) (newV1 buffer, newV0 buffer, retErr error) { |
| uf := upgradeFunc(upgradeStyling) |
| for len(v0) > 0 { |
| uf, v1, v0, retErr = uf(u, v1, v0) |
| if retErr != nil { |
| if retErr == errCalculatingJumpLOD { |
| return v1, v0, nil |
| } |
| return nil, nil, retErr |
| } |
| } |
| return v1, v0, nil |
| } |
| |
| var errCalculatingJumpLOD = errors.New("iconvg: calculating JumpLOD") |
| |
| type upgradeFunc func(*upgrader, buffer, buffer) (upgradeFunc, buffer, buffer, error) |
| |
| func upgradeStyling(u *upgrader, v1 buffer, v0 buffer) (uf upgradeFunc, newV1 buffer, newV0 buffer, retErr error) { |
| for len(v0) > 0 { |
| switch opcode := v0[0]; { |
| case opcode < 0x80: // "Set CSEL/NSEL" |
| if opcode < 0x40 { |
| u.csel = uint32(opcode & 63) |
| } else { |
| u.nsel = uint32(opcode & 63) |
| } |
| v0 = v0[1:] |
| |
| case opcode < 0xa8: // "Set CREG[etc] to an etc color" |
| adj := uint32(opcode & 7) |
| if adj == 7 { |
| adj = 0 |
| } |
| index := (u.csel - adj) & 63 |
| |
| v0 = v0[1:] |
| c, n := Color{}, 0 |
| switch (opcode - 0x80) >> 3 { |
| case 0: |
| c, n = v0.decodeColor1() |
| case 1: |
| c, n = v0.decodeColor2() |
| case 2: |
| c, n = v0.decodeColor3Direct() |
| case 3: |
| c, n = v0.decodeColor4() |
| case 4: |
| c, n = v0.decodeColor3Indirect() |
| } |
| if n == 0 { |
| return nil, nil, nil, errInvalidColor |
| } |
| u.creg[index], retErr = u.resolve(c, false) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| v0 = v0[n:] |
| |
| if (opcode & 7) == 7 { |
| u.csel = (u.csel + 1) & 63 |
| } |
| |
| case opcode < 0xc0: // "Set NREG[etc] to a real number" |
| adj := uint32(opcode & 7) |
| if adj == 7 { |
| adj = 0 |
| } |
| index := (u.nsel - adj) & 63 |
| |
| v0 = v0[1:] |
| f, n := float32(0), 0 |
| switch (opcode - 0x80) >> 3 { |
| case 5: |
| f, n = v0.decodeReal() |
| case 6: |
| f, n = v0.decodeCoordinate() |
| case 7: |
| f, n = v0.decodeZeroToOne() |
| } |
| if n == 0 { |
| return nil, nil, nil, errInvalidNumber |
| } |
| u.nreg[index] = f |
| v0 = v0[n:] |
| |
| if (opcode & 7) == 7 { |
| u.nsel = (u.nsel + 1) & 63 |
| } |
| |
| case opcode < 0xc7: // Start path. |
| adj := uint32(opcode & 7) |
| u.fill = (u.csel - adj) & 63 |
| v1 = append(v1, 0x35) // FFV1 MoveTo. |
| v0 = v0[1:] |
| return upgradeDrawing, v1, v0, nil |
| |
| case opcode == 0xc7: // "Set LOD" |
| if u.calculatingJumpLOD { |
| u.calculatingJumpLOD = false |
| return nil, v1, v0, errCalculatingJumpLOD |
| } |
| |
| v0 = v0[1:] |
| lod := [2]float32{} |
| for i := range lod { |
| f, n := v0.decodeReal() |
| if n == 0 { |
| return nil, nil, nil, errInvalidNumber |
| } |
| lod[i] = f |
| v0 = v0[n:] |
| } |
| if (lod[0] == 0) && math.IsInf(float64(lod[1]), +1) { |
| break |
| } |
| |
| u.calculatingJumpLOD = true |
| ifTrue := []byte(nil) |
| if ifTrue, v0, retErr = u.upgradeBytecode(nil, v0); retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| nInstructions := countFFV1Instructions(ifTrue) |
| if nInstructions >= (1 << 30) { |
| return nil, nil, nil, errUnsupportedUpgrade |
| } |
| v1 = append(v1, 0x3a) // FFV1 JumpLOD. |
| v1.encodeNaturalFFV1(uint32(nInstructions)) |
| v1.encodeCoordinateFFV1(lod[0]) |
| v1.encodeCoordinateFFV1(lod[1]) |
| v1 = append(v1, ifTrue...) |
| |
| default: |
| return nil, nil, nil, errUnsupportedStylingOpcode |
| } |
| } |
| return upgradeStyling, v1, v0, nil |
| } |
| |
| func upgradeDrawing(u *upgrader, v1 buffer, v0 buffer) (uf upgradeFunc, newV1 buffer, newV0 buffer, retErr error) { |
| u.verbs = u.verbs[:0] |
| u.args = u.args[:0] |
| |
| coords := [3][2]float32{} |
| pen := [2]float32{} |
| prevSmoothType := smoothTypeNone |
| prevSmoothPoint := [2]float32{} |
| |
| // Handle the implicit M after a "Start path" styling op. |
| v0, retErr = decodeCoordinates(pen[:2], nil, v0) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| u.verbs = append(u.verbs, upgradeVerbMoveTo) |
| u.args = append(u.args, pen) |
| startingPoint := pen |
| |
| for len(v0) > 0 { |
| switch opcode := v0[0]; { |
| case opcode < 0xc0: // LineTo, QuadTo, CubeTo. |
| nCoordPairs, nReps, relative, smoothType := 0, 1+int(opcode&0x0f), false, smoothTypeNone |
| switch opcode >> 4 { |
| case 0x00, 0x01: // "L (absolute lineTo)" |
| nCoordPairs = 1 |
| nReps = 1 + int(opcode&0x1f) |
| case 0x02, 0x03: // "l (relative lineTo)" |
| nCoordPairs = 1 |
| nReps = 1 + int(opcode&0x1f) |
| relative = true |
| case 0x04: // "T (absolute smooth quadTo)" |
| nCoordPairs = 1 |
| smoothType = smoothTypeQuad |
| case 0x05: // "t (relative smooth quadTo)" |
| nCoordPairs = 1 |
| relative = true |
| smoothType = smoothTypeQuad |
| case 0x06: // "Q (absolute quadTo)" |
| nCoordPairs = 2 |
| case 0x07: // "q (relative quadTo)" |
| nCoordPairs = 2 |
| relative = true |
| case 0x08: // "S (absolute smooth cubeTo)" |
| nCoordPairs = 2 |
| smoothType = smoothTypeCube |
| case 0x09: // "s (relative smooth cubeTo)" |
| nCoordPairs = 2 |
| relative = true |
| smoothType = smoothTypeCube |
| case 0x0a: // "C (absolute cubeTo)" |
| nCoordPairs = 3 |
| case 0x0b: // "c (relative cubeTo)" |
| nCoordPairs = 3 |
| relative = true |
| } |
| v0 = v0[1:] |
| |
| for i := 0; i < nReps; i++ { |
| smoothIndex := 0 |
| if smoothType != smoothTypeNone { |
| smoothIndex = 1 |
| if smoothType != prevSmoothType { |
| coords[0][0] = pen[0] |
| coords[0][1] = pen[1] |
| } else { |
| coords[0][0] = (2 * pen[0]) - prevSmoothPoint[0] |
| coords[0][1] = (2 * pen[1]) - prevSmoothPoint[1] |
| } |
| } |
| allCoords := coords[:smoothIndex+nCoordPairs] |
| explicitCoords := allCoords[smoothIndex:] |
| |
| v0, retErr = decodeCoordinatePairs(explicitCoords, nil, v0) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| if relative { |
| for c := range explicitCoords { |
| explicitCoords[c][0] += pen[0] |
| explicitCoords[c][1] += pen[1] |
| } |
| } |
| |
| u.verbs = append(u.verbs, uint8(len(allCoords))) |
| u.args = append(u.args, allCoords...) |
| |
| pen = allCoords[len(allCoords)-1] |
| if len(allCoords) == 2 { |
| prevSmoothPoint = allCoords[0] |
| prevSmoothType = smoothTypeQuad |
| } else if len(allCoords) == 3 { |
| prevSmoothPoint = allCoords[1] |
| prevSmoothType = smoothTypeCube |
| } else { |
| prevSmoothType = smoothTypeNone |
| } |
| } |
| |
| case opcode < 0xe0: // ArcTo. |
| v1, v0, retErr = u.upgradeArcs(&pen, v1, v0) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| prevSmoothType = smoothTypeNone |
| |
| default: // Other drawing opcodes. |
| v0 = v0[1:] |
| switch opcode { |
| case 0xe1: // "z (closePath); end path" |
| goto endPath |
| |
| case 0xe2, 0xe3: // "z (closePath); M (absolute/relative moveTo)" |
| v0, retErr = decodeCoordinatePairs(coords[:1], nil, v0) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| if opcode == 0xe2 { |
| pen[0] = coords[0][0] |
| pen[1] = coords[0][1] |
| } else { |
| pen[0] += coords[0][0] |
| pen[1] += coords[0][1] |
| } |
| u.verbs = append(u.verbs, upgradeVerbMoveTo) |
| u.args = append(u.args, pen) |
| |
| default: |
| tmp := [1]float32{} |
| v0, retErr = decodeCoordinates(tmp[:1], nil, v0) |
| if retErr != nil { |
| return nil, nil, nil, retErr |
| } |
| switch opcode { |
| case 0xe6: // "H (absolute horizontal lineTo)" |
| pen[0] = tmp[0] |
| case 0xe7: // "h (relative horizontal lineTo)" |
| pen[0] += tmp[0] |
| case 0xe8: // "V (absolute vertical lineTo)" |
| pen[1] = tmp[0] |
| case 0xe9: // "v (relative vertical lineTo)" |
| pen[1] += tmp[0] |
| default: |
| return nil, nil, nil, errUnsupportedDrawingOpcode |
| } |
| u.verbs = append(u.verbs, upgradeVerbLineTo) |
| u.args = append(u.args, pen) |
| } |
| prevSmoothType = smoothTypeNone |
| } |
| } |
| |
| endPath: |
| v1, retErr = u.finishDrawing(v1, startingPoint) |
| return upgradeStyling, v1, v0, retErr |
| } |
| |
| func (u *upgrader) finishDrawing(v1 buffer, startingPoint [2]float32) (newV1 buffer, retErr error) { |
| v1.encodeCoordinatePairFFV1(u.args[0]) |
| |
| for i, j := 1, 1; i < len(u.verbs); { |
| curr := u.args[j-1] |
| runLength := u.computeRunLength(u.verbs[i:]) |
| verb := u.verbs[i] |
| |
| if verb == upgradeVerbMoveTo { |
| v1 = append(v1, 0x35) // FFV1 MoveTo. |
| v1.encodeCoordinatePairFFV1(u.args[j]) |
| i += 1 |
| j += 1 |
| continue |
| } |
| |
| switch verb { |
| case upgradeVerbLineTo: |
| if ((runLength == 3) && ((j + 3) == len(u.args)) && u.looksLikeParallelogram3(&curr, u.args[j:], &startingPoint)) || |
| ((runLength == 4) && u.looksLikeParallelogram4(&curr, u.args[j:j+4])) { |
| v1 = append(v1, 0x34) // FFV1 Parallelogram. |
| v1.encodeCoordinatePairFFV1(u.args[j+0]) |
| v1.encodeCoordinatePairFFV1(u.args[j+1]) |
| i += 4 |
| j += 4 * 1 |
| continue |
| } |
| case upgradeVerbCubeTo: |
| if (runLength == 4) && u.looksLikeEllipse(&curr, u.args[j:j+(4*3)]) { |
| v1 = append(v1, 0x33) // FFV1 Ellipse (4 quarters). |
| v1.encodeCoordinatePairFFV1(u.args[j+2]) |
| v1.encodeCoordinatePairFFV1(u.args[j+5]) |
| i += 4 |
| j += 4 * 3 |
| continue |
| } |
| } |
| |
| opcodeBase := 0x10 * (verb - 1) // FFV1 LineTo / QuadTo / CubeTo. |
| if runLength < 16 { |
| v1 = append(v1, opcodeBase|uint8(runLength)) |
| } else { |
| v1 = append(v1, opcodeBase) |
| v1.encodeNaturalFFV1(uint32(runLength) - 16) |
| } |
| args := u.args[j : j+(runLength*int(verb))] |
| for _, arg := range args { |
| v1.encodeCoordinatePairFFV1(arg) |
| } |
| i += runLength |
| j += len(args) |
| } |
| |
| return u.emitFill(v1) |
| } |
| |
| func (u *upgrader) emitFill(v1 buffer) (newV1 buffer, retErr error) { |
| switch c := u.creg[u.fill]; c.typ { |
| case ColorTypeRGBA: |
| if validAlphaPremulColor(c.rgba) { |
| if !u.hasRegsSel7 || (u.regsSel7 != c.rgba) { |
| u.hasRegsSel7, u.regsSel7 = true, c.rgba |
| v1 = append(v1, 0x57, // FFV1 Set REGS[SEL+7].hi32. |
| c.rgba.R, c.rgba.G, c.rgba.B, c.rgba.A) |
| } |
| v1 = append(v1, 0x87) // FFV1 Fill (flat color) with REGS[SEL+7]. |
| |
| } else if (c.rgba.A == 0) && (c.rgba.B&0x80 != 0) { |
| nStops := int(c.rgba.R & 63) |
| cBase := int(c.rgba.G & 63) |
| nBase := int(c.rgba.B & 63) |
| if nStops < 2 { |
| return nil, errInvalidColor |
| } else if nStops > 17 { |
| return nil, errUnsupportedUpgrade |
| } |
| |
| v1 = append(v1, 0x70|uint8(nStops-2)) // FFV1 SEL -= N; Set REGS[SEL+1 .. SEL+1+N]. |
| for i := 0; i < nStops; i++ { |
| if stopOffset := u.nreg[(nBase+i)&63]; stopOffset <= 0 { |
| v1 = append(v1, 0x00, 0x00, 0x00, 0x00) |
| } else if stopOffset < 1 { |
| u := uint32(stopOffset * 0x10000) |
| v1 = append(v1, uint8(u>>0), uint8(u>>8), uint8(u>>16), uint8(u>>24)) |
| } else { |
| v1 = append(v1, 0x00, 0x00, 0x01, 0x00) |
| } |
| |
| if stopColor := u.creg[(cBase+i)&63]; stopColor.typ != ColorTypeRGBA { |
| return nil, errUnsupportedUpgrade |
| } else { |
| v1 = append(v1, |
| stopColor.rgba.R, |
| stopColor.rgba.G, |
| stopColor.rgba.B, |
| stopColor.rgba.A, |
| ) |
| } |
| } |
| |
| nMatrixElements := 0 |
| if c.rgba.B&0x40 == 0 { |
| v1 = append(v1, 0x91, // FFV1 Fill (linear gradient) with REGS[SEL+1 .. SEL+1+N]. |
| (c.rgba.G&0xc0)|uint8(nStops-2)) |
| nMatrixElements = 3 |
| } else { |
| v1 = append(v1, 0xa1, // FFV1 Fill (radial gradient) with REGS[SEL+1 .. SEL+1+N]. |
| (c.rgba.G&0xc0)|uint8(nStops-2)) |
| nMatrixElements = 6 |
| } |
| for i := 0; i < nMatrixElements; i++ { |
| u := math.Float32bits(u.nreg[(nBase+i-6)&63]) |
| v1 = append(v1, uint8(u>>0), uint8(u>>8), uint8(u>>16), uint8(u>>24)) |
| } |
| |
| v1 = append(v1, 0x36, // FFV1 SEL += N. |
| uint8(nStops)) |
| } else { |
| return nil, errInvalidColor |
| } |
| |
| case ColorTypePaletteIndex: |
| if c.paletteIndex < 7 { |
| v1 = append(v1, 0x88+c.paletteIndex) // FFV1 Fill (flat color) with REGS[SEL+8+N]. |
| } else { |
| v1 = append(v1, 0x56, // FFV1 Set REGS[SEL+6].hi32. |
| 0x80|c.paletteIndex, 0, 0, 0, |
| 0x86) // FFV1 Fill (flat color) with REGS[SEL+6]. |
| } |
| |
| case ColorTypeBlend: |
| if c.color0.typ == ColorTypeRGBA { |
| v1 = append(v1, 0x53, // FFV1 Set REGS[SEL+3].hi32. |
| c.color0.rgba.R, c.color0.rgba.G, c.color0.rgba.B, c.color0.rgba.A) |
| } |
| if c.color1.typ == ColorTypeRGBA { |
| v1 = append(v1, 0x54, // FFV1 Set REGS[SEL+4].hi32. |
| c.color1.rgba.R, c.color1.rgba.G, c.color1.rgba.B, c.color1.rgba.A) |
| } |
| v1 = append(v1, 0x55, // FFV1 Set REGS[SEL+5].hi32. |
| c.blend) |
| if c.color0.typ == ColorTypeRGBA { |
| v1 = append(v1, 0xfe) |
| } else { |
| v1 = append(v1, 0x80|c.color0.paletteIndex) |
| } |
| if c.color1.typ == ColorTypeRGBA { |
| v1 = append(v1, 0xff) |
| } else { |
| v1 = append(v1, 0x80|c.color1.paletteIndex) |
| } |
| v1 = append(v1, 0, 0x85) // FFV1 Fill (flat color) with REGS[SEL+5]. |
| } |
| |
| return v1, nil |
| } |
| |
| func (u *upgrader) computeRunLength(verbs []uint8) int { |
| firstVerb := verbs[0] |
| if firstVerb == 0 { |
| return 1 |
| } |
| n := 1 |
| for ; (n < len(verbs)) && (verbs[n] == firstVerb); n++ { |
| } |
| return n |
| } |
| |
| // looksLikeParallelogram3 is like looksLikeParallelogram4 but the final point |
| // (implied by the ClosePath op) is separate from the middle 3 args. |
| func (u *upgrader) looksLikeParallelogram3(curr *[2]float32, args [][2]float32, final *[2]float32) bool { |
| if len(args) != 3 { |
| panic("unreachable") |
| } |
| return (*curr == *final) && |
| (curr[0] == (args[0][0] - args[1][0] + args[2][0])) && |
| (curr[1] == (args[0][1] - args[1][1] + args[2][1])) |
| } |
| |
| // looksLikeParallelogram4 returns whether the 5 coordinate pairs (A, B, C, D, |
| // E) form a parallelogram: |
| // |
| // E=A B |
| // |
| // o---------o |
| // \ \ |
| // \ \ |
| // \ \ |
| // o---------o |
| // D C |
| // |
| // Specifically, it checks that (A == E) and ((A - B) == (D - C)). That last |
| // equation can be rearranged as (A == (B - C + D)). |
| // |
| // The motivation is that, if looksLikeParallelogram4 is true, then the 5 input |
| // coordinate pairs can then be compressed to 3: A, B and C. Or, if the current |
| // point A is implied by context then 4 input pairs can be compressed to 2. |
| func (u *upgrader) looksLikeParallelogram4(curr *[2]float32, args [][2]float32) bool { |
| if len(args) != 4 { |
| panic("unreachable") |
| } |
| return (*curr == args[3]) && |
| (curr[0] == (args[0][0] - args[1][0] + args[2][0])) && |
| (curr[1] == (args[0][1] - args[1][1] + args[2][1])) |
| } |
| |
| // looksLikeEllipse returns whether the 13 coordinate pairs (A, A+, B-, B, B+, |
| // C- C, C+, D-, D, D+, A-, E) form a cubic Bézier approximation to an ellipse. |
| // Let A± denote the two tangent vectors (A+ - A) and (A - A-) and likewise for |
| // B±, C± and D±. |
| // |
| // A+ B- |
| // |
| // E=A o o B |
| // A- o---------o B+ |
| // |
| // o \ \ o |
| // \ X \ |
| // o \ \ o |
| // D+ o---------o C- |
| // D o o C |
| // D- C+ |
| // |
| // See https://nigeltao.github.io/blog/2021/three-points-define-ellipse.html |
| // for a better version of that ASCII art. |
| // |
| // Specifically, it checks that (A, B, C, D, E), also known as (*curr, args[2], |
| // args[5], args[8] and args[11]), forms a parallelogram. If so, let X be the |
| // parallelogram center and define two axis vectors: r = B-X and s = C-X. |
| // |
| // These axes define the parallelogram's or ellipse's shape but they are not |
| // necessarily orthogonal and hence not necessarily the ellipse's major |
| // (longest) and minor (shortest) axes. If s is a 90 degree rotation of r then |
| // the parallelogram is a square and the ellipse is a circle. |
| // |
| // This function further checks that the A±, B± C± and D± tangents are |
| // approximately equal to +λ×r, +λ×s, -λ×r and -λ×s, where λ = ((math.Sqrt2 - |
| // 1) × 4 / 3) comes from the cubic Bézier approximation to a quarter-circle. |
| // |
| // The motivation is that, if looksLikeEllipse is true, then the 13 input |
| // coordinate pairs can then be compressed to 3: A, B and C. Or, if the current |
| // point A is implied by context then 12 input pairs can be compressed to 2. |
| func (u *upgrader) looksLikeEllipse(curr *[2]float32, args [][2]float32) bool { |
| if len(args) != 12 { |
| panic("unreachable") |
| } |
| if (*curr != args[11]) || |
| (curr[0] != (args[2][0] - args[5][0] + args[8][0])) || |
| (curr[1] != (args[2][1] - args[5][1] + args[8][1])) { |
| return false |
| } |
| center := [2]float32{ |
| (args[2][0] + args[8][0]) / 2, |
| (args[2][1] + args[8][1]) / 2, |
| } |
| |
| // 0.5522847498307933984022516322796 ≈ ((math.Sqrt2 - 1) × 4 / 3), the |
| // tangent lengths (as a fraction of the radius) for a commonly used cubic |
| // Bézier approximation to a circle. Multiplying that by 0.98 and 1.02 |
| // checks that we're within 2% of that fraction. |
| // |
| // This also covers the slightly different 0.551784777779014 constant, |
| // recommended by https://pomax.github.io/bezierinfo/#circles_cubic |
| const λMin = 0.98 * 0.5522847498307933984022516322796 |
| const λMax = 1.02 * 0.5522847498307933984022516322796 |
| |
| // Check the first axis. |
| r := [2]float32{ |
| args[2][0] - center[0], |
| args[2][1] - center[1], |
| } |
| rMin := [2]float32{r[0] * λMin, r[1] * λMin} |
| rMax := [2]float32{r[0] * λMax, r[1] * λMax} |
| if rMin[0] > rMax[0] { |
| rMin[0], rMax[0] = rMax[0], rMin[0] |
| } |
| if rMin[1] > rMax[1] { |
| rMin[1], rMax[1] = rMax[1], rMin[1] |
| } |
| if !within(args[0][0]-curr[0], args[0][1]-curr[1], rMin, rMax) || |
| !within(args[4][0]-args[5][0], args[4][1]-args[5][1], rMin, rMax) || |
| !within(args[5][0]-args[6][0], args[5][1]-args[6][1], rMin, rMax) || |
| !within(args[11][0]-args[10][0], args[11][1]-args[10][1], rMin, rMax) { |
| return false |
| } |
| |
| // Check the second axis. |
| s := [2]float32{ |
| args[5][0] - center[0], |
| args[5][1] - center[1], |
| } |
| sMin := [2]float32{s[0] * λMin, s[1] * λMin} |
| sMax := [2]float32{s[0] * λMax, s[1] * λMax} |
| if sMin[0] > sMax[0] { |
| sMin[0], sMax[0] = sMax[0], sMin[0] |
| } |
| if sMin[1] > sMax[1] { |
| sMin[1], sMax[1] = sMax[1], sMin[1] |
| } |
| if !within(args[2][0]-args[1][0], args[2][1]-args[1][1], sMin, sMax) || |
| !within(args[3][0]-args[2][0], args[3][1]-args[2][1], sMin, sMax) || |
| !within(args[7][0]-args[8][0], args[7][1]-args[8][1], sMin, sMax) || |
| !within(args[8][0]-args[9][0], args[8][1]-args[9][1], sMin, sMax) { |
| return false |
| } |
| |
| return true |
| } |
| |
| func within(v0 float32, v1 float32, min [2]float32, max [2]float32) bool { |
| return (min[0] <= v0) && (v0 <= max[0]) && (min[1] <= v1) && (v1 <= max[1]) |
| } |
| |
| func (u *upgrader) upgradeArcs(pen *[2]float32, v1 buffer, v0 buffer) (newV1 buffer, newV0 buffer, retErr error) { |
| coords := [6]float32{} |
| largeArc, sweep := false, false |
| opcode := v0[0] |
| v0 = v0[1:] |
| nReps := 1 + int(opcode&0x0f) |
| for i := 0; i < nReps; i++ { |
| v0, retErr = decodeCoordinates(coords[:2], nil, v0) |
| if retErr != nil { |
| return nil, nil, retErr |
| } |
| coords[2], v0, retErr = decodeAngle(nil, v0) |
| if retErr != nil { |
| return nil, nil, retErr |
| } |
| largeArc, sweep, v0, retErr = decodeArcToFlags(nil, v0) |
| if retErr != nil { |
| return nil, nil, retErr |
| } |
| v0, retErr = decodeCoordinates(coords[4:6], nil, v0) |
| if retErr != nil { |
| return nil, nil, retErr |
| } |
| if (opcode >> 4) == 0x0d { |
| coords[4] += pen[0] |
| coords[5] += pen[1] |
| } |
| u.upgradeArc(pen, coords[0], coords[1], coords[2], largeArc, sweep, coords[4], coords[5]) |
| pen[0] = coords[4] |
| pen[1] = coords[5] |
| } |
| return v1, v0, nil |
| } |
| |
| func (u *upgrader) upgradeArc(pen *[2]float32, rx, ry, xAxisRotation float32, largeArc, sweep bool, finalX, finalY float32) { |
| // We follow the "Conversion from endpoint to center parameterization" |
| // algorithm as per |
| // https://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter |
| |
| // There seems to be a bug in the spec's "implementation notes". |
| // |
| // Actual implementations, such as |
| // - https://git.gnome.org/browse/librsvg/tree/rsvg-path.c |
| // - http://svn.apache.org/repos/asf/xmlgraphics/batik/branches/svg11/sources/org/apache/batik/ext/awt/geom/ExtendedGeneralPath.java |
| // - https://java.net/projects/svgsalamander/sources/svn/content/trunk/svg-core/src/main/java/com/kitfox/svg/pathcmd/Arc.java |
| // - https://github.com/millermedeiros/SVGParser/blob/master/com/millermedeiros/geom/SVGArc.as |
| // do something slightly different (marked with a †). |
| |
| // (†) The Abs isn't part of the spec. Neither is checking that Rx and Ry |
| // are non-zero (and non-NaN). |
| Rx := math.Abs(float64(rx)) |
| Ry := math.Abs(float64(ry)) |
| if !(Rx > 0 && Ry > 0) { |
| u.verbs = append(u.verbs, upgradeVerbLineTo) |
| u.args = append(u.args, [2]float32{finalX, finalY}) |
| return |
| } |
| |
| x1 := float64(pen[0]) |
| y1 := float64(pen[1]) |
| x2 := float64(finalX) |
| y2 := float64(finalY) |
| |
| phi := 2 * math.Pi * float64(xAxisRotation) |
| |
| // Step 1: Compute (x1′, y1′) |
| halfDx := (x1 - x2) / 2 |
| halfDy := (y1 - y2) / 2 |
| cosPhi := math.Cos(phi) |
| sinPhi := math.Sin(phi) |
| x1Prime := +cosPhi*halfDx + sinPhi*halfDy |
| y1Prime := -sinPhi*halfDx + cosPhi*halfDy |
| |
| // Step 2: Compute (cx′, cy′) |
| rxSq := Rx * Rx |
| rySq := Ry * Ry |
| x1PrimeSq := x1Prime * x1Prime |
| y1PrimeSq := y1Prime * y1Prime |
| |
| // (†) Check that the radii are large enough. |
| radiiCheck := x1PrimeSq/rxSq + y1PrimeSq/rySq |
| if radiiCheck > 1 { |
| c := math.Sqrt(radiiCheck) |
| Rx *= c |
| Ry *= c |
| rxSq = Rx * Rx |
| rySq = Ry * Ry |
| } |
| |
| denom := rxSq*y1PrimeSq + rySq*x1PrimeSq |
| step2 := 0.0 |
| if a := rxSq*rySq/denom - 1; a > 0 { |
| step2 = math.Sqrt(a) |
| } |
| if largeArc == sweep { |
| step2 = -step2 |
| } |
| cxPrime := +step2 * Rx * y1Prime / Ry |
| cyPrime := -step2 * Ry * x1Prime / Rx |
| |
| // Step 3: Compute (cx, cy) from (cx′, cy′) |
| cx := +cosPhi*cxPrime - sinPhi*cyPrime + (x1+x2)/2 |
| cy := +sinPhi*cxPrime + cosPhi*cyPrime + (y1+y2)/2 |
| |
| // Step 4: Compute θ1 and Δθ |
| ax := (+x1Prime - cxPrime) / Rx |
| ay := (+y1Prime - cyPrime) / Ry |
| bx := (-x1Prime - cxPrime) / Rx |
| by := (-y1Prime - cyPrime) / Ry |
| theta1 := angle(1, 0, ax, ay) |
| deltaTheta := angle(ax, ay, bx, by) |
| if sweep { |
| if deltaTheta < 0 { |
| deltaTheta += 2 * math.Pi |
| } |
| } else { |
| if deltaTheta > 0 { |
| deltaTheta -= 2 * math.Pi |
| } |
| } |
| |
| // This ends the |
| // https://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter |
| // algorithm. What follows below is specific to this implementation. |
| |
| // We approximate an arc by one or more cubic Bézier curves. |
| n := int(math.Ceil(math.Abs(deltaTheta) / (math.Pi/2 + 0.001))) |
| for i := 0; i < n; i++ { |
| u.arcSegmentTo(cx, cy, |
| theta1+deltaTheta*float64(i+0)/float64(n), |
| theta1+deltaTheta*float64(i+1)/float64(n), |
| Rx, Ry, cosPhi, sinPhi, |
| ) |
| } |
| } |
| |
| // arcSegmentTo approximates an arc by a cubic Bézier curve. The mathematical |
| // formulae for the control points are the same as that used by librsvg. |
| func (u *upgrader) arcSegmentTo(cx, cy, theta1, theta2, rx, ry, cosPhi, sinPhi float64) { |
| halfDeltaTheta := (theta2 - theta1) * 0.5 |
| q := math.Sin(halfDeltaTheta * 0.5) |
| t := (8 * q * q) / (3 * math.Sin(halfDeltaTheta)) |
| cos1 := math.Cos(theta1) |
| sin1 := math.Sin(theta1) |
| cos2 := math.Cos(theta2) |
| sin2 := math.Sin(theta2) |
| x1 := rx * (+cos1 - t*sin1) |
| y1 := ry * (+sin1 + t*cos1) |
| x2 := rx * (+cos2 + t*sin2) |
| y2 := ry * (+sin2 - t*cos2) |
| x3 := rx * (+cos2) |
| y3 := ry * (+sin2) |
| highResolutionCoordinates := u.opts.ArcsExpandWithHighResolutionCoordinates |
| u.verbs = append(u.verbs, upgradeVerbCubeTo) |
| u.args = append(u.args, |
| [2]float32{ |
| quantize(float32(cx+cosPhi*x1-sinPhi*y1), highResolutionCoordinates), |
| quantize(float32(cy+sinPhi*x1+cosPhi*y1), highResolutionCoordinates), |
| }, |
| [2]float32{ |
| quantize(float32(cx+cosPhi*x2-sinPhi*y2), highResolutionCoordinates), |
| quantize(float32(cy+sinPhi*x2+cosPhi*y2), highResolutionCoordinates), |
| }, |
| [2]float32{ |
| quantize(float32(cx+cosPhi*x3-sinPhi*y3), highResolutionCoordinates), |
| quantize(float32(cy+sinPhi*x3+cosPhi*y3), highResolutionCoordinates), |
| }, |
| ) |
| } |
| |
| func countFFV1Instructions(src buffer) (ret uint64) { |
| for len(src) > 0 { |
| ret++ |
| opcode := src[0] |
| src = src[1:] |
| |
| switch { |
| case opcode < 0x40: |
| switch { |
| case opcode < 0x30: |
| nReps := uint32(opcode & 15) |
| if nReps == 0 { |
| n := 0 |
| nReps, n = src.decodeNaturalFFV1() |
| src = src[n:] |
| nReps += 16 |
| } |
| nCoords := 2 * (1 + int(opcode>>4)) |
| for ; nReps > 0; nReps-- { |
| for i := 0; i < nCoords; i++ { |
| _, n := src.decodeNaturalFFV1() |
| src = src[n:] |
| } |
| } |
| case opcode < 0x35: |
| for i := 0; i < 4; i++ { |
| _, n := src.decodeNaturalFFV1() |
| src = src[n:] |
| } |
| case opcode == 0x35: |
| for i := 0; i < 2; i++ { |
| _, n := src.decodeNaturalFFV1() |
| src = src[n:] |
| } |
| case opcode == 0x36: |
| src = src[1:] |
| case opcode == 0x37: |
| // No-op. |
| default: |
| // upgradeBytecode (with calculatingJumpLOD set) will not emit |
| // jump or call instructions. |
| panic("unexpected FFV1 instruction") |
| } |
| |
| case opcode < 0x80: |
| switch (opcode >> 4) & 3 { |
| case 0, 1: |
| src = src[4:] |
| case 2: |
| src = src[8:] |
| default: |
| src = src[8*(2+int(opcode&15)):] |
| } |
| |
| case opcode < 0xc0: |
| switch (opcode >> 4) & 3 { |
| case 0: |
| // No-op. |
| case 1: |
| src = src[13:] |
| case 2: |
| src = src[25:] |
| default: |
| // upgradeBytecode (with calculatingJumpLOD set) will not emit |
| // reserved instructions. |
| panic("unexpected FFV1 instruction") |
| } |
| |
| default: |
| // upgradeBytecode (with calculatingJumpLOD set) will not emit |
| // reserved instructions. |
| panic("unexpected FFV1 instruction") |
| } |
| } |
| return ret |
| } |
| |
| type upgradeColor struct { |
| typ ColorType |
| paletteIndex uint8 |
| blend uint8 |
| rgba color.RGBA |
| color0 *upgradeColor |
| color1 *upgradeColor |
| } |
| |
| func (u *upgrader) resolve(c Color, denyBlend bool) (upgradeColor, error) { |
| switch c.typ { |
| case ColorTypeRGBA: |
| return upgradeColor{ |
| typ: ColorTypeRGBA, |
| rgba: c.data, |
| }, nil |
| case ColorTypePaletteIndex: |
| return upgradeColor{ |
| typ: ColorTypePaletteIndex, |
| paletteIndex: c.paletteIndex(), |
| }, nil |
| case ColorTypeCReg: |
| upgrade := u.creg[c.cReg()] |
| if denyBlend && (upgrade.typ == ColorTypeBlend) { |
| return upgradeColor{}, errUnsupportedUpgrade |
| } |
| return upgrade, nil |
| } |
| |
| if denyBlend { |
| return upgradeColor{}, errUnsupportedUpgrade |
| } |
| t, c0, c1 := c.blend() |
| color0, err := u.resolve(decodeColor1(c0), true) |
| if err != nil { |
| return upgradeColor{}, err |
| } |
| color1, err := u.resolve(decodeColor1(c1), true) |
| if err != nil { |
| return upgradeColor{}, err |
| } |
| return upgradeColor{ |
| typ: ColorTypeBlend, |
| blend: t, |
| color0: &color0, |
| color1: &color1, |
| }, nil |
| } |