| // Copyright 2023 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package slog_test |
| |
| import ( |
| "os" |
| |
| "golang.org/x/exp/slog" |
| ) |
| |
| // This example demonstrates using custom log levels and custom log level names. |
| // In addition to the default log levels, it introduces Trace, Notice, and |
| // Emergency levels. The ReplaceAttr changes the way levels are printed for both |
| // the standard log levels and the custom log levels. |
| func ExampleHandlerOptions_customLevels() { |
| // Exported constants from a custom logging package. |
| const ( |
| LevelTrace = slog.Level(-8) |
| LevelDebug = slog.LevelDebug |
| LevelInfo = slog.LevelInfo |
| LevelNotice = slog.Level(2) |
| LevelWarning = slog.LevelWarn |
| LevelError = slog.LevelError |
| LevelEmergency = slog.Level(12) |
| ) |
| |
| th := slog.NewTextHandler(os.Stdout, &slog.HandlerOptions{ |
| // Set a custom level to show all log output. The default value is |
| // LevelInfo, which would drop Debug and Trace logs. |
| Level: LevelTrace, |
| |
| ReplaceAttr: func(groups []string, a slog.Attr) slog.Attr { |
| // Remove time from the output for predictable test output. |
| if a.Key == slog.TimeKey { |
| return slog.Attr{} |
| } |
| |
| // Customize the name of the level key and the output string, including |
| // custom level values. |
| if a.Key == slog.LevelKey { |
| // Rename the level key from "level" to "sev". |
| a.Key = "sev" |
| |
| // Handle custom level values. |
| level := a.Value.Any().(slog.Level) |
| |
| // This could also look up the name from a map or other structure, but |
| // this demonstrates using a switch statement to rename levels. For |
| // maximum performance, the string values should be constants, but this |
| // example uses the raw strings for readability. |
| switch { |
| case level < LevelDebug: |
| a.Value = slog.StringValue("TRACE") |
| case level < LevelInfo: |
| a.Value = slog.StringValue("DEBUG") |
| case level < LevelNotice: |
| a.Value = slog.StringValue("INFO") |
| case level < LevelWarning: |
| a.Value = slog.StringValue("NOTICE") |
| case level < LevelError: |
| a.Value = slog.StringValue("WARNING") |
| case level < LevelEmergency: |
| a.Value = slog.StringValue("ERROR") |
| default: |
| a.Value = slog.StringValue("EMERGENCY") |
| } |
| } |
| |
| return a |
| }, |
| }) |
| |
| logger := slog.New(th) |
| logger.Log(nil, LevelEmergency, "missing pilots") |
| logger.Error("failed to start engines", "err", "missing fuel") |
| logger.Warn("falling back to default value") |
| logger.Log(nil, LevelNotice, "all systems are running") |
| logger.Info("initiating launch") |
| logger.Debug("starting background job") |
| logger.Log(nil, LevelTrace, "button clicked") |
| |
| // Output: |
| // sev=EMERGENCY msg="missing pilots" |
| // sev=ERROR msg="failed to start engines" err="missing fuel" |
| // sev=WARNING msg="falling back to default value" |
| // sev=NOTICE msg="all systems are running" |
| // sev=INFO msg="initiating launch" |
| // sev=DEBUG msg="starting background job" |
| // sev=TRACE msg="button clicked" |
| } |