| // Copyright 2022 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package slog |
| |
| import ( |
| "errors" |
| "fmt" |
| "strconv" |
| "strings" |
| "sync/atomic" |
| ) |
| |
| // A Level is the importance or severity of a log event. |
| // The higher the level, the more important or severe the event. |
| type Level int |
| |
| // Level numbers are inherently arbitrary, |
| // but we picked them to satisfy three constraints. |
| // Any system can map them to another numbering scheme if it wishes. |
| // |
| // First, we wanted the default level to be Info, Since Levels are ints, Info is |
| // the default value for int, zero. |
| // |
| |
| // Second, we wanted to make it easy to use levels to specify logger verbosity. |
| // Since a larger level means a more severe event, a logger that accepts events |
| // with smaller (or more negative) level means a more verbose logger. Logger |
| // verbosity is thus the negation of event severity, and the default verbosity |
| // of 0 accepts all events at least as severe as INFO. |
| // |
| // Third, we wanted some room between levels to accommodate schemes with named |
| // levels between ours. For example, Google Cloud Logging defines a Notice level |
| // between Info and Warn. Since there are only a few of these intermediate |
| // levels, the gap between the numbers need not be large. Our gap of 4 matches |
| // OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the |
| // DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog |
| // Level range. OpenTelemetry also has the names TRACE and FATAL, which slog |
| // does not. But those OpenTelemetry levels can still be represented as slog |
| // Levels by using the appropriate integers. |
| // |
| // Names for common levels. |
| const ( |
| LevelDebug Level = -4 |
| LevelInfo Level = 0 |
| LevelWarn Level = 4 |
| LevelError Level = 8 |
| ) |
| |
| // String returns a name for the level. |
| // If the level has a name, then that name |
| // in uppercase is returned. |
| // If the level is between named values, then |
| // an integer is appended to the uppercased name. |
| // Examples: |
| // |
| // LevelWarn.String() => "WARN" |
| // (LevelInfo+2).String() => "INFO+2" |
| func (l Level) String() string { |
| str := func(base string, val Level) string { |
| if val == 0 { |
| return base |
| } |
| return fmt.Sprintf("%s%+d", base, val) |
| } |
| |
| switch { |
| case l < LevelInfo: |
| return str("DEBUG", l-LevelDebug) |
| case l < LevelWarn: |
| return str("INFO", l-LevelInfo) |
| case l < LevelError: |
| return str("WARN", l-LevelWarn) |
| default: |
| return str("ERROR", l-LevelError) |
| } |
| } |
| |
| // MarshalJSON implements [encoding/json.Marshaler] |
| // by quoting the output of [Level.String]. |
| func (l Level) MarshalJSON() ([]byte, error) { |
| // AppendQuote is sufficient for JSON-encoding all Level strings. |
| // They don't contain any runes that would produce invalid JSON |
| // when escaped. |
| return strconv.AppendQuote(nil, l.String()), nil |
| } |
| |
| // UnmarshalJSON implements [encoding/json.Unmarshaler] |
| // It accepts any string produced by [Level.MarshalJSON], |
| // ignoring case. |
| // It also accepts numeric offsets that would result in a different string on |
| // output. For example, "Error-8" would marshal as "INFO". |
| func (l *Level) UnmarshalJSON(data []byte) error { |
| s, err := strconv.Unquote(string(data)) |
| if err != nil { |
| return err |
| } |
| return l.parse(s) |
| } |
| |
| // MarshalText implements [encoding.TextMarshaler] |
| // by calling [Level.String]. |
| func (l Level) MarshalText() ([]byte, error) { |
| return []byte(l.String()), nil |
| } |
| |
| // UnmarshalText implements [encoding.TextUnmarshaler]. |
| // It accepts any string produced by [Level.MarshalText], |
| // ignoring case. |
| // It also accepts numeric offsets that would result in a different string on |
| // output. For example, "Error-8" would marshal as "INFO". |
| func (l *Level) UnmarshalText(data []byte) error { |
| return l.parse(string(data)) |
| } |
| |
| func (l *Level) parse(s string) (err error) { |
| defer func() { |
| if err != nil { |
| err = fmt.Errorf("slog: level string %q: %w", s, err) |
| } |
| }() |
| |
| name := s |
| offset := 0 |
| if i := strings.IndexAny(s, "+-"); i >= 0 { |
| name = s[:i] |
| offset, err = strconv.Atoi(s[i:]) |
| if err != nil { |
| return err |
| } |
| } |
| switch strings.ToUpper(name) { |
| case "DEBUG": |
| *l = LevelDebug |
| case "INFO": |
| *l = LevelInfo |
| case "WARN": |
| *l = LevelWarn |
| case "ERROR": |
| *l = LevelError |
| default: |
| return errors.New("unknown name") |
| } |
| *l += Level(offset) |
| return nil |
| } |
| |
| // Level returns the receiver. |
| // It implements Leveler. |
| func (l Level) Level() Level { return l } |
| |
| // A LevelVar is a Level variable, to allow a Handler level to change |
| // dynamically. |
| // It implements Leveler as well as a Set method, |
| // and it is safe for use by multiple goroutines. |
| // The zero LevelVar corresponds to LevelInfo. |
| type LevelVar struct { |
| val atomic.Int64 |
| } |
| |
| // Level returns v's level. |
| func (v *LevelVar) Level() Level { |
| return Level(int(v.val.Load())) |
| } |
| |
| // Set sets v's level to l. |
| func (v *LevelVar) Set(l Level) { |
| v.val.Store(int64(l)) |
| } |
| |
| func (v *LevelVar) String() string { |
| return fmt.Sprintf("LevelVar(%s)", v.Level()) |
| } |
| |
| // MarshalText implements [encoding.TextMarshaler] |
| // by calling [Level.MarshalText]. |
| func (v *LevelVar) MarshalText() ([]byte, error) { |
| return v.Level().MarshalText() |
| } |
| |
| // UnmarshalText implements [encoding.TextUnmarshaler] |
| // by calling [Level.UnmarshalText]. |
| func (v *LevelVar) UnmarshalText(data []byte) error { |
| var l Level |
| if err := l.UnmarshalText(data); err != nil { |
| return err |
| } |
| v.Set(l) |
| return nil |
| } |
| |
| // A Leveler provides a Level value. |
| // |
| // As Level itself implements Leveler, clients typically supply |
| // a Level value wherever a Leveler is needed, such as in HandlerOptions. |
| // Clients who need to vary the level dynamically can provide a more complex |
| // Leveler implementation such as *LevelVar. |
| type Leveler interface { |
| Level() Level |
| } |