| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // MD4 block step. |
| // In its own file so that a faster assembly or C version |
| // can be substituted easily. |
| |
| package md4 |
| |
| import "math/bits" |
| |
| var shift1 = []int{3, 7, 11, 19} |
| var shift2 = []int{3, 5, 9, 13} |
| var shift3 = []int{3, 9, 11, 15} |
| |
| var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15} |
| var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15} |
| |
| func _Block(dig *digest, p []byte) int { |
| a := dig.s[0] |
| b := dig.s[1] |
| c := dig.s[2] |
| d := dig.s[3] |
| n := 0 |
| var X [16]uint32 |
| for len(p) >= _Chunk { |
| aa, bb, cc, dd := a, b, c, d |
| |
| j := 0 |
| for i := 0; i < 16; i++ { |
| X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24 |
| j += 4 |
| } |
| |
| // If this needs to be made faster in the future, |
| // the usual trick is to unroll each of these |
| // loops by a factor of 4; that lets you replace |
| // the shift[] lookups with constants and, |
| // with suitable variable renaming in each |
| // unrolled body, delete the a, b, c, d = d, a, b, c |
| // (or you can let the optimizer do the renaming). |
| // |
| // The index variables are uint so that % by a power |
| // of two can be optimized easily by a compiler. |
| |
| // Round 1. |
| for i := uint(0); i < 16; i++ { |
| x := i |
| s := shift1[i%4] |
| f := ((c ^ d) & b) ^ d |
| a += f + X[x] |
| a = bits.RotateLeft32(a, s) |
| a, b, c, d = d, a, b, c |
| } |
| |
| // Round 2. |
| for i := uint(0); i < 16; i++ { |
| x := xIndex2[i] |
| s := shift2[i%4] |
| g := (b & c) | (b & d) | (c & d) |
| a += g + X[x] + 0x5a827999 |
| a = bits.RotateLeft32(a, s) |
| a, b, c, d = d, a, b, c |
| } |
| |
| // Round 3. |
| for i := uint(0); i < 16; i++ { |
| x := xIndex3[i] |
| s := shift3[i%4] |
| h := b ^ c ^ d |
| a += h + X[x] + 0x6ed9eba1 |
| a = bits.RotateLeft32(a, s) |
| a, b, c, d = d, a, b, c |
| } |
| |
| a += aa |
| b += bb |
| c += cc |
| d += dd |
| |
| p = p[_Chunk:] |
| n += _Chunk |
| } |
| |
| dig.s[0] = a |
| dig.s[1] = b |
| dig.s[2] = c |
| dig.s[3] = d |
| return n |
| } |