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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package buildenv contains definitions for the
// environments the Go build system can run in.
package buildenv
import (
"context"
"flag"
"fmt"
"log"
"math/rand"
"os"
"path/filepath"
"sync"
"golang.org/x/oauth2"
"golang.org/x/oauth2/google"
compute "google.golang.org/api/compute/v1"
oauth2api "google.golang.org/api/oauth2/v2"
)
const (
prefix = "https://www.googleapis.com/compute/v1/projects/"
)
// KubeConfig describes the configuration of a Kubernetes cluster.
type KubeConfig struct {
// The zone of the cluster. Autopilot clusters have no single zone.
Zone string
// The region of the cluster.
Region string
// Name is the name of the Kubernetes cluster that will be used.
Name string
// Namespace is the Kubernetes namespace to use within the cluster.
Namespace string
}
// Location returns the zone or if unset, the region of the cluster.
// This is the string to use as the "zone" of the cluster when connecting to it
// with kubectl.
func (kc KubeConfig) Location() string {
if kc.Zone != "" {
return kc.Zone
}
if kc.Region != "" {
return kc.Region
}
panic(fmt.Sprintf("KubeConfig has neither zone nor region: %#v", kc))
}
// Environment describes the configuration of the infrastructure for a
// coordinator and its buildlet resources running on Google Cloud Platform.
// Staging and Production are the two common build environments.
type Environment struct {
// The GCP project name that the build infrastructure will be provisioned in.
// This field may be overridden as necessary without impacting other fields.
ProjectName string
// ProjectNumber is the GCP build infrastructure project's number, as visible
// in the admin console. This is used for things such as constructing the
// "email" of the default service account.
ProjectNumber int64
// The GCP project name for the Go project, where build status is stored.
// This field may be overridden as necessary without impacting other fields.
GoProjectName string
// The IsProd flag indicates whether production functionality should be
// enabled. When true, GCE and Kubernetes builders are enabled and the
// coordinator serves on 443. Otherwise, GCE and Kubernetes builders are
// disabled and the coordinator serves on 8119.
IsProd bool
// VMZones are the GCE zones that the VMs will be deployed to. These
// GCE zones will be periodically cleaned by deleting old VMs. The zones
// should all exist within a single region.
VMZones []string
// StaticIP is the public, static IP address that will be attached to the
// coordinator instance. The zero value means the address will be looked
// up by name. This field is optional.
StaticIP string
// KubeBuild is the cluster that runs buildlets.
KubeBuild KubeConfig
// KubeServices is the cluster that runs the coordinator and other services.
KubeServices KubeConfig
// PreferContainersOnCOS controls whether we do most builds on
// Google's Container-Optimized OS Linux image running on a VM
// rather than using Kubernetes for builds. This does not
// affect cross-compiled builds just running make.bash. Those
// still use Kubernetes for now.
// See https://golang.org/issue/25108.
PreferContainersOnCOS bool
// DashURL is the base URL of the build dashboard, ending in a slash.
DashURL string
// PerfDataURL is the base URL of the benchmark storage server.
PerfDataURL string
// CoordinatorName is the hostname of the coordinator instance.
CoordinatorName string
// BuildletBucket is the GCS bucket that stores buildlet binaries.
// TODO: rename. this is not just for buildlets; also for bootstrap.
BuildletBucket string
// LogBucket is the GCS bucket to which logs are written.
LogBucket string
// SnapBucket is the GCS bucket to which snapshots of
// completed builds (after make.bash, before tests) are
// written.
SnapBucket string
// MaxBuilds is the maximum number of concurrent builds that
// can run. Zero means unlimited. This is typically only used
// in a development or staging environment.
MaxBuilds int
// COSServiceAccount (Container Optimized OS) is the service
// account that will be assigned to a VM instance that hosts
// a container when the instance is created.
COSServiceAccount string
// AWSSecurityGroup is the security group name that any VM instance
// created on EC2 should contain. These security groups are
// collections of firewall rules to be applied to the VM.
AWSSecurityGroup string
// AWSRegion is the region where AWS resources are deployed.
AWSRegion string
// iapServiceIDs is a map of service-backends to service IDs for the backend
// services used by IAP enabled HTTP paths.
// map[backend-service-name]service_id
iapServiceIDs map[string]string
// GomoteTransferBucket is the bucket used by the gomote GRPC service
// to transfer files between gomote clients and the gomote instances.
GomoteTransferBucket string
}
// ComputePrefix returns the URI prefix for Compute Engine resources in a project.
func (e Environment) ComputePrefix() string {
return prefix + e.ProjectName
}
// RandomVMZone returns a randomly selected zone from the zones in VMZones.
func (e Environment) RandomVMZone() string {
return e.VMZones[rand.Intn(len(e.VMZones))]
}
// SnapshotURL returns the absolute URL of the .tar.gz containing a
// built Go tree for the builderType and Go rev (40 character Git
// commit hash). The tarball is suitable for passing to
// (buildlet.Client).PutTarFromURL.
func (e Environment) SnapshotURL(builderType, rev string) string {
return fmt.Sprintf("https://storage.googleapis.com/%s/go/%s/%s.tar.gz", e.SnapBucket, builderType, rev)
}
// DashBase returns the base URL of the build dashboard, ending in a slash.
func (e Environment) DashBase() string {
// TODO(quentin): Should we really default to production? That's what the old code did.
if e.DashURL != "" {
return e.DashURL
}
return Production.DashURL
}
// Credentials returns the credentials required to access the GCP environment
// with the necessary scopes.
func (e Environment) Credentials(ctx context.Context) (*google.Credentials, error) {
// TODO: this method used to do much more. maybe remove it
// when TODO below is addressed, pushing scopes to caller? Or
// add a Scopes func/method somewhere instead?
scopes := []string{
// Cloud Platform should include all others, but the
// old code duplicated compute and the storage full
// control scopes, so I leave them here for now. They
// predated the all-encompassing "cloud platform"
// scope anyway.
// TODO: remove compute and DevstorageFullControlScope once verified to work
// without.
compute.CloudPlatformScope,
compute.ComputeScope,
compute.DevstorageFullControlScope,
// The coordinator needed the userinfo email scope for
// reporting to the perf dashboard running on App
// Engine at one point. The perf dashboard is down at
// the moment, but when it's back up we'll need this,
// and if we do other authenticated requests to App
// Engine apps, this would be useful.
oauth2api.UserinfoEmailScope,
}
creds, err := google.FindDefaultCredentials(ctx, scopes...)
if err != nil {
CheckUserCredentials()
return nil, err
}
creds.TokenSource = diagnoseFailureTokenSource{creds.TokenSource}
return creds, nil
}
// IAPServiceID returns the service id for the backend service. If a path does not exist for a
// backend, the service id will be an empty string.
func (e Environment) IAPServiceID(backendServiceName string) string {
if v, ok := e.iapServiceIDs[backendServiceName]; ok {
return v
}
return ""
}
// ByProjectID returns an Environment for the specified
// project ID. It is currently limited to the symbolic-datum-552
// and go-dashboard-dev projects.
// ByProjectID will panic if the project ID is not known.
func ByProjectID(projectID string) *Environment {
var envKeys []string
for k := range possibleEnvs {
envKeys = append(envKeys, k)
}
var env *Environment
env, ok := possibleEnvs[projectID]
if !ok {
panic(fmt.Sprintf("Can't get buildenv for unknown project %q. Possible envs are %s", projectID, envKeys))
}
return env
}
// Staging defines the environment that the coordinator and build
// infrastructure is deployed to before it is released to production.
// For local dev, override the project with the program's flag to set
// a custom project.
var Staging = &Environment{
ProjectName: "go-dashboard-dev",
ProjectNumber: 302018677728,
GoProjectName: "go-dashboard-dev",
IsProd: true,
VMZones: []string{"us-central1-a", "us-central1-b", "us-central1-c", "us-central1-f"},
StaticIP: "104.154.113.235",
PreferContainersOnCOS: true,
KubeBuild: KubeConfig{
Zone: "us-central1-f",
Region: "us-central1",
Name: "buildlets",
},
KubeServices: KubeConfig{
Zone: "us-central1-f",
Region: "us-central1",
Name: "go",
Namespace: "default",
},
DashURL: "https://build-staging.golang.org/",
PerfDataURL: "https://perfdata.golang.org",
CoordinatorName: "farmer",
BuildletBucket: "dev-go-builder-data",
LogBucket: "dev-go-build-log",
SnapBucket: "dev-go-build-snap",
COSServiceAccount: "linux-cos-builders@go-dashboard-dev.iam.gserviceaccount.com",
AWSSecurityGroup: "staging-go-builders",
AWSRegion: "us-east-1",
iapServiceIDs: map[string]string{},
}
// Production defines the environment that the coordinator and build
// infrastructure is deployed to for production usage at build.golang.org.
var Production = &Environment{
ProjectName: "symbolic-datum-552",
ProjectNumber: 872405196845,
GoProjectName: "golang-org",
IsProd: true,
VMZones: []string{"us-central1-a", "us-central1-b", "us-central1-c", "us-central1-f"},
StaticIP: "107.178.219.46",
PreferContainersOnCOS: true,
KubeBuild: KubeConfig{
Zone: "us-central1-c",
Region: "us-central1",
Name: "buildlets",
},
KubeServices: KubeConfig{
Region: "us-central1",
Name: "services",
Namespace: "prod",
},
DashURL: "https://build.golang.org/",
PerfDataURL: "https://perfdata.golang.org",
CoordinatorName: "farmer",
BuildletBucket: "go-builder-data",
LogBucket: "go-build-log",
SnapBucket: "go-build-snap",
COSServiceAccount: "linux-cos-builders@symbolic-datum-552.iam.gserviceaccount.com",
AWSSecurityGroup: "go-builders",
AWSRegion: "us-east-2",
iapServiceIDs: map[string]string{
"coordinator-internal-iap": "7963570695201399464",
"relui-internal": "155577380958854618",
},
GomoteTransferBucket: "gomote-transfer",
}
var Development = &Environment{
GoProjectName: "golang-org",
IsProd: false,
StaticIP: "127.0.0.1",
PerfDataURL: "http://localhost:8081",
}
// possibleEnvs enumerate the known buildenv.Environment definitions.
var possibleEnvs = map[string]*Environment{
"dev": Development,
"symbolic-datum-552": Production,
"go-dashboard-dev": Staging,
}
var (
stagingFlag bool
localDevFlag bool
registeredFlags bool
)
// RegisterFlags registers the "staging" and "localdev" flags.
func RegisterFlags() {
if registeredFlags {
panic("duplicate call to RegisterFlags or RegisterStagingFlag")
}
flag.BoolVar(&localDevFlag, "localdev", false, "use the localhost in-development coordinator")
RegisterStagingFlag()
registeredFlags = true
}
// RegisterStagingFlag registers the "staging" flag.
func RegisterStagingFlag() {
if registeredFlags {
panic("duplicate call to RegisterFlags or RegisterStagingFlag")
}
flag.BoolVar(&stagingFlag, "staging", false, "use the staging build coordinator and buildlets")
registeredFlags = true
}
// FromFlags returns the build environment specified from flags,
// as registered by RegisterFlags or RegisterStagingFlag.
// By default it returns the production environment.
func FromFlags() *Environment {
if !registeredFlags {
panic("FromFlags called without RegisterFlags")
}
if localDevFlag {
return Development
}
if stagingFlag {
return Staging
}
return Production
}
// warnCredsOnce guards CheckUserCredentials spamming stderr. Once is enough.
var warnCredsOnce sync.Once
// CheckUserCredentials warns if the gcloud Application Default Credentials file doesn't exist
// and says how to log in properly.
func CheckUserCredentials() {
adcJSON := filepath.Join(os.Getenv("HOME"), ".config/gcloud/application_default_credentials.json")
if _, err := os.Stat(adcJSON); os.IsNotExist(err) {
warnCredsOnce.Do(func() {
log.Printf("warning: file %s does not exist; did you run 'gcloud auth application-default login' ? (The 'application-default' part matters, confusingly.)", adcJSON)
})
}
}
// diagnoseFailureTokenSource is an oauth2.TokenSource wrapper that,
// upon failure, diagnoses why the token acquistion might've failed.
type diagnoseFailureTokenSource struct {
ts oauth2.TokenSource
}
func (ts diagnoseFailureTokenSource) Token() (*oauth2.Token, error) {
t, err := ts.ts.Token()
if err != nil {
CheckUserCredentials()
return nil, err
}
return t, nil
}