blob: 855e3701665d5a6da8d6dff1499c1b2ffc77d066 [file] [log] [blame]
// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package call
// This file provides various representation-independent utilities
// over call graphs, such as visitation and path search.
//
// TODO(adonovan):
//
// Consider adding lookup functions such as:
// FindSitesByPos(g Graph, lparen token.Pos) []Site
// FindSitesByCallExpr(g Graph, expr *ast.CallExpr) []Site
// FindSitesByInstr(g Graph, instr ssa.CallInstruction) []Site
// FindNodesByFunc(g Graph, fn *ssa.Function) []GraphNode
// (Counterargument: they're all inefficient linear scans; if the
// caller does it explicitly there may be opportunities to optimize.
//
// Add a utility function to eliminate all context from a call graph.
// CalleesOf returns a new set containing all direct callees of the
// caller node.
//
func CalleesOf(caller GraphNode) map[GraphNode]bool {
callees := make(map[GraphNode]bool)
for _, e := range caller.Edges() {
callees[e.Callee] = true
}
return callees
}
// GraphVisitEdges visits all the edges in graph g in depth-first order.
// The edge function is called for each edge in postorder. If it
// returns non-nil, visitation stops and GraphVisitEdges returns that
// value.
//
func GraphVisitEdges(g Graph, edge func(Edge) error) error {
seen := make(map[GraphNode]bool)
var visit func(n GraphNode) error
visit = func(n GraphNode) error {
if !seen[n] {
seen[n] = true
for _, e := range n.Edges() {
if err := visit(e.Callee); err != nil {
return err
}
if err := edge(e); err != nil {
return err
}
}
}
return nil
}
for _, n := range g.Nodes() {
if err := visit(n); err != nil {
return err
}
}
return nil
}
// PathSearch finds an arbitrary path starting at node start and
// ending at some node for which isEnd() returns true. On success,
// PathSearch returns the path as an ordered list of edges; on
// failure, it returns nil.
//
func PathSearch(start GraphNode, isEnd func(GraphNode) bool) []Edge {
stack := make([]Edge, 0, 32)
seen := make(map[GraphNode]bool)
var search func(n GraphNode) []Edge
search = func(n GraphNode) []Edge {
if !seen[n] {
seen[n] = true
if isEnd(n) {
return stack
}
for _, e := range n.Edges() {
stack = append(stack, e) // push
if found := search(e.Callee); found != nil {
return found
}
stack = stack[:len(stack)-1] // pop
}
}
return nil
}
return search(start)
}