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// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package syncmap provides a concurrent map implementation.
// It is a prototype for a proposed addition to the sync package
// in the standard library.
// (https://golang.org/issue/18177)
package syncmap
import (
"sync"
"sync/atomic"
)
// Map is a concurrent map with amortized-constant-time operations.
// It is safe for multiple goroutines to call a Map's methods concurrently.
//
// The zero Map is valid and empty.
//
// A Map must not be copied after first use.
type Map struct {
mu sync.Mutex
// clean is a copy of the map's contents that will never be overwritten, and
// is thus safe for concurrent lookups without additional synchronization.
//
// A nil clean map indicates that the current map contents are stored in the
// dirty field instead.
// If clean is non-nil, its contents are up-to-date.
//
// clean is always safe to load, but must only be stored with mu held.
clean atomic.Value // map[interface{}]interface{}
// dirty is a copy of the map to which all writes occur.
//
// A nil dirty map indicates that the current map contents are either empty or
// stored in the clean field.
//
// If the dirty map is nil, the next write to the map will initialize it by
// making a deep copy of the clean map, then setting the clean map to nil.
dirty map[interface{}]interface{}
// misses counts the number of Load calls for which the clean map was nil
// since the last write.
//
// Once enough Load misses have occurred to cover the cost of a copy, the
// dirty map will be promoted to clean and any subsequent writes will make
// a new copy.
misses int
}
// Load returns the value stored in the map for a key, or nil if no
// value is present.
// The ok result indicates whether value was found in the map.
func (m *Map) Load(key interface{}) (value interface{}, ok bool) {
clean, _ := m.clean.Load().(map[interface{}]interface{})
if clean != nil {
value, ok = clean[key]
return value, ok
}
m.mu.Lock()
if m.dirty == nil {
clean, _ := m.clean.Load().(map[interface{}]interface{})
if clean == nil {
// Completely empty — promote to clean immediately.
m.clean.Store(map[interface{}]interface{}{})
} else {
value, ok = clean[key]
}
m.mu.Unlock()
return value, ok
}
value, ok = m.dirty[key]
m.missLocked()
m.mu.Unlock()
return value, ok
}
// Store sets the value for a key.
func (m *Map) Store(key, value interface{}) {
m.mu.Lock()
m.dirtyLocked()
m.dirty[key] = value
m.mu.Unlock()
}
// LoadOrStore returns the existing value for the key if present.
// Otherwise, it stores and returns the given value.
// The loaded result is true if the value was loaded, false if stored.
func (m *Map) LoadOrStore(key, value interface{}) (actual interface{}, loaded bool) {
// Avoid locking if it's a clean hit.
clean, _ := m.clean.Load().(map[interface{}]interface{})
actual, loaded = clean[key]
if loaded {
return actual, true
}
m.mu.Lock()
if m.dirty == nil {
// Reload clean in case it changed while we were waiting on m.mu.
clean, _ := m.clean.Load().(map[interface{}]interface{})
actual, loaded = clean[key]
if loaded {
m.mu.Unlock()
return actual, true
}
} else {
actual, loaded = m.dirty[key]
if loaded {
m.missLocked()
m.mu.Unlock()
return actual, true
}
}
m.dirtyLocked()
m.dirty[key] = value
actual = value
m.mu.Unlock()
return actual, false
}
// Delete deletes the value for a key.
func (m *Map) Delete(key interface{}) {
m.mu.Lock()
m.dirtyLocked()
delete(m.dirty, key)
m.mu.Unlock()
}
// Range calls f sequentially for each key and value present in the map.
// If f returns false, range stops the iteration.
//
// Calls to other Map methods may block until Range returns.
// The function f must not call any other methods on the Map.
//
// Range does not necessarily correspond to any consistent snapshot of the Map's
// contents: no key will be visited more than once, but if the value for any key
// is stored or deleted concurrently, Range may reflect any mapping for that key
// from any point during the Range call.
func (m *Map) Range(f func(key, value interface{}) bool) {
clean, _ := m.clean.Load().(map[interface{}]interface{})
if clean == nil {
m.mu.Lock()
if m.dirty == nil {
clean, _ = m.clean.Load().(map[interface{}]interface{})
if clean == nil {
// Completely empty — add an empty map to bypass m.mu next time.
m.clean.Store(map[interface{}]interface{}{})
}
} else {
// Range is already O(N), so a call to Range amortizes an entire copy of
// the map. If it is dirty, we can promote it to clean immediately!
clean = m.dirty
m.clean.Store(clean)
m.dirty = nil
}
m.mu.Unlock()
}
for k, v := range clean {
if !f(k, v) {
break
}
}
}
func (m *Map) missLocked() {
if m.misses++; m.misses >= len(m.dirty) {
m.clean.Store(m.dirty)
m.dirty = nil
}
}
// dirtyLocked prepares the map for a subsequent write.
// It ensures that the dirty field is non-nil and clean is nil by making a deep
// copy of clean.
func (m *Map) dirtyLocked() {
m.misses = 0
if m.dirty != nil {
return
}
clean, _ := m.clean.Load().(map[interface{}]interface{})
m.dirty = make(map[interface{}]interface{}, len(clean))
for k, v := range clean {
m.dirty[k] = v
}
m.clean.Store(map[interface{}]interface{}(nil))
}