| --- |
| title: LockOSThread |
| --- |
| |
| ## Introduction |
| |
| Some libraries—especially graphical frameworks and libraries like Cocoa, OpenGL, and libSDL—use thread-local state and can require functions to be called only from a specific OS thread, typically the 'main' thread. Go provides the `runtime.LockOSThread` function for this, but it's notoriously difficult to use correctly. |
| |
| ## Solutions |
| |
| Russ Cox presented a good solution for this problem in this [thread](https://groups.google.com/d/msg/golang-nuts/IiWZ2hUuLDA/SNKYYZBelsYJ). |
| |
| ```Go |
| package sdl |
| |
| // Arrange that main.main runs on main thread. |
| func init() { |
| runtime.LockOSThread() |
| } |
| |
| // Main runs the main SDL service loop. |
| // The binary's main.main must call sdl.Main() to run this loop. |
| // Main does not return. If the binary needs to do other work, it |
| // must do it in separate goroutines. |
| func Main() { |
| for f := range mainfunc { |
| f() |
| } |
| } |
| |
| // queue of work to run in main thread. |
| var mainfunc = make(chan func()) |
| |
| // do runs f on the main thread. |
| func do(f func()) { |
| done := make(chan bool, 1) |
| mainfunc <- func() { |
| f() |
| done <- true |
| } |
| <-done |
| } |
| ``` |
| |
| And then other functions you write in package sdl can be like |
| |
| ```Go |
| func Beep() { |
| do(func() { |
| // whatever must run in main thread |
| }) |
| } |
| ``` |