Title case the framework bundle.
diff --git a/Mobile.md b/Mobile.md
index 9678f83..963e452 100644
--- a/Mobile.md
+++ b/Mobile.md
@@ -154,18 +154,18 @@
$ gomobile bind -target=ios golang.org/x/mobile/example/bind/hello
```
-Gomobile bind will generate a framework bundle called `hello.framework`. Open the sample XCode project by running the command below.
+Gomobile bind will generate a framework bundle called `Hello.framework`. Open the sample XCode project by running the command below.
```
$ open ios/bind.xcodeproj
```
-Drag and drop the `hello.framework` bundle to the Xcode project. Check "Copy items in needed" if you need a different copy of the framework bundle within the Xcode otherwise. Otherwise, modifying the Go package source code and reruning `gomobile bind` will update the hello.framework.
+Drag and drop the `Hello.framework` bundle to the Xcode project. Check "Copy items in needed" if you need a different copy of the framework bundle within the Xcode otherwise. Otherwise, modifying the Go package source code and reruning `gomobile bind` will update the hello.framework.
-
+
Your project layout should look like what's shown below.
-
+
Build and run it on the simulator or an actual device (Cmd+R). When the application launches, the label on the main view will be modified with the string returned from `GoHelloGreetings` which invokes the `hello.Greetings` function.
@@ -173,4 +173,4 @@
As of Go 1.5, only darwin/amd64 works on the iOS simulator. To use the simulator, you need to configure Xcode to only try to run 64-bit binaries.
-Xcode matches the bit width of the ARM binaries when running on the X86 simulator. That is, if you configure Xcode to build both 32-bit and 64-bit ARM binaries (the default), it will attempt to run 32-bit X86 binaries on the simulator, which will not work with Go today. Modify the Xcode build settings to only build 64-bit ARM binaries, and the simulator will run the amd64 binary.
\ No newline at end of file
+Xcode matches the bit width of the ARM binaries when running on the X86 simulator. That is, if you configure Xcode to build both 32-bit and 64-bit ARM binaries (the default), it will attempt to run 32-bit X86 binaries on the simulator, which will not work with Go today. Modify the Xcode build settings to only build 64-bit ARM binaries, and the simulator will run the amd64 binary.