Add links to new hexy example from Luis Figueiredo, and an initial working 2D canvas example compiled using TinyGo
diff --git a/WebAssembly.asciidoc b/WebAssembly.asciidoc
index 6102db4..ce7ead7 100644
--- a/WebAssembly.asciidoc
+++ b/WebAssembly.asciidoc
@@ -278,9 +278,12 @@
** https://stdiopt.github.io/gowasm-experiments/repulsion[repulsion]
** https://stdiopt.github.io/gowasm-experiments/bumpy[bumpy] - Uses the 2d canvas, and a 2d physics engine. Click around on the screen to create objects then watch as gravity takes hold!
** https://stdiopt.github.io/gowasm-experiments/arty/client[arty]
+** https://stdiopt.github.io/gowasm-experiments/hexy[hexy] (**new**)
* https://github.com/djhworld/gomeboycolor-wasm[Gomeboycolor-wasm]
** WASM port of an experimental Gameboy Color emulator. The https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/[matching blog post]
contains some interesting technical insights.
+* https://justinclift.github.io/tinygo_canvas2/[TinyGo canvas]
+** This is compiled with https://tinygo.org[TinyGo] instead of standard go, resulting in a **19.37kB (compressed)** wasm file.
## WebGL canvas (3D)
* https://bobcob7.github.io/wasm-basic-triangle/[Basic triangle] (https://github.com/bobcob7/wasm-basic-triangle[source code]) - Creates a basic triangle in WebGL