title: “Actuating Google Production: How Google’s Site Reliability Engineering Team Uses Go” company: Google Site Reliability Engineering (SRE) logoSrc: sitereliability.svg logoSrcDark: sitereliability.svg heroImgSrc: go_sitereliability_case_study.png series: Case Studies quote: | Google’s Site Reliability Engineering team has a mission to protect, provide for, and progress the software and systems behind all of Google’s public services — Google Search, Ads, Gmail, Android, YouTube, and App Engine, to name just a few — with an ever-watchful eye on their availability, latency, performance, and capacity.
They shared their experience building core production management systems with Go, coming from experience with Python and C++. authors:
Google runs a small number of very large services. Those services are powered by a global infrastructure covering everything a developer needs: storage systems, load balancers, network, logging, monitoring, and much more. Nevertheless, it is not a static system—it cannot be. Architecture evolves, new products and ideas are created, new versions must be rolled out, configs pushed, database schema updated, and more. We end up deploying changes to our systems dozens of times per second.
Because of this scale and critical need for reliability, Google pioneered Site Reliability Engineering (SRE), a role that many other companies have since adopted. “SRE is what you get when you treat operations as if it’s a software problem. Our mission is to protect, provide for, and progress the software and systems behind all of Google’s public services with an ever-watchful eye on their availability, latency, performance, and capacity.” — Site Reliability Engineering (SRE).
{{backgroundquote quote: | Go promised a sweet spot between performance and readability that neither of the other languages [Python and C++] were able to offer.
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In 2013-2014, Google’s SRE team realized that our approach to production management was not cutting it anymore in many ways. We had advanced far beyond shell scripts, but our scale had so many moving pieces and complexities that a new approach was needed. We determined that we needed to move toward a declarative model of our production, called “Prodspec”, driving a dedicated control plane, called “Annealing”.
When we started those projects, Go was just becoming a viable option for critical services at Google. Most engineers were more familiar with Python and C++, either of which would have been valid choices. Nevertheless, Go captured our interest. The appeal of novelty was certainly a factor of course. But, more importantly, Go promised a sweet spot between performance and readability that neither of the other languages were able to offer. We started a small experiment with Go for some initial parts of Annealing and Prodspec. As the projects progressed, those initial parts written in Go found themselves at the core. We were happy with Go—its simplicity grew on us, the performance was there, and concurrency primitives would have been hard to replace.
{{backgroundquote quote: | Now the majority of Google production is managed and maintained by our systems written in Go.
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At no point was there ever a mandate or requirement to use Go, but we had no desire to return to Python or C++. Go grew organically in Annealing and Prodspec. It was the right choice, and thus is now our language of choice. Now the majority of Google production is managed and maintained by our systems written in Go.
The power of having a simple language in those projects is hard to overstate. There have been cases where some feature was indeed missing, such as the ability to enforce in the code that some complex structure should not be mutated. But for each one of those cases, there have undoubtedly been tens or hundred of cases where the simplicity helped.
{{backgroundquote quote: | Go’s simplicity means that the code is easy to follow, whether it is to spot bugs during review or when trying to determine exactly what happened during a service disruption.
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For example, Annealing impacts a wide variety of teams and services meaning that we relied heavily on contributions across the company. The simplicity of Go made it possible for people outside our team to see why some part or another was not working for them, and often provide fixes or features themselves. This allowed us to quickly grow.
Prodspec and Annealing are in charge of some quite critical components. Go’s simplicity means that the code is easy to follow, whether it is to spot bugs during review or when trying to determine exactly what happened during a service disruption.
Go performance and concurrency support have also been key for our work. As our model of production is declarative, we tend to manipulate a lot of structured data, which describes what production is and what it should be. We have large services so the data can grow large, often making purely sequential processing not efficient enough.
We are manipulating this data in many ways and many places. It is not a matter of having a smart person come up with a parallel version of our algorithm. It is a matter of casual parallelism, finding the next bottleneck and parallelising that code section. And Go enables exactly that.
As a result of our success with Go, we now use Go for every new development for Prodspec and Annealing.
In addition to the Site Reliability Engineering team, engineering teams across Google have adopted Go in their development process. Read about how the Core Data Solutions, Firebase Hosting, and Chrome teams use Go to build fast, reliable, and efficient software at scale.