title: Constants date: 2014-08-25 by:
Go is a statically typed language that does not permit operations that mix numeric types. You can't add a float64
to an int
, or even an int32
to an int
. Yet it is legal to write 1e6*time.Second
or math.Exp(1)
or even {{raw “1<<('\t'+2.0)
”}}. In Go, constants, unlike variables, behave pretty much like regular numbers. This post explains why that is and what it means.
In the early days of thinking about Go, we talked about a number of problems caused by the way C and its descendants let you mix and match numeric types. Many mysterious bugs, crashes, and portability problems are caused by expressions that combine integers of different sizes and “signedness”. Although to a seasoned C programmer the result of a calculation like
unsigned int u = 1e9; long signed int i = -1; ... i + u ...
may be familiar, it isn't a priori obvious. How big is the result? What is its value? Is it signed or unsigned?
Nasty bugs lurk here.
C has a set of rules called “the usual arithmetic conversions” and it is an indicator of their subtlety that they have changed over the years (introducing yet more bugs, retroactively).
When designing Go, we decided to avoid this minefield by mandating that there is no mixing of numeric types. If you want to add i
and u
, you must be explicit about what you want the result to be. Given
var u uint var i int
you can write either uint(i)+u
or i+int(u)
, with both the meaning and type of the addition clearly expressed, but unlike in C you cannot write i+u
. You can't even mix int
and int32
, even when int
is a 32-bit type.
This strictness eliminates a common cause of bugs and other failures. It is a vital property of Go. But it has a cost: it sometimes requires programmers to decorate their code with clumsy numeric conversions to express their meaning clearly.
And what about constants? Given the declarations above, what would make it legal to write i
=
0
or u
=
0
? What is the type of 0
? It would be unreasonable to require constants to have type conversions in simple contexts such as i
=
int(0)
.
We soon realized the answer lay in making numeric constants work differently from how they behave in other C-like languages. After much thinking and experimentation, we came up with a design that we believe feels right almost always, freeing the programmer from converting constants all the time yet being able to write things like math.Sqrt(2)
without being chided by the compiler.
In short, constants in Go just work, most of the time anyway. Let's see how that happens.
First, a quick definition. In Go, const
is a keyword introducing a name for a scalar value such as 2
or 3.14159
or "scrumptious"
. Such values, named or otherwise, are called constants in Go. Constants can also be created by expressions built from constants, such as 2+3
or 2+3i
or math.Pi/2
or ("go"+"pher")
.
Some languages don't have constants, and others have a more general definition of constant or application of the word const
. In C and C++, for instance, const
is a type qualifier that can codify more intricate properties of more intricate values.
But in Go, a constant is just a simple, unchanging value, and from here on we're talking only about Go.
There are many kinds of numeric constants—integers, floats, runes, signed, unsigned, imaginary, complex—so let's start with a simpler form of constant: strings. String constants are easy to understand and provide a smaller space in which to explore the type issues of constants in Go.
A string constant encloses some text between double quotes. (Go also has raw string literals, enclosed by backquotes ``, but for the purpose of this discussion they have all the same properties.) Here is a string constant:
"Hello, 世界"
(For much more detail about the representation and interpretation of strings, see this blog post.)
What type does this string constant have? The obvious answer is string
, but that is wrong.
This is an untyped string constant, which is to say it is a constant textual value that does not yet have a fixed type. Yes, it‘s a string, but it’s not a Go value of type string
. It remains an untyped string constant even when given a name:
const hello = "Hello, 世界"
After this declaration, hello
is also an untyped string constant. An untyped constant is just a value, one not yet given a defined type that would force it to obey the strict rules that prevent combining differently typed values.
It is this notion of an untyped constant that makes it possible for us to use constants in Go with great freedom.
So what, then, is a typed string constant? It‘s one that’s been given a type, like this:
const typedHello string = "Hello, 世界"
Notice that the declaration of typedHello
has an explicit string
type before the equals sign. This means that typedHello
has Go type string
, and cannot be assigned to a Go variable of a different type. That is to say, this code works:
{{play “constants/string1.go” /START/
/STOP/
}}
but this does not:
{{play “constants/string2.go” /START/
/STOP/
}}
The variable m
has type MyString
and cannot be assigned a value of a different type. It can only be assigned values of type MyString
, like this:
{{play “constants/string3.go” /START/
/STOP/
}}
or by forcing the issue with a conversion, like this:
{{play “constants/string4.go” /START/
/STOP/
}}
Returning to our untyped string constant, it has the helpful property that, since it has no type, assigning it to a typed variable does not cause a type error. That is, we can write
m = "Hello, 世界"
or
m = hello
because, unlike the typed constants typedHello
and myStringHello
, the untyped constants "Hello, 世界"
and hello
have no type. Assigning them to a variable of any type compatible with strings works without error.
These untyped string constants are strings, of course, so they can only be used where a string is allowed, but they do not have type string
.
As a Go programmer, you have certainly seen many declarations like
str := "Hello, 世界"
and by now you might be asking, “if the constant is untyped, how does str
get a type in this variable declaration?” The answer is that an untyped constant has a default type, an implicit type that it transfers to a value if a type is needed where none is provided. For untyped string constants, that default type is obviously string
, so
str := "Hello, 世界"
or
var str = "Hello, 世界"
means exactly the same as
var str string = "Hello, 世界"
One way to think about untyped constants is that they live in a kind of ideal space of values, a space less restrictive than Go's full type system. But to do anything with them, we need to assign them to variables, and when that happens the variable (not the constant itself) needs a type, and the constant can tell the variable what type it should have. In this example, str
becomes a value of type string
because the untyped string constant gives the declaration its default type, string
.
In such a declaration, a variable is declared with a type and initial value. Sometimes when we use a constant, however, the destination of the value is not so clear. For instance consider this statement:
{{play “constants/default1.go” /START/
/STOP/
}}
The signature of fmt.Printf
is
func Printf(format string, a ...interface{}) (n int, err error)
which is to say its arguments (after the format string) are interface values. What happens when fmt.Printf
is called with an untyped constant is that an interface value is created to pass as an argument, and the concrete type stored for that argument is the default type of the constant. This process is analogous to what we saw earlier when declaring an initialized value using an untyped string constant.
You can see the result in this example, which uses the format %v
to print the value and %T
to print the type of the value being passed to fmt.Printf
:
{{play “constants/default2.go” /START/
/STOP/
}}
If the constant has a type, that goes into the interface, as this example shows:
{{play “constants/default3.go” /START/
/STOP/
}}
(For more information about how interface values work, see the first sections of this blog post.)
In summary, a typed constant obeys all the rules of typed values in Go. On the other hand, an untyped constant does not carry a Go type in the same way and can be mixed and matched more freely. It does, however, have a default type that is exposed when, and only when, no other type information is available.
The default type of an untyped constant is determined by its syntax. For string constants, the only possible implicit type is string
. For numeric constants, the implicit type has more variety. Integer constants default to int
, floating-point constants float64
, rune constants to rune
(an alias for int32
), and imaginary constants to complex128
. Here's our canonical print statement used repeatedly to show the default types in action:
{{play “constants/syntax.go” /START/
/STOP/
}}
(Exercise: Explain the result for 'x'
.)
Everything we said about untyped string constants can be said for untyped boolean constants. The values true
and false
are untyped boolean constants that can be assigned to any boolean variable, but once given a type, boolean variables cannot be mixed:
{{play “constants/bool.go” /START/
/STOP/
}}
Run the example and see what happens, then comment out the “Bad” line and run it again. The pattern here follows exactly that of string constants.
Floating-point constants are just like boolean constants in most respects. Our standard example works as expected in translation:
{{play “constants/float1.go” /START/
/STOP/
}}
One wrinkle is that there are two floating-point types in Go: float32
and float64
. The default type for a floating-point constant is float64
, although an untyped floating-point constant can be assigned to a float32
value just fine:
{{play “constants/float2.go” /START/
/STOP/
}}
Floating-point values are a good place to introduce the concept of overflow, or the range of values.
Numeric constants live in an arbitrary-precision numeric space; they are just regular numbers. But when they are assigned to a variable the value must be able to fit in the destination. We can declare a constant with a very large value:
{{code “constants/float3.go” /Huge/
}}
—that‘s just a number, after all—but we can’t assign it or even print it. This statement won't even compile:
{{play “constants/float3.go” /Println/
}}
The error is, “constant 1.00000e+1000 overflows float64”, which is true. But Huge
might be useful: we can use it in expressions with other constants and use the value of those expressions if the result can be represented in the range of a float64
. The statement,
{{play “constants/float4.go” /Println/
}}
prints 10
, as one would expect.
In a related way, floating-point constants may have very high precision, so that arithmetic involving them is more accurate. The constants defined in the math package are given with many more digits than are available in a float64
. Here is the definition of math.Pi
:
Pi = 3.14159265358979323846264338327950288419716939937510582097494459
When that value is assigned to a variable, some of the precision will be lost; the assignment will create the float64
(or float32
) value closest to the high-precision value. This snippet
{{play “constants/float5.go” /START/
/STOP/
}}
prints 3.141592653589793
.
Having so many digits available means that calculations like Pi/2
or other more intricate evaluations can carry more precision until the result is assigned, making calculations involving constants easier to write without losing precision. It also means that there is no occasion in which the floating-point corner cases like infinities, soft underflows, and NaNs
arise in constant expressions. (Division by a constant zero is a compile-time error, and when everything is a number there's no such thing as “not a number”.)
Complex constants behave a lot like floating-point constants. Here's a version of our now-familiar litany translated into complex numbers:
{{play “constants/complex1.go” /START/
/STOP/
}}
The default type of a complex number is complex128
, the larger-precision version composed of two float64
values.
For clarity in our example, we wrote out the full expression (0.0+1.0i)
, but this value can be shortened to 0.0+1.0i
, 1.0i
or even 1i
.
Let‘s play a trick. We know that in Go, a numeric constant is just a number. What if that number is a complex number with no imaginary part, that is, a real? Here’s one:
{{code “constants/complex2.go” /const Two/
}}
That's an untyped complex constant. Even though it has no imaginary part, the syntax of the expression defines it to have default type complex128
. Therefore, if we use it to declare a variable, the default type will be complex128
. The snippet
{{play “constants/complex2.go” /START/
/STOP/
}}
prints complex128:
(2+0i)
. But numerically, Two
can be stored in a scalar floating-point number, a float64
or float32
, with no loss of information. Thus we can assign Two
to a float64
, either in an initialization or an assignment, without problems:
{{play “constants/complex3.go” /START/
/STOP/
}}
The output is 2
and
2
. Even though Two
is a complex constant, it can be assigned to scalar floating-point variables. This ability for a constant to “cross” types like this will prove useful.
At last we come to integers. They have more moving parts—many sizes, signed or unsigned, and more—but they play by the same rules. For the last time, here is our familiar example, using just int
this time:
{{play “constants/int1.go” /START/
/STOP/
}}
The same example could be built for any of the integer types, which are:
int int8 int16 int32 int64 uint uint8 uint16 uint32 uint64 uintptr
(plus the aliases byte
for uint8
and rune
for int32
). That's a lot, but the pattern in the way constants work should be familiar enough by now that you can see how things will play out.
As mentioned above, integers come in a couple of forms and each form has its own default type: int
for simple constants like 123
or 0xFF
or -14
and rune
for quoted characters like ‘a’, ‘世’ or ‘\r’.
No constant form has as its default type an unsigned integer type. However, the flexibility of untyped constants means we can initialize unsigned integer variables using simple constants as long as we are clear about the type. It's analogous to how we can initialize a float64
using a complex number with zero imaginary part. Here are several different ways to initialize a uint
; all are equivalent, but all must mention the type explicitly for the result to be unsigned.
var u uint = 17 var u = uint(17) u := uint(17)
Similarly to the range issue mentioned in the section on floating-point values, not all integer values can fit in all integer types. There are two problems that might arise: the value might be too large, or it might be a negative value being assigned to an unsigned integer type. For instance, int8
has range -128 through 127, so constants outside of that range can never be assigned to a variable of type int8
:
{{play “constants/int2.go” /var/
}}
Similarly, uint8
, also known as byte
, has range 0 through 255, so a large or negative constant cannot be assigned to a uint8
:
{{play “constants/int3.go” /var/
}}
This type-checking can catch mistakes like this one:
{{play “constants/int4.go” /START/
/STOP/
}}
If the compiler complains about your use of a constant, it's likely a real bug like this.
Here is an informative little exercise. How do we express a constant representing the largest value that fits in a uint
? If we were talking about uint32
rather than uint
, we could write
{{raw const MaxUint32 = 1<<32 - 1
}}
but we want uint
, not uint32
. The int
and uint
types have equal unspecified numbers of bits, either 32 or 64. Since the number of bits available depends on the architecture, we can't just write down a single value.
Fans of two's-complement arithmetic, which Go's integers are defined to use, know that the representation of -1
has all its bits set to 1, so the bit pattern of -1
is internally the same as that of the largest unsigned integer. We therefore might think we could write
{{play “constants/exercise1.go” /const/
}}
but that is illegal because -1 cannot be represented by an unsigned variable; -1
is not in the range of unsigned values. A conversion won't help either, for the same reason:
{{play “constants/exercise2.go” /const/
}}
Even though at run-time a value of -1 can be converted to an unsigned integer, the rules for constant conversions forbid this kind of coercion at compile time. That is to say, this works:
{{play “constants/exercise3.go” /START/
/STOP/
}}
but only because v
is a variable; if we made v
a constant, even an untyped constant, we'd be back in forbidden territory:
{{play “constants/exercise4.go” /START/
/STOP/
}}
We return to our previous approach, but instead of -1
we try ^0
, the bitwise negation of an arbitrary number of zero bits. But that fails too, for a similar reason: In the space of numeric values, ^0
represents an infinite number of ones, so we lose information if we assign that to any fixed-size integer:
{{play “constants/exercise5.go” /const/
}}
How then do we represent the largest unsigned integer as a constant?
The key is to constrain the operation to the number of bits in a uint
and avoiding values, such as negative numbers, that are not representable in a uint
. The simplest uint
value is the typed constant uint(0)
. If uints
have 32 or 64 bits, uint(0)
has 32 or 64 zero bits accordingly. If we invert each of those bits, we'll get the correct number of one bits, which is the largest uint
value.
Therefore we don't flip the bits of the untyped constant 0
, we flip the bits of the typed constant uint(0)
. Here, then, is our constant:
{{play “constants/exercise6.go” /START/
/STOP/
}}
Whatever the number of bits it takes to represent a uint
in the current execution environment (on the playground, it's 32), this constant correctly represents the largest value a variable of type uint
can hold.
If you understand the analysis that got us to this result, you understand all the important points about constants in Go.
The concept of untyped constants in Go means that all the numeric constants, whether integer, floating-point, complex, or even character values, live in a kind of unified space. It's when we bring them to the computational world of variables, assignments, and operations that the actual types matter. But as long as we stay in the world of numeric constants, we can mix and match values as we like. All these constants have numeric value 1:
1 1.000 1e3-99.0*10-9 '\x01' '\u0001' 'b' - 'a' 1.0+3i-3.0i
Therefore, although they have different implicit default types, written as untyped constants they can be assigned to a variable of any numeric type:
{{play “constants/numbers1.go” /START/
/STOP/
}}
The output from this snippet is: 1 1 1 1 1 (1+0i) 1
.
You can even do nutty stuff like
{{play “constants/numbers2.go” /START/
/STOP/
}}
which yields 145.5, which is pointless except to prove a point.
But the real point of these rules is flexibility. That flexibility means that, despite the fact that in Go it is illegal in the same expression to mix floating-point and integer variables, or even int
and int32
variables, it is fine to write
sqrt2 := math.Sqrt(2)
or
const millisecond = time.Second/1e3
or
bigBufferWithHeader := make([]byte, 512+1e6)
and have the results mean what you expect.
Because in Go, numeric constants work as you expect: like numbers.