src/goDebugFactory: add ProxyDebugAdapter&DelveDAPOutputAdapter

This change brings in part of the thin adapter
for delve DAP to workaround the problem of forwarding
dlv dap's stdout/stderr to the right debug session's
console, until there is a better API for us to directly
access the console.

See https://github.com/microsoft/vscode/issues/104208
for the discussion.

ProxyDebugAdapter is a vscode.DebugAdapter that proxies
debug protocol message exchanges between VSCode and
another debug adapter connected with a duplex stream.
It does not attempt to interpret/parse the exchanged
message.

DelveDAPOutputAdapter is a ProxyDebugAdapter that
spawns a `dlv dap` process and proxies between VSCode
and the process. It turns the dlv dap process's stdout
and stderr into OutputEvents, so they can be shown
in the debug session's console correctly.

DelveDAPOutputAdapter is used as an inlined debug
adapter and is used only when the remote debug server
port isn't specified. If the debug server port is
specified, we let VSCode handle using its
DebugAdapterServer implementation.

This CL simplifies GoDebugAdapterDescriptorFactory
and fixes dlvDapServer termination logic.
DebugAdapterDescriptorFactory's dispose isn't called
until the extension is terminated. We want to terminate
the process at the end of each DebugSession. VSCode
starts a new debug adapter for a new DebugSession
and disposes it after the session ends.
So, use DelveDAPOutputAdapter's dispose for cleanup.

This potentially opens up possibilities of running
multiple debug sessions.

Testing this code path is yet difficult. I plan to
address it in separate changes. The vscode debug
testsupport works only with either a separate process
that communicates either through stdio or a network
port, not works with an inlined, direct adapter yet.
So, we need to change the thin adapter so that it
can run outside VSCode extension host. That means,

1) the adapter must not depend on 'vscode' api.
2) the binary that runs the adapter in server mode
has to be able to serialize/deserialize DAP protocol
messages exchanged over a stream. We can use vscode
debug adapter package's DebugSession or adopt protocol
handling logic from ProtocolServer.
https://github.com/microsoft/vscode-debugadapter-node/blob/eb025ad2248cb90821f5d2146790e4e9e9ae2502/adapter/src/protocol.ts

And, we may need to change `dlv dap` implementation
not to be sensitive to the directory with which the
`dlv dap` process is spawned, or tweak how the thin
adapter running as a server starts `dlv dap` further.
`dlv dap` by default creates the output of build in
the current directory (./__debug_bin), and if
`dlv dap` runs from a non-writable directory or
without cwd, this will fail. So, we are currently
interpret the program attribute and spawn `dlv dap`
in the directory. We need the same trick to invoke
this thin-adapter as a separate process.

Fixes golang/vscode-go#1346

Change-Id: Ifd6708219e4280314a93799012360d4a9737132e
Reviewed-on: https://go-review.googlesource.com/c/vscode-go/+/303629
Trust: Hyang-Ah Hana Kim <hyangah@gmail.com>
Trust: Suzy Mueller <suzmue@golang.org>
Run-TryBot: Hyang-Ah Hana Kim <hyangah@gmail.com>
TryBot-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by: Suzy Mueller <suzmue@golang.org>
2 files changed
tree: a9febf3651e18b9e10dff41d306340fa2bef33aa
  1. .github/
  2. .vscode/
  3. build/
  4. docs/
  5. languages/
  6. media/
  7. snippets/
  8. src/
  9. syntaxes/
  10. test/
  11. third_party/
  12. tools/
  13. typings/
  14. .editorconfig
  15. .eslintignore
  16. .eslintrc.json
  17. .gitignore
  18. .prettierrc.js
  19. .prettierrc.json
  20. .vscodeignore
  21. CHANGELOG.md
  22. CODE_OF_CONDUCT.md
  23. go.mod
  24. LICENSE
  25. package-lock.json
  26. package.json
  27. README.md
  28. SECURITY.md
  29. tsconfig.json
  30. webpack.config.js
README.md

Go for Visual Studio Code

Slack

The VS Code Go extension provides rich language support for the Go programming language.

Quick Start

Welcome! 👋🏻
Whether you are new to Go or an experienced Go developer, we hope this extension fits your needs and enhances your development experience.

  • Step 1. If you haven't done so already, install Go and the VS Code Go extension.
  • Step 2. To activate the extension, open any directory or workspace containing Go code. Once activated, the Go status bar will appear in the bottom left corner of the window and show the recognized Go version.
  • Step 3. The extension depends on a set of extra command-line tools. If they are missing, the extension will show the “⚠️ Analysis Tools Missing” warning. Click the notification to complete the installation.

You are ready to Go :-)    🎉🎉🎉

Please be sure to learn more about the many features of this extension, as well as how to customize them. Take a look at Troubleshooting and Help for further guidance.

If you are new to Go, this article provides the overview on Go code organization and basic go commands. Watch “Getting started with VS Code Go” for an explanation of how to build your first Go application using VS Code Go.

Features

This extension provides many features, including IntelliSense, code navigation, and code editing support. It also shows diagnostics as you work and provides enhanced support for testing and debugging your programs. See the full feature breakdown for more details and to learn how to tune its behavior.

In addition to integrated editing features, the extension provides several commands for working with Go files. You can access any of these by opening the Command Palette (Ctrl+Shift+P on Linux/Windows and Cmd+Shift+P on Mac), and then typing in the command name. See the full list of commands provided by this extension.

⚠️ Note: the default syntax highlighting for Go files is provided by a TextMate rule embedded in VS Code, not by this extension.

Tools

The extension uses a few command-line tools developed by the Go community. In particular, go, gopls, and dlv must be installed for this extension to work correctly. See the tools documentation for a complete list of tools the extension depends on.

In order to locate these command-line tools, the extension searches GOPATH/bin and directories specified in the PATH environment variable (or Path on Windows) with which the VS Code process has started. If the tools are not found, the extension will prompt you to install the missing tools and show the “⚠️ Analysis Tools Missing” warning in the bottom right corner. Please install them by responding to the warning notification, or by manually running the Go: Install/Update Tools command.

Setting up your workspace

Go modules are how Go manages dependencies in recent versions of Go. Modules replace the GOPATH-based approach to specifying which source files are used in a given build, and they are the default build mode in go1.16+. While this extension continues to support both Go modules and GOPATH modes, we highly recommend Go development in module mode. If you are working on existing projects, please consider migrating to modules.

Unlike the traditional GOPATH mode, module mode does not require the workspace to be located under GOPATH nor to use a specific structure. A module is defined by a directory tree of Go source files with a go.mod file in the tree's root directory.

Your project may involve one or more modules. If you are working with multiple modules or uncommon project layouts, you will need to configure your workspace by using Workspace Folders. Please see this documentation about supported workspace layouts.

Customization

The extension needs no configuration and should work out of the box. However, you may wish to adjust settings to customize its behavior. Please see the settings documentation for a comprehensive list of settings. See advanced topics for further customizations and unique use cases.

Troubleshooting

If the extension isn't working as you expect, you can take a look at our troubleshooting guides. There is one for general troubleshooting, and another specifically for troubleshooting the debugging feature.

Ask for help

If the troubleshooting guides did not resolve the issue, please reach out to us by filing an issue, starting a GitHub discussion, or by asking a question in the Gophers Slack. We hang out in the #vscode channel!

Also, you can take a look at learn.go.dev and golang.org/help for more general guidance on using Go.

Preview version

If you'd like to get early access to new features and bug fixes, you can use the nightly build of this extension. Learn how to install it in by reading the Go Nightly documentation.

Contributing

We welcome your contributions and thank you for working to improve the Go development experience in VS Code. If you would like to help work on the VS Code Go extension, please see our contribution guide. It explains how to build and run the extension locally, and describes the process of sending a contribution.

Code of Conduct

This project follows the Go Community Code of Conduct. If you encounter a conduct-related issue, please mail conduct@golang.org.

License

MIT