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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build ignore
// Unicode table generator.
// Data read from the web.
package main
import (
"flag"
"fmt"
"log"
"os"
"regexp"
"sort"
"strings"
"unicode"
"golang.org/x/text/internal/gen"
"golang.org/x/text/internal/ucd"
"golang.org/x/text/unicode/rangetable"
)
func main() {
flag.Parse()
setupOutput()
loadChars() // always needed
loadCasefold()
printCategories()
printScriptOrProperty(false)
printScriptOrProperty(true)
printCases()
printLatinProperties()
printCasefold()
printSizes()
flushOutput()
}
func defaultVersion() string {
if v := os.Getenv("UNICODE_VERSION"); v != "" {
return v
}
return unicode.Version
}
var tablelist = flag.String("tables",
"all",
"comma-separated list of which tables to generate; can be letter")
var scriptlist = flag.String("scripts",
"all",
"comma-separated list of which script tables to generate")
var proplist = flag.String("props",
"all",
"comma-separated list of which property tables to generate")
var cases = flag.Bool("cases",
true,
"generate case tables")
var test = flag.Bool("test",
false,
"test existing tables; can be used to compare web data with package data")
var scriptRe = regexp.MustCompile(`^([0-9A-F]+)(\.\.[0-9A-F]+)? *; ([A-Za-z_]+)$`)
var logger = log.New(os.Stderr, "", log.Lshortfile)
var output *gen.CodeWriter
func setupOutput() {
output = gen.NewCodeWriter()
}
func flushOutput() {
output.WriteGoFile("tables.go", "unicode")
}
func printf(format string, args ...interface{}) {
fmt.Fprintf(output, format, args...)
}
func print(args ...interface{}) {
fmt.Fprint(output, args...)
}
func println(args ...interface{}) {
fmt.Fprintln(output, args...)
}
var category = map[string]bool{
// Nd Lu etc.
// We use one-character names to identify merged categories
"L": true, // Lu Ll Lt Lm Lo
"P": true, // Pc Pd Ps Pe Pu Pf Po
"M": true, // Mn Mc Me
"N": true, // Nd Nl No
"S": true, // Sm Sc Sk So
"Z": true, // Zs Zl Zp
"C": true, // Cc Cf Cs Co Cn
}
// This contains only the properties we're interested in.
type Char struct {
codePoint rune // if zero, this index is not a valid code point.
category string
upperCase rune
lowerCase rune
titleCase rune
foldCase rune // simple case folding
caseOrbit rune // next in simple case folding orbit
}
const MaxChar = 0x10FFFF
var chars = make([]Char, MaxChar+1)
var scripts = make(map[string][]rune)
var props = make(map[string][]rune) // a property looks like a script; can share the format
func allCategories() []string {
a := make([]string, 0, len(category))
for k := range category {
a = append(a, k)
}
sort.Strings(a)
return a
}
func all(scripts map[string][]rune) []string {
a := make([]string, 0, len(scripts))
for k := range scripts {
a = append(a, k)
}
sort.Strings(a)
return a
}
func allCatFold(m map[string]map[rune]bool) []string {
a := make([]string, 0, len(m))
for k := range m {
a = append(a, k)
}
sort.Strings(a)
return a
}
func categoryOp(code rune, class uint8) bool {
category := chars[code].category
return len(category) > 0 && category[0] == class
}
func loadChars() {
ucd.Parse(gen.OpenUCDFile("UnicodeData.txt"), func(p *ucd.Parser) {
c := Char{codePoint: p.Rune(0)}
getRune := func(field int) rune {
if p.String(field) == "" {
return 0
}
return p.Rune(field)
}
c.category = p.String(ucd.GeneralCategory)
category[c.category] = true
switch c.category {
case "Nd":
// Decimal digit
p.Int(ucd.NumericValue)
case "Lu":
c.upperCase = getRune(ucd.CodePoint)
c.lowerCase = getRune(ucd.SimpleLowercaseMapping)
c.titleCase = getRune(ucd.SimpleTitlecaseMapping)
case "Ll":
c.upperCase = getRune(ucd.SimpleUppercaseMapping)
c.lowerCase = getRune(ucd.CodePoint)
c.titleCase = getRune(ucd.SimpleTitlecaseMapping)
case "Lt":
c.upperCase = getRune(ucd.SimpleUppercaseMapping)
c.lowerCase = getRune(ucd.SimpleLowercaseMapping)
c.titleCase = getRune(ucd.CodePoint)
default:
c.upperCase = getRune(ucd.SimpleUppercaseMapping)
c.lowerCase = getRune(ucd.SimpleLowercaseMapping)
c.titleCase = getRune(ucd.SimpleTitlecaseMapping)
}
chars[c.codePoint] = c
})
}
func loadCasefold() {
ucd.Parse(gen.OpenUCDFile("CaseFolding.txt"), func(p *ucd.Parser) {
kind := p.String(1)
if kind != "C" && kind != "S" {
// Only care about 'common' and 'simple' foldings.
return
}
p1 := p.Rune(0)
p2 := p.Rune(2)
chars[p1].foldCase = rune(p2)
})
}
var categoryMapping = map[string]string{
"Lu": "Letter, uppercase",
"Ll": "Letter, lowercase",
"Lt": "Letter, titlecase",
"Lm": "Letter, modifier",
"Lo": "Letter, other",
"Mn": "Mark, nonspacing",
"Mc": "Mark, spacing combining",
"Me": "Mark, enclosing",
"Nd": "Number, decimal digit",
"Nl": "Number, letter",
"No": "Number, other",
"Pc": "Punctuation, connector",
"Pd": "Punctuation, dash",
"Ps": "Punctuation, open",
"Pe": "Punctuation, close",
"Pi": "Punctuation, initial quote",
"Pf": "Punctuation, final quote",
"Po": "Punctuation, other",
"Sm": "Symbol, math",
"Sc": "Symbol, currency",
"Sk": "Symbol, modifier",
"So": "Symbol, other",
"Zs": "Separator, space",
"Zl": "Separator, line",
"Zp": "Separator, paragraph",
"Cc": "Other, control",
"Cf": "Other, format",
"Cs": "Other, surrogate",
"Co": "Other, private use",
"Cn": "Other, not assigned",
}
func printCategories() {
if *tablelist == "" {
return
}
// Find out which categories to dump
list := strings.Split(*tablelist, ",")
if *tablelist == "all" {
list = allCategories()
}
if *test {
fullCategoryTest(list)
return
}
println("// Version is the Unicode edition from which the tables are derived.")
printf("const Version = %q\n\n", gen.UnicodeVersion())
if *tablelist == "all" {
println("// Categories is the set of Unicode category tables.")
println("var Categories = map[string] *RangeTable {")
for _, k := range allCategories() {
printf("\t%q: %s,\n", k, k)
}
print("}\n\n")
}
decl := make(sort.StringSlice, len(list))
ndecl := 0
for _, name := range list {
if _, ok := category[name]; !ok {
logger.Fatal("unknown category", name)
}
// We generate an UpperCase name to serve as concise documentation and an _UnderScored
// name to store the data. This stops godoc dumping all the tables but keeps them
// available to clients.
// Cases deserving special comments
varDecl := ""
switch name {
case "C":
varDecl = "\tOther = _C; // Other/C is the set of Unicode control and special characters, category C.\n"
varDecl += "\tC = _C\n"
case "L":
varDecl = "\tLetter = _L; // Letter/L is the set of Unicode letters, category L.\n"
varDecl += "\tL = _L\n"
case "M":
varDecl = "\tMark = _M; // Mark/M is the set of Unicode mark characters, category M.\n"
varDecl += "\tM = _M\n"
case "N":
varDecl = "\tNumber = _N; // Number/N is the set of Unicode number characters, category N.\n"
varDecl += "\tN = _N\n"
case "P":
varDecl = "\tPunct = _P; // Punct/P is the set of Unicode punctuation characters, category P.\n"
varDecl += "\tP = _P\n"
case "S":
varDecl = "\tSymbol = _S; // Symbol/S is the set of Unicode symbol characters, category S.\n"
varDecl += "\tS = _S\n"
case "Z":
varDecl = "\tSpace = _Z; // Space/Z is the set of Unicode space characters, category Z.\n"
varDecl += "\tZ = _Z\n"
case "Nd":
varDecl = "\tDigit = _Nd; // Digit is the set of Unicode characters with the \"decimal digit\" property.\n"
case "Lu":
varDecl = "\tUpper = _Lu; // Upper is the set of Unicode upper case letters.\n"
case "Ll":
varDecl = "\tLower = _Ll; // Lower is the set of Unicode lower case letters.\n"
case "Lt":
varDecl = "\tTitle = _Lt; // Title is the set of Unicode title case letters.\n"
}
if len(name) > 1 {
desc, ok := categoryMapping[name]
if ok {
varDecl += fmt.Sprintf(
"\t%s = _%s; // %s is the set of Unicode characters in category %s (%s).\n",
name, name, name, name, desc)
} else {
varDecl += fmt.Sprintf(
"\t%s = _%s; // %s is the set of Unicode characters in category %s.\n",
name, name, name, name)
}
}
decl[ndecl] = varDecl
ndecl++
if len(name) == 1 { // unified categories
dumpRange(
"_"+name,
func(code rune) bool { return categoryOp(code, name[0]) })
continue
}
dumpRange("_"+name,
func(code rune) bool { return chars[code].category == name })
}
decl.Sort()
println("// These variables have type *RangeTable.")
println("var (")
for _, d := range decl {
print(d)
}
print(")\n\n")
}
type Op func(code rune) bool
func dumpRange(name string, inCategory Op) {
runes := []rune{}
for i := range chars {
r := rune(i)
if inCategory(r) {
runes = append(runes, r)
}
}
printRangeTable(name, runes)
}
func printRangeTable(name string, runes []rune) {
rt := rangetable.New(runes...)
printf("var %s = &RangeTable{\n", name)
println("\tR16: []Range16{")
for _, r := range rt.R16 {
printf("\t\t{%#04x, %#04x, %d},\n", r.Lo, r.Hi, r.Stride)
range16Count++
}
println("\t},")
if len(rt.R32) > 0 {
println("\tR32: []Range32{")
for _, r := range rt.R32 {
printf("\t\t{%#x, %#x, %d},\n", r.Lo, r.Hi, r.Stride)
range32Count++
}
println("\t},")
}
if rt.LatinOffset > 0 {
printf("\tLatinOffset: %d,\n", rt.LatinOffset)
}
printf("}\n\n")
}
func fullCategoryTest(list []string) {
for _, name := range list {
if _, ok := category[name]; !ok {
logger.Fatal("unknown category", name)
}
r, ok := unicode.Categories[name]
if !ok && len(name) > 1 {
logger.Fatalf("unknown table %q", name)
}
if len(name) == 1 {
verifyRange(name, func(code rune) bool { return categoryOp(code, name[0]) }, r)
} else {
verifyRange(
name,
func(code rune) bool { return chars[code].category == name },
r)
}
}
}
func verifyRange(name string, inCategory Op, table *unicode.RangeTable) {
count := 0
for j := range chars {
i := rune(j)
web := inCategory(i)
pkg := unicode.Is(table, i)
if web != pkg {
fmt.Fprintf(os.Stderr, "%s: %U: web=%t pkg=%t\n", name, i, web, pkg)
count++
if count > 10 {
break
}
}
}
}
func fullScriptTest(list []string, installed map[string]*unicode.RangeTable, scripts map[string][]rune) {
for _, name := range list {
if _, ok := scripts[name]; !ok {
logger.Fatal("unknown script", name)
}
_, ok := installed[name]
if !ok {
logger.Fatal("unknown table", name)
}
for _, r := range scripts[name] {
if !unicode.Is(installed[name], rune(r)) {
fmt.Fprintf(os.Stderr, "%U: not in script %s\n", r, name)
}
}
}
}
var deprecatedAliases = map[string]string{
"Sentence_Terminal": "STerm",
}
// PropList.txt has the same format as Scripts.txt so we can share its parser.
func printScriptOrProperty(doProps bool) {
flaglist := *scriptlist
file := "Scripts.txt"
table := scripts
installed := unicode.Scripts
if doProps {
flaglist = *proplist
file = "PropList.txt"
table = props
installed = unicode.Properties
}
if flaglist == "" {
return
}
ucd.Parse(gen.OpenUCDFile(file), func(p *ucd.Parser) {
name := p.String(1)
table[name] = append(table[name], p.Rune(0))
})
// Find out which scripts to dump
list := strings.Split(flaglist, ",")
if flaglist == "all" {
list = all(table)
}
if *test {
fullScriptTest(list, installed, table)
return
}
if flaglist == "all" {
if doProps {
println("// Properties is the set of Unicode property tables.")
println("var Properties = map[string] *RangeTable{")
} else {
println("// Scripts is the set of Unicode script tables.")
println("var Scripts = map[string] *RangeTable{")
}
for _, k := range all(table) {
printf("\t%q: %s,\n", k, k)
if alias, ok := deprecatedAliases[k]; ok {
printf("\t%q: %s,\n", alias, k)
}
}
print("}\n\n")
}
decl := make(sort.StringSlice, len(list)+len(deprecatedAliases))
ndecl := 0
for _, name := range list {
if doProps {
decl[ndecl] = fmt.Sprintf(
"\t%s = _%s;\t// %s is the set of Unicode characters with property %s.\n",
name, name, name, name)
} else {
decl[ndecl] = fmt.Sprintf(
"\t%s = _%s;\t// %s is the set of Unicode characters in script %s.\n",
name, name, name, name)
}
ndecl++
if alias, ok := deprecatedAliases[name]; ok {
decl[ndecl] = fmt.Sprintf(
"\t%[1]s = _%[2]s;\t// %[1]s is an alias for %[2]s.\n",
alias, name)
ndecl++
}
printRangeTable("_"+name, table[name])
}
decl.Sort()
println("// These variables have type *RangeTable.")
println("var (")
for _, d := range decl {
print(d)
}
print(")\n\n")
}
const (
CaseUpper = 1 << iota
CaseLower
CaseTitle
CaseNone = 0 // must be zero
CaseMissing = -1 // character not present; not a valid case state
)
type caseState struct {
point rune
_case int
deltaToUpper rune
deltaToLower rune
deltaToTitle rune
}
// Is d a continuation of the state of c?
func (c *caseState) adjacent(d *caseState) bool {
if d.point < c.point {
c, d = d, c
}
switch {
case d.point != c.point+1: // code points not adjacent (shouldn't happen)
return false
case d._case != c._case: // different cases
return c.upperLowerAdjacent(d)
case c._case == CaseNone:
return false
case c._case == CaseMissing:
return false
case d.deltaToUpper != c.deltaToUpper:
return false
case d.deltaToLower != c.deltaToLower:
return false
case d.deltaToTitle != c.deltaToTitle:
return false
}
return true
}
// Is d the same as c, but opposite in upper/lower case? this would make it
// an element of an UpperLower sequence.
func (c *caseState) upperLowerAdjacent(d *caseState) bool {
// check they're a matched case pair. we know they have adjacent values
switch {
case c._case == CaseUpper && d._case != CaseLower:
return false
case c._case == CaseLower && d._case != CaseUpper:
return false
}
// matched pair (at least in upper/lower). make the order Upper Lower
if c._case == CaseLower {
c, d = d, c
}
// for an Upper Lower sequence the deltas have to be in order
// c: 0 1 0
// d: -1 0 -1
switch {
case c.deltaToUpper != 0:
return false
case c.deltaToLower != 1:
return false
case c.deltaToTitle != 0:
return false
case d.deltaToUpper != -1:
return false
case d.deltaToLower != 0:
return false
case d.deltaToTitle != -1:
return false
}
return true
}
// Does this character start an UpperLower sequence?
func (c *caseState) isUpperLower() bool {
// for an Upper Lower sequence the deltas have to be in order
// c: 0 1 0
switch {
case c.deltaToUpper != 0:
return false
case c.deltaToLower != 1:
return false
case c.deltaToTitle != 0:
return false
}
return true
}
// Does this character start a LowerUpper sequence?
func (c *caseState) isLowerUpper() bool {
// for an Upper Lower sequence the deltas have to be in order
// c: -1 0 -1
switch {
case c.deltaToUpper != -1:
return false
case c.deltaToLower != 0:
return false
case c.deltaToTitle != -1:
return false
}
return true
}
func getCaseState(i rune) (c *caseState) {
c = &caseState{point: i, _case: CaseNone}
ch := &chars[i]
switch ch.codePoint {
case 0:
c._case = CaseMissing // Will get NUL wrong but that doesn't matter
return
case ch.upperCase:
c._case = CaseUpper
case ch.lowerCase:
c._case = CaseLower
case ch.titleCase:
c._case = CaseTitle
}
// Some things such as roman numeral U+2161 don't describe themselves
// as upper case, but have a lower case. Second-guess them.
if c._case == CaseNone && ch.lowerCase != 0 {
c._case = CaseUpper
}
// Same in the other direction.
if c._case == CaseNone && ch.upperCase != 0 {
c._case = CaseLower
}
if ch.upperCase != 0 {
c.deltaToUpper = ch.upperCase - i
}
if ch.lowerCase != 0 {
c.deltaToLower = ch.lowerCase - i
}
if ch.titleCase != 0 {
c.deltaToTitle = ch.titleCase - i
}
return
}
func printCases() {
if *test {
fullCaseTest()
return
}
printf(
"// CaseRanges is the table describing case mappings for all letters with\n" +
"// non-self mappings.\n" +
"var CaseRanges = _CaseRanges\n" +
"var _CaseRanges = []CaseRange {\n")
var startState *caseState // the start of a run; nil for not active
var prevState = &caseState{} // the state of the previous character
for i := range chars {
state := getCaseState(rune(i))
if state.adjacent(prevState) {
prevState = state
continue
}
// end of run (possibly)
printCaseRange(startState, prevState)
startState = nil
if state._case != CaseMissing && state._case != CaseNone {
startState = state
}
prevState = state
}
print("}\n")
}
func printCaseRange(lo, hi *caseState) {
if lo == nil {
return
}
if lo.deltaToUpper == 0 && lo.deltaToLower == 0 && lo.deltaToTitle == 0 {
// character represents itself in all cases - no need to mention it
return
}
switch {
case hi.point > lo.point && lo.isUpperLower():
printf("\t{0x%04X, 0x%04X, d{UpperLower, UpperLower, UpperLower}},\n",
lo.point, hi.point)
case hi.point > lo.point && lo.isLowerUpper():
logger.Fatalf("LowerUpper sequence: should not happen: %U. If it's real, need to fix To()", lo.point)
printf("\t{0x%04X, 0x%04X, d{LowerUpper, LowerUpper, LowerUpper}},\n",
lo.point, hi.point)
default:
printf("\t{0x%04X, 0x%04X, d{%d, %d, %d}},\n",
lo.point, hi.point,
lo.deltaToUpper, lo.deltaToLower, lo.deltaToTitle)
}
}
// If the cased value in the Char is 0, it means use the rune itself.
func caseIt(r, cased rune) rune {
if cased == 0 {
return r
}
return cased
}
func fullCaseTest() {
for j, c := range chars {
i := rune(j)
lower := unicode.ToLower(i)
want := caseIt(i, c.lowerCase)
if lower != want {
fmt.Fprintf(os.Stderr, "lower %U should be %U is %U\n", i, want, lower)
}
upper := unicode.ToUpper(i)
want = caseIt(i, c.upperCase)
if upper != want {
fmt.Fprintf(os.Stderr, "upper %U should be %U is %U\n", i, want, upper)
}
title := unicode.ToTitle(i)
want = caseIt(i, c.titleCase)
if title != want {
fmt.Fprintf(os.Stderr, "title %U should be %U is %U\n", i, want, title)
}
}
}
func printLatinProperties() {
if *test {
return
}
println("var properties = [MaxLatin1+1]uint8{")
for code := 0; code <= unicode.MaxLatin1; code++ {
var property string
switch chars[code].category {
case "Cc", "": // NUL has no category.
property = "pC"
case "Cf": // soft hyphen, unique category, not printable.
property = "0"
case "Ll":
property = "pLl | pp"
case "Lo":
property = "pLo | pp"
case "Lu":
property = "pLu | pp"
case "Nd", "No":
property = "pN | pp"
case "Pc", "Pd", "Pe", "Pf", "Pi", "Po", "Ps":
property = "pP | pp"
case "Sc", "Sk", "Sm", "So":
property = "pS | pp"
case "Zs":
property = "pZ"
default:
logger.Fatalf("%U has unknown category %q", code, chars[code].category)
}
// Special case
if code == ' ' {
property = "pZ | pp"
}
printf("\t0x%02X: %s, // %q\n", code, property, code)
}
printf("}\n\n")
}
func printCasefold() {
// Build list of case-folding groups attached to each canonical folded char (typically lower case).
var caseOrbit = make([][]rune, MaxChar+1)
for j := range chars {
i := rune(j)
c := &chars[i]
if c.foldCase == 0 {
continue
}
orb := caseOrbit[c.foldCase]
if orb == nil {
orb = append(orb, c.foldCase)
}
caseOrbit[c.foldCase] = append(orb, i)
}
// Insert explicit 1-element groups when assuming [lower, upper] would be wrong.
for j := range chars {
i := rune(j)
c := &chars[i]
f := c.foldCase
if f == 0 {
f = i
}
orb := caseOrbit[f]
if orb == nil && (c.upperCase != 0 && c.upperCase != i || c.lowerCase != 0 && c.lowerCase != i) {
// Default assumption of [upper, lower] is wrong.
caseOrbit[i] = []rune{i}
}
}
// Delete the groups for which assuming [lower, upper] or [upper, lower] is right.
for i, orb := range caseOrbit {
if len(orb) == 2 && chars[orb[0]].upperCase == orb[1] && chars[orb[1]].lowerCase == orb[0] {
caseOrbit[i] = nil
}
if len(orb) == 2 && chars[orb[1]].upperCase == orb[0] && chars[orb[0]].lowerCase == orb[1] {
caseOrbit[i] = nil
}
}
// Record orbit information in chars.
for _, orb := range caseOrbit {
if orb == nil {
continue
}
sort.Slice(orb, func(i, j int) bool {
return orb[i] < orb[j]
})
c := orb[len(orb)-1]
for _, d := range orb {
chars[c].caseOrbit = d
c = d
}
}
printAsciiFold()
printCaseOrbit()
// Tables of category and script folding exceptions: code points
// that must be added when interpreting a particular category/script
// in a case-folding context.
cat := make(map[string]map[rune]bool)
for name := range category {
if x := foldExceptions(inCategory(name)); len(x) > 0 {
cat[name] = x
}
}
scr := make(map[string]map[rune]bool)
for name := range scripts {
if x := foldExceptions(scripts[name]); len(x) > 0 {
scr[name] = x
}
}
printCatFold("FoldCategory", cat)
printCatFold("FoldScript", scr)
}
// inCategory returns a list of all the runes in the category.
func inCategory(name string) []rune {
var x []rune
for j := range chars {
i := rune(j)
c := &chars[i]
if c.category == name || len(name) == 1 && len(c.category) > 1 && c.category[0] == name[0] {
x = append(x, i)
}
}
return x
}
// foldExceptions returns a list of all the runes fold-equivalent
// to runes in class but not in class themselves.
func foldExceptions(class []rune) map[rune]bool {
// Create map containing class and all fold-equivalent chars.
m := make(map[rune]bool)
for _, r := range class {
c := &chars[r]
if c.caseOrbit == 0 {
// Just upper and lower.
if u := c.upperCase; u != 0 {
m[u] = true
}
if l := c.lowerCase; l != 0 {
m[l] = true
}
m[r] = true
continue
}
// Otherwise walk orbit.
r0 := r
for {
m[r] = true
r = chars[r].caseOrbit
if r == r0 {
break
}
}
}
// Remove class itself.
for _, r := range class {
delete(m, r)
}
// What's left is the exceptions.
return m
}
var comment = map[string]string{
"FoldCategory": "// FoldCategory maps a category name to a table of\n" +
"// code points outside the category that are equivalent under\n" +
"// simple case folding to code points inside the category.\n" +
"// If there is no entry for a category name, there are no such points.\n",
"FoldScript": "// FoldScript maps a script name to a table of\n" +
"// code points outside the script that are equivalent under\n" +
"// simple case folding to code points inside the script.\n" +
"// If there is no entry for a script name, there are no such points.\n",
}
func printAsciiFold() {
printf("var asciiFold = [MaxASCII + 1]uint16{\n")
for i := rune(0); i <= unicode.MaxASCII; i++ {
c := chars[i]
f := c.caseOrbit
if f == 0 {
if c.lowerCase != i && c.lowerCase != 0 {
f = c.lowerCase
} else if c.upperCase != i && c.upperCase != 0 {
f = c.upperCase
} else {
f = i
}
}
printf("\t0x%04X,\n", f)
}
printf("}\n\n")
}
func printCaseOrbit() {
if *test {
for j := range chars {
i := rune(j)
c := &chars[i]
f := c.caseOrbit
if f == 0 {
if c.lowerCase != i && c.lowerCase != 0 {
f = c.lowerCase
} else if c.upperCase != i && c.upperCase != 0 {
f = c.upperCase
} else {
f = i
}
}
if g := unicode.SimpleFold(i); g != f {
fmt.Fprintf(os.Stderr, "unicode.SimpleFold(%#U) = %#U, want %#U\n", i, g, f)
}
}
return
}
printf("var caseOrbit = []foldPair{\n")
for i := range chars {
c := &chars[i]
if c.caseOrbit != 0 {
printf("\t{0x%04X, 0x%04X},\n", i, c.caseOrbit)
foldPairCount++
}
}
printf("}\n\n")
}
func printCatFold(name string, m map[string]map[rune]bool) {
if *test {
var pkgMap map[string]*unicode.RangeTable
if name == "FoldCategory" {
pkgMap = unicode.FoldCategory
} else {
pkgMap = unicode.FoldScript
}
if len(pkgMap) != len(m) {
fmt.Fprintf(os.Stderr, "unicode.%s has %d elements, want %d\n", name, len(pkgMap), len(m))
return
}
for k, v := range m {
t, ok := pkgMap[k]
if !ok {
fmt.Fprintf(os.Stderr, "unicode.%s[%q] missing\n", name, k)
continue
}
n := 0
for _, r := range t.R16 {
for c := rune(r.Lo); c <= rune(r.Hi); c += rune(r.Stride) {
if !v[c] {
fmt.Fprintf(os.Stderr, "unicode.%s[%q] contains %#U, should not\n", name, k, c)
}
n++
}
}
for _, r := range t.R32 {
for c := rune(r.Lo); c <= rune(r.Hi); c += rune(r.Stride) {
if !v[c] {
fmt.Fprintf(os.Stderr, "unicode.%s[%q] contains %#U, should not\n", name, k, c)
}
n++
}
}
if n != len(v) {
fmt.Fprintf(os.Stderr, "unicode.%s[%q] has %d code points, want %d\n", name, k, n, len(v))
}
}
return
}
print(comment[name])
printf("var %s = map[string]*RangeTable{\n", name)
for _, name := range allCatFold(m) {
printf("\t%q: fold%s,\n", name, name)
}
printf("}\n\n")
for _, name := range allCatFold(m) {
class := m[name]
dumpRange("fold"+name, func(code rune) bool { return class[code] })
}
}
var range16Count = 0 // Number of entries in the 16-bit range tables.
var range32Count = 0 // Number of entries in the 32-bit range tables.
var foldPairCount = 0 // Number of fold pairs in the exception tables.
func printSizes() {
if *test {
return
}
println()
printf("// Range entries: %d 16-bit, %d 32-bit, %d total.\n", range16Count, range32Count, range16Count+range32Count)
range16Bytes := range16Count * 3 * 2
range32Bytes := range32Count * 3 * 4
printf("// Range bytes: %d 16-bit, %d 32-bit, %d total.\n", range16Bytes, range32Bytes, range16Bytes+range32Bytes)
println()
printf("// Fold orbit bytes: %d pairs, %d bytes\n", foldPairCount, foldPairCount*2*2)
}