blob: 8f2bffa55ef1c5d7719357509a23316fb7fd817a [file] [log] [blame]
// Code generated by go-bindata.
// sources:
// gopherart/gopher.ascii
// DO NOT EDIT!
package gopherart
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _gopherartGopherAscii = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x7c\x8e\x3d\x16\x82\x30\x10\x84\xfb\x9c\x62\x9e\x8d\x8f\xbc\x48\x3c\x02\xad\x67\x20\xb2\x54\xd8\xd0\xd8\x47\xce\xee\xec\xf2\x23\xc1\xa7\x03\x84\x64\xf6\xdb\xc9\xe2\xf2\x43\x0e\x40\xd2\x65\x59\x91\xf8\x05\x61\x65\x52\x29\x52\x0b\x56\x11\x91\x10\x24\xf8\x4e\xa8\xd9\xd3\x9d\xf4\xbd\x7f\xf8\x74\xf2\x81\x48\xa4\x15\x11\xcf\x56\xed\x6a\xd0\x58\x92\xbb\xe6\xc9\xff\x00\xd7\x02\xcd\x80\x8c\xa6\xaa\xb4\x92\xb1\xed\x47\xe0\x0a\xb6\x33\x27\xf5\xda\x98\x26\xbb\x4a\x43\x91\xec\xae\xb8\x8e\xe9\xac\x73\x93\x8c\xc2\x77\x67\xdc\x66\xe6\xf5\x71\x5a\x0b\x90\x7b\x09\x91\xd9\x3b\x0c\xcd\x45\xb0\x1e\x8e\x0c\x26\x3e\xdf\x4c\xd1\x76\x54\x9e\xe7\xf9\x0b\x19\xe3\xde\x01\x00\x00\xff\xff\xe9\x5c\x37\x0d\xaf\x01\x00\x00")
func gopherartGopherAsciiBytes() ([]byte, error) {
return bindataRead(
_gopherartGopherAscii,
"gopherart/gopher.ascii",
)
}
func gopherartGopherAscii() (*asset, error) {
bytes, err := gopherartGopherAsciiBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "gopherart/gopher.ascii", size: 431, mode: os.FileMode(436), modTime: time.Unix(1468565140, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"gopherart/gopher.ascii": gopherartGopherAscii,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"gopherart": &bintree{nil, map[string]*bintree{
"gopher.ascii": &bintree{gopherartGopherAscii, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}