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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package stats
import "math/rand"
// A DistCommon is a statistical distribution. DistCommon is a base
// interface provided by both continuous and discrete distributions.
type DistCommon interface {
// CDF returns the cumulative probability Pr[X <= x].
//
// For continuous distributions, the CDF is the integral of
// the PDF from -inf to x.
//
// For discrete distributions, the CDF is the sum of the PMF
// at all defined points from -inf to x, inclusive. Note that
// the CDF of a discrete distribution is defined for the whole
// real line (unlike the PMF) but has discontinuities where
// the PMF is non-zero.
//
// The CDF is a monotonically increasing function and has a
// domain of all real numbers. If the distribution has bounded
// support, it has a range of [0, 1]; otherwise it has a range
// of (0, 1). Finally, CDF(-inf)==0 and CDF(inf)==1.
CDF(x float64) float64
// Bounds returns reasonable bounds for this distribution's
// PDF/PMF and CDF. The total weight outside of these bounds
// should be approximately 0.
//
// For a discrete distribution, both bounds are integer
// multiples of Step().
//
// If this distribution has finite support, it returns exact
// bounds l, h such that CDF(l')=0 for all l' < l and
// CDF(h')=1 for all h' >= h.
Bounds() (float64, float64)
}
// A Dist is a continuous statistical distribution.
type Dist interface {
DistCommon
// PDF returns the value of the probability density function
// of this distribution at x.
PDF(x float64) float64
}
// A DiscreteDist is a discrete statistical distribution.
//
// Most discrete distributions are defined only at integral values of
// the random variable. However, some are defined at other intervals,
// so this interface takes a float64 value for the random variable.
// The probability mass function rounds down to the nearest defined
// point. Note that float64 values can exactly represent integer
// values between ±2**53, so this generally shouldn't be an issue for
// integer-valued distributions (likewise, for half-integer-valued
// distributions, float64 can exactly represent all values between
// ±2**52).
type DiscreteDist interface {
DistCommon
// PMF returns the value of the probability mass function
// Pr[X = x'], where x' is x rounded down to the nearest
// defined point on the distribution.
//
// Note for implementers: for integer-valued distributions,
// round x using int(math.Floor(x)). Do not use int(x), since
// that truncates toward zero (unless all x <= 0 are handled
// the same).
PMF(x float64) float64
// Step returns s, where the distribution is defined for sℕ.
Step() float64
}
// TODO: Add a Support method for finite support distributions? Or
// maybe just another return value from Bounds indicating that the
// bounds are exact?
// TODO: Plot method to return a pre-configured Plot object with
// reasonable bounds and an integral function? Have to distinguish
// PDF/CDF/InvCDF. Three methods? Argument?
//
// Doesn't have to be a method of Dist. Could be just a function that
// takes a Dist and uses Bounds.
// InvCDF returns the inverse CDF function of the given distribution
// (also known as the quantile function or the percent point
// function). This is a function f such that f(dist.CDF(x)) == x. If
// dist.CDF is only weakly monotonic (that it, there are intervals
// over which it is constant) and y > 0, f returns the smallest x that
// satisfies this condition. In general, the inverse CDF is not
// well-defined for y==0, but for convenience if y==0, f returns the
// largest x that satisfies this condition. For distributions with
// infinite support both the largest and smallest x are -Inf; however,
// for distributions with finite support, this is the lower bound of
// the support.
//
// If y < 0 or y > 1, f returns NaN.
//
// If dist implements InvCDF(float64) float64, this returns that
// method. Otherwise, it returns a function that uses a generic
// numerical method to construct the inverse CDF at y by finding x
// such that dist.CDF(x) == y. This may have poor precision around
// points of discontinuity, including f(0) and f(1).
func InvCDF(dist DistCommon) func(y float64) (x float64) {
type invCDF interface {
InvCDF(float64) float64
}
if dist, ok := dist.(invCDF); ok {
return dist.InvCDF
}
// Otherwise, use a numerical algorithm.
//
// TODO: For discrete distributions, use the step size to
// inform this computation.
return func(y float64) (x float64) {
const almostInf = 1e100
const xtol = 1e-16
if y < 0 || y > 1 {
return nan
} else if y == 0 {
l, _ := dist.Bounds()
if dist.CDF(l) == 0 {
// Finite support
return l
} else {
// Infinite support
return -inf
}
} else if y == 1 {
_, h := dist.Bounds()
if dist.CDF(h) == 1 {
// Finite support
return h
} else {
// Infinite support
return inf
}
}
// Find loX, hiX for which cdf(loX) < y <= cdf(hiX).
var loX, loY, hiX, hiY float64
x1, y1 := 0.0, dist.CDF(0)
xdelta := 1.0
if y1 < y {
hiX, hiY = x1, y1
for hiY < y && hiX != inf {
loX, loY, hiX = hiX, hiY, hiX+xdelta
hiY = dist.CDF(hiX)
xdelta *= 2
}
} else {
loX, loY = x1, y1
for y <= loY && loX != -inf {
hiX, hiY, loX = loX, loY, loX-xdelta
loY = dist.CDF(loX)
xdelta *= 2
}
}
if loX == -inf {
return loX
} else if hiX == inf {
return hiX
}
// Use bisection on the interval to find the smallest
// x at which cdf(x) <= y.
_, x = bisectBool(func(x float64) bool {
return dist.CDF(x) < y
}, loX, hiX, xtol)
return
}
}
// Rand returns a random number generator that draws from the given
// distribution. The returned generator takes an optional source of
// randomness; if this is nil, it uses the default global source.
//
// If dist implements Rand(*rand.Rand) float64, Rand returns that
// method. Otherwise, it returns a generic generator based on dist's
// inverse CDF (which may in turn use an efficient implementation or a
// generic numerical implementation; see InvCDF).
func Rand(dist DistCommon) func(*rand.Rand) float64 {
type distRand interface {
Rand(*rand.Rand) float64
}
if dist, ok := dist.(distRand); ok {
return dist.Rand
}
// Otherwise, use a generic algorithm.
inv := InvCDF(dist)
return func(r *rand.Rand) float64 {
var y float64
for y == 0 {
if r == nil {
y = rand.Float64()
} else {
y = r.Float64()
}
}
return inv(y)
}
}