gl: add darwin/arm64 (macOS) support

Update the build constraints so that OpenGL is used both on
macOS AMD64 and ARM64, while OpenGL ES is used on iOS.
This fixes the build on M1 Macs.

For golang/go#43237.

Change-Id: Iad2d406eaf0ddbe72f221f497dd074ad0b22015e
Reviewed-on: https://go-review.googlesource.com/c/mobile/+/278779
Trust: Dmitri Shuralyov <dmitshur@golang.org>
Reviewed-by: Hajime Hoshi <hajimehoshi@gmail.com>
3 files changed
tree: d07c5bd0ef4f8c08919593ba210b06689dbc7875
  1. app/
  2. asset/
  3. bind/
  4. cmd/
  5. doc/
  6. event/
  7. example/
  8. exp/
  9. geom/
  10. gl/
  11. internal/
  12. testdata/
  13. .gitattributes
  14. .gitignore
  15. AUTHORS
  16. codereview.cfg
  17. CONTRIBUTING.md
  18. CONTRIBUTORS
  19. go.mod
  20. go.sum
  21. LICENSE
  22. PATENTS
  23. README.md
README.md

Go support for Mobile devices

Go Reference

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

Package documentation as a starting point:

Caution image

The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.

This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.


Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.