asset: do not use 'assets' directory for iOS

The iOS implementation was just copied from the desktop version, and had
and extra directory 'assets'. Also, files had an incorrect assumption that Arm Darwin should be an iOS. This change addresses these issues.

Fixes golang/go#37177

Change-Id: I8e4de5337fbbe0b7697a8d519c8bded783399244
Reviewed-on: https://go-review.googlesource.com/c/mobile/+/616655
Reviewed-by: Dmitri Shuralyov <dmitshur@google.com>
Auto-Submit: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Dmitri Shuralyov <dmitshur@golang.org>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
3 files changed
tree: 8837a729ab9f9a2d9e9da256bf413fd51290645a
  1. app/
  2. asset/
  3. bind/
  4. cmd/
  5. doc/
  6. event/
  7. example/
  8. exp/
  9. geom/
  10. gl/
  11. internal/
  12. testdata/
  13. .gitattributes
  14. .gitignore
  15. codereview.cfg
  16. CONTRIBUTING.md
  17. go.mod
  18. go.sum
  19. LICENSE
  20. PATENTS
  21. README.md
README.md

Go support for Mobile devices

Go Reference

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

Package documentation as a starting point:

Caution image

The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.

This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.


Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.