commit | 91c29e2bb7a5d71704025176b5e99ce3fed17629 | [log] [tgz] |
---|---|---|
author | Egon Elbre <egonelbre@gmail.com> | Thu Sep 08 17:01:36 2016 +0300 |
committer | David Crawshaw <crawshaw@golang.org> | Thu Oct 13 20:58:55 2016 +0000 |
tree | 6c9dcd860786eef8e797c5709d7f3550b30b1694 | |
parent | a4f0a77f2f13243ed95026afcc05380e9953f138 [diff] |
x/mobile/gl: fix windows context3 and dlls Add missing context3 for Windows. Add missing d3dcompiler_47.dll loading. Check whether dll architecture matches. Search ANGLE from Chrome path. Fixes golang/go#16991 Change-Id: Ia042f75241c2398fabda03bb2d0e683eb34545c7 Reviewed-on: https://go-review.googlesource.com/28814 Reviewed-by: David Crawshaw <crawshaw@golang.org> Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.