gl: add internalFormat to TexImage2D

The OpenGL C function glTexImage2D has the following signature:

void glTexImage2D(GLenum target,
 	GLint level,
 	GLint internalFormat,
 	GLsizei width,
 	GLsizei height,
 	GLint border,
 	GLenum format,
 	GLenum type,
 	const GLvoid * data);

However, the corresponding Context.TexImage2D method in package gl
does not include the internalFormat parameter, and use the format
argument instead. That's ok for many texture formats; for example,
RGBA textures have both format and internalFormat set to GL_RGBA.
But not always. In particular, OpenGL ES 3 allows the use of sRGB
encoded textures by specifying GL_SRGB8_ALPHA8 as internalFormat,
but keeping GL_RGBA as format.

Add the internalFormat to the Context package. This is unfortunately
a breaking change, but adding a new function ("glTexImage2D2"?) to
Context is too ugly for a parameter that should have been there all
along. (Adding a new method to the Context interface is technically
also a breaking change, but I don't expect that there are any
external implementers of the interface).

Change-Id: I12a45a34f604e51cb1be26aed906025ccfac533a
Reviewed-by: Hyang-Ah Hana Kim <>
4 files changed
tree: 334415ea3cf7882501ab9d30fb188f5d136f027c
  1. .gitattributes
  2. .gitignore
  9. app/
  10. asset/
  11. bind/
  12. cmd/
  13. codereview.cfg
  14. doc/
  15. event/
  16. example/
  17. exp/
  18. geom/
  19. gl/
  20. internal/
  21. misc/
  22. testdata/

Go support for Mobile devices

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

Package documentation as a starting point:

Caution image

The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.

This is early work and installing the build system requires Go 1.5. Follow the instructions on to install the gomobile command, build the basic and the bind example apps.

Contributions to Go are appreciated. See