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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Time-related runtime and pieces of package time.
package runtime
import (
"runtime/internal/atomic"
"unsafe"
)
// Package time knows the layout of this structure.
// If this struct changes, adjust ../time/sleep.go:/runtimeTimer.
type timer struct {
// If this timer is on a heap, which P's heap it is on.
// puintptr rather than *p to match uintptr in the versions
// of this struct defined in other packages.
pp puintptr
// Timer wakes up at when, and then at when+period, ... (period > 0 only)
// each time calling f(arg, now) in the timer goroutine, so f must be
// a well-behaved function and not block.
when int64
period int64
f func(interface{}, uintptr)
arg interface{}
seq uintptr
// What to set the when field to in timerModifiedXX status.
nextwhen int64
// The status field holds one of the values below.
status uint32
}
// Code outside this file has to be careful in using a timer value.
//
// The pp, status, and nextwhen fields may only be used by code in this file.
//
// Code that creates a new timer value can set the when, period, f,
// arg, and seq fields.
// A new timer value may be passed to addtimer (called by time.startTimer).
// After doing that no fields may be touched.
//
// An active timer (one that has been passed to addtimer) may be
// passed to deltimer (time.stopTimer), after which it is no longer an
// active timer. It is an inactive timer.
// In an inactive timer the period, f, arg, and seq fields may be modified,
// but not the when field.
// It's OK to just drop an inactive timer and let the GC collect it.
// It's not OK to pass an inactive timer to addtimer.
// Only newly allocated timer values may be passed to addtimer.
//
// An active timer may be passed to modtimer. No fields may be touched.
// It remains an active timer.
//
// An inactive timer may be passed to resettimer to turn into an
// active timer with an updated when field.
// It's OK to pass a newly allocated timer value to resettimer.
//
// Timer operations are addtimer, deltimer, modtimer, resettimer,
// cleantimers, adjusttimers, and runtimer.
//
// We don't permit calling addtimer/deltimer/modtimer/resettimer simultaneously,
// but adjusttimers and runtimer can be called at the same time as any of those.
//
// Active timers live in heaps attached to P, in the timers field.
// Inactive timers live there too temporarily, until they are removed.
//
// addtimer:
// timerNoStatus -> timerWaiting
// anything else -> panic: invalid value
// deltimer:
// timerWaiting -> timerDeleted
// timerModifiedXX -> timerDeleted
// timerNoStatus -> do nothing
// timerDeleted -> do nothing
// timerRemoving -> do nothing
// timerRemoved -> do nothing
// timerRunning -> wait until status changes
// timerMoving -> wait until status changes
// timerModifying -> panic: concurrent deltimer/modtimer calls
// modtimer:
// timerWaiting -> timerModifying -> timerModifiedXX
// timerModifiedXX -> timerModifying -> timerModifiedYY
// timerNoStatus -> timerWaiting
// timerRemoved -> timerWaiting
// timerRunning -> wait until status changes
// timerMoving -> wait until status changes
// timerRemoving -> wait until status changes
// timerDeleted -> panic: concurrent modtimer/deltimer calls
// timerModifying -> panic: concurrent modtimer calls
// resettimer:
// timerNoStatus -> timerWaiting
// timerRemoved -> timerWaiting
// timerDeleted -> timerModifying -> timerModifiedXX
// timerRemoving -> wait until status changes
// timerRunning -> wait until status changes
// timerWaiting -> panic: resettimer called on active timer
// timerMoving -> panic: resettimer called on active timer
// timerModifiedXX -> panic: resettimer called on active timer
// timerModifying -> panic: resettimer called on active timer
// cleantimers (looks in P's timer heap):
// timerDeleted -> timerRemoving -> timerRemoved
// timerModifiedXX -> timerMoving -> timerWaiting
// adjusttimers (looks in P's timer heap):
// timerDeleted -> timerRemoving -> timerRemoved
// timerModifiedXX -> timerMoving -> timerWaiting
// runtimer (looks in P's timer heap):
// timerNoStatus -> panic: uninitialized timer
// timerWaiting -> timerWaiting or
// timerWaiting -> timerRunning -> timerNoStatus or
// timerWaiting -> timerRunning -> timerWaiting
// timerModifying -> wait until status changes
// timerModifiedXX -> timerMoving -> timerWaiting
// timerDeleted -> timerRemoving -> timerRemoved
// timerRunning -> panic: concurrent runtimer calls
// timerRemoved -> panic: inconsistent timer heap
// timerRemoving -> panic: inconsistent timer heap
// timerMoving -> panic: inconsistent timer heap
// Values for the timer status field.
const (
// Timer has no status set yet.
timerNoStatus = iota
// Waiting for timer to fire.
// The timer is in some P's heap.
timerWaiting
// Running the timer function.
// A timer will only have this status briefly.
timerRunning
// The timer is deleted and should be removed.
// It should not be run, but it is still in some P's heap.
timerDeleted
// The timer is being removed.
// The timer will only have this status briefly.
timerRemoving
// The timer has been stopped.
// It is not in any P's heap.
timerRemoved
// The timer is being modified.
// The timer will only have this status briefly.
timerModifying
// The timer has been modified to an earlier time.
// The new when value is in the nextwhen field.
// The timer is in some P's heap, possibly in the wrong place.
timerModifiedEarlier
// The timer has been modified to the same or a later time.
// The new when value is in the nextwhen field.
// The timer is in some P's heap, possibly in the wrong place.
timerModifiedLater
// The timer has been modified and is being moved.
// The timer will only have this status briefly.
timerMoving
)
// maxWhen is the maximum value for timer's when field.
const maxWhen = 1<<63 - 1
// Package time APIs.
// Godoc uses the comments in package time, not these.
// time.now is implemented in assembly.
// timeSleep puts the current goroutine to sleep for at least ns nanoseconds.
//go:linkname timeSleep time.Sleep
func timeSleep(ns int64) {
if ns <= 0 {
return
}
gp := getg()
t := gp.timer
if t == nil {
t = new(timer)
gp.timer = t
}
t.f = goroutineReady
t.arg = gp
t.nextwhen = nanotime() + ns
gopark(resetForSleep, unsafe.Pointer(t), waitReasonSleep, traceEvGoSleep, 1)
}
// resetForSleep is called after the goroutine is parked for timeSleep.
// We can't call resettimer in timeSleep itself because if this is a short
// sleep and there are many goroutines then the P can wind up running the
// timer function, goroutineReady, before the goroutine has been parked.
func resetForSleep(gp *g, ut unsafe.Pointer) bool {
t := (*timer)(ut)
resettimer(t, t.nextwhen)
return true
}
// startTimer adds t to the timer heap.
//go:linkname startTimer time.startTimer
func startTimer(t *timer) {
if raceenabled {
racerelease(unsafe.Pointer(t))
}
addtimer(t)
}
// stopTimer stops a timer.
// It reports whether t was stopped before being run.
//go:linkname stopTimer time.stopTimer
func stopTimer(t *timer) bool {
return deltimer(t)
}
// resetTimer resets an inactive timer, adding it to the heap.
//go:linkname resetTimer time.resetTimer
func resetTimer(t *timer, when int64) {
if raceenabled {
racerelease(unsafe.Pointer(t))
}
resettimer(t, when)
}
// Go runtime.
// Ready the goroutine arg.
func goroutineReady(arg interface{}, seq uintptr) {
goready(arg.(*g), 0)
}
// addtimer adds a timer to the current P.
// This should only be called with a newly created timer.
// That avoids the risk of changing the when field of a timer in some P's heap,
// which could cause the heap to become unsorted.
func addtimer(t *timer) {
// when must never be negative; otherwise runtimer will overflow
// during its delta calculation and never expire other runtime timers.
if t.when < 0 {
t.when = maxWhen
}
if t.status != timerNoStatus {
badTimer()
}
t.status = timerWaiting
addInitializedTimer(t)
}
// addInitializedTimer adds an initialized timer to the current P.
func addInitializedTimer(t *timer) {
when := t.when
pp := getg().m.p.ptr()
lock(&pp.timersLock)
ok := cleantimers(pp) && doaddtimer(pp, t)
unlock(&pp.timersLock)
if !ok {
badTimer()
}
wakeNetPoller(when)
}
// doaddtimer adds t to the current P's heap.
// It reports whether it saw no problems due to races.
// The caller must have locked the timers for pp.
func doaddtimer(pp *p, t *timer) bool {
// Timers rely on the network poller, so make sure the poller
// has started.
if netpollInited == 0 {
netpollGenericInit()
}
if t.pp != 0 {
throw("doaddtimer: P already set in timer")
}
t.pp.set(pp)
i := len(pp.timers)
pp.timers = append(pp.timers, t)
return siftupTimer(pp.timers, i)
}
// deltimer deletes the timer t. It may be on some other P, so we can't
// actually remove it from the timers heap. We can only mark it as deleted.
// It will be removed in due course by the P whose heap it is on.
// Reports whether the timer was removed before it was run.
func deltimer(t *timer) bool {
for {
switch s := atomic.Load(&t.status); s {
case timerWaiting, timerModifiedLater:
if atomic.Cas(&t.status, s, timerDeleted) {
// Timer was not yet run.
return true
}
case timerModifiedEarlier:
tpp := t.pp.ptr()
if atomic.Cas(&t.status, s, timerModifying) {
atomic.Xadd(&tpp.adjustTimers, -1)
if !atomic.Cas(&t.status, timerModifying, timerDeleted) {
badTimer()
}
// Timer was not yet run.
return true
}
case timerDeleted, timerRemoving, timerRemoved:
// Timer was already run.
return false
case timerRunning, timerMoving:
// The timer is being run or moved, by a different P.
// Wait for it to complete.
osyield()
case timerNoStatus:
// Removing timer that was never added or
// has already been run. Also see issue 21874.
return false
case timerModifying:
// Simultaneous calls to deltimer and modtimer.
badTimer()
default:
badTimer()
}
}
}
// dodeltimer removes timer i from the current P's heap.
// We are locked on the P when this is called.
// It reports whether it saw no problems due to races.
// The caller must have locked the timers for pp.
func dodeltimer(pp *p, i int) bool {
if t := pp.timers[i]; t.pp.ptr() != pp {
throw("dodeltimer: wrong P")
} else {
t.pp = 0
}
last := len(pp.timers) - 1
if i != last {
pp.timers[i] = pp.timers[last]
}
pp.timers[last] = nil
pp.timers = pp.timers[:last]
ok := true
if i != last {
// Moving to i may have moved the last timer to a new parent,
// so sift up to preserve the heap guarantee.
if !siftupTimer(pp.timers, i) {
ok = false
}
if !siftdownTimer(pp.timers, i) {
ok = false
}
}
return ok
}
// dodeltimer0 removes timer 0 from the current P's heap.
// We are locked on the P when this is called.
// It reports whether it saw no problems due to races.
// The caller must have locked the timers for pp.
func dodeltimer0(pp *p) bool {
if t := pp.timers[0]; t.pp.ptr() != pp {
throw("dodeltimer0: wrong P")
} else {
t.pp = 0
}
last := len(pp.timers) - 1
if last > 0 {
pp.timers[0] = pp.timers[last]
}
pp.timers[last] = nil
pp.timers = pp.timers[:last]
ok := true
if last > 0 {
ok = siftdownTimer(pp.timers, 0)
}
return ok
}
// modtimer modifies an existing timer.
// This is called by the netpoll code.
func modtimer(t *timer, when, period int64, f func(interface{}, uintptr), arg interface{}, seq uintptr) {
if when < 0 {
when = maxWhen
}
status := uint32(timerNoStatus)
wasRemoved := false
loop:
for {
switch status = atomic.Load(&t.status); status {
case timerWaiting, timerModifiedEarlier, timerModifiedLater:
if atomic.Cas(&t.status, status, timerModifying) {
break loop
}
case timerNoStatus, timerRemoved:
// Timer was already run and t is no longer in a heap.
// Act like addtimer.
if atomic.Cas(&t.status, status, timerWaiting) {
wasRemoved = true
break loop
}
case timerRunning, timerRemoving, timerMoving:
// The timer is being run or moved, by a different P.
// Wait for it to complete.
osyield()
case timerDeleted:
// Simultaneous calls to modtimer and deltimer.
badTimer()
case timerModifying:
// Multiple simultaneous calls to modtimer.
badTimer()
default:
badTimer()
}
}
t.period = period
t.f = f
t.arg = arg
t.seq = seq
if wasRemoved {
t.when = when
addInitializedTimer(t)
} else {
// The timer is in some other P's heap, so we can't change
// the when field. If we did, the other P's heap would
// be out of order. So we put the new when value in the
// nextwhen field, and let the other P set the when field
// when it is prepared to resort the heap.
t.nextwhen = when
newStatus := uint32(timerModifiedLater)
if when < t.when {
newStatus = timerModifiedEarlier
}
// Update the adjustTimers field. Subtract one if we
// are removing a timerModifiedEarlier, add one if we
// are adding a timerModifiedEarlier.
tpp := t.pp.ptr()
adjust := int32(0)
if status == timerModifiedEarlier {
adjust--
}
if newStatus == timerModifiedEarlier {
adjust++
}
if adjust != 0 {
atomic.Xadd(&tpp.adjustTimers, adjust)
}
// Set the new status of the timer.
if !atomic.Cas(&t.status, timerModifying, newStatus) {
badTimer()
}
// If the new status is earlier, wake up the poller.
if newStatus == timerModifiedEarlier {
wakeNetPoller(when)
}
}
}
// resettimer resets an existing inactive timer to turn it into an active timer,
// with a new time for when the timer should fire.
// This should be called instead of addtimer if the timer value has been,
// or may have been, used previously.
func resettimer(t *timer, when int64) {
if when < 0 {
when = maxWhen
}
for {
switch s := atomic.Load(&t.status); s {
case timerNoStatus, timerRemoved:
if atomic.Cas(&t.status, s, timerWaiting) {
t.when = when
addInitializedTimer(t)
return
}
case timerDeleted:
if atomic.Cas(&t.status, s, timerModifying) {
t.nextwhen = when
newStatus := uint32(timerModifiedLater)
if when < t.when {
newStatus = timerModifiedEarlier
atomic.Xadd(&t.pp.ptr().adjustTimers, 1)
}
if !atomic.Cas(&t.status, timerModifying, newStatus) {
badTimer()
}
if newStatus == timerModifiedEarlier {
wakeNetPoller(when)
}
return
}
case timerRemoving:
// Wait for the removal to complete.
osyield()
case timerRunning:
// Even though the timer should not be active,
// we can see timerRunning if the timer function
// permits some other goroutine to call resettimer.
// Wait until the run is complete.
osyield()
case timerWaiting, timerModifying, timerModifiedEarlier, timerModifiedLater, timerMoving:
// Called resettimer on active timer.
badTimer()
default:
badTimer()
}
}
}
// cleantimers cleans up the head of the timer queue. This speeds up
// programs that create and delete timers; leaving them in the heap
// slows down addtimer. Reports whether no timer problems were found.
// The caller must have locked the timers for pp.
func cleantimers(pp *p) bool {
for {
if len(pp.timers) == 0 {
return true
}
t := pp.timers[0]
if t.pp.ptr() != pp {
throw("cleantimers: bad p")
}
switch s := atomic.Load(&t.status); s {
case timerDeleted:
if !atomic.Cas(&t.status, s, timerRemoving) {
continue
}
if !dodeltimer0(pp) {
return false
}
if !atomic.Cas(&t.status, timerRemoving, timerRemoved) {
return false
}
case timerModifiedEarlier, timerModifiedLater:
if !atomic.Cas(&t.status, s, timerMoving) {
continue
}
// Now we can change the when field.
t.when = t.nextwhen
// Move t to the right position.
if !dodeltimer0(pp) {
return false
}
if !doaddtimer(pp, t) {
return false
}
if s == timerModifiedEarlier {
atomic.Xadd(&pp.adjustTimers, -1)
}
if !atomic.Cas(&t.status, timerMoving, timerWaiting) {
return false
}
default:
// Head of timers does not need adjustment.
return true
}
}
}
// moveTimers moves a slice of timers to pp. The slice has been taken
// from a different P.
// This is currently called when the world is stopped, but the caller
// is expected to have locked the timers for pp.
func moveTimers(pp *p, timers []*timer) {
for _, t := range timers {
loop:
for {
switch s := atomic.Load(&t.status); s {
case timerWaiting:
t.pp = 0
if !doaddtimer(pp, t) {
badTimer()
}
break loop
case timerModifiedEarlier, timerModifiedLater:
if !atomic.Cas(&t.status, s, timerMoving) {
continue
}
t.when = t.nextwhen
t.pp = 0
if !doaddtimer(pp, t) {
badTimer()
}
if !atomic.Cas(&t.status, timerMoving, timerWaiting) {
badTimer()
}
break loop
case timerDeleted:
if !atomic.Cas(&t.status, s, timerRemoved) {
continue
}
t.pp = 0
// We no longer need this timer in the heap.
break loop
case timerModifying:
// Loop until the modification is complete.
osyield()
case timerNoStatus, timerRemoved:
// We should not see these status values in a timers heap.
badTimer()
case timerRunning, timerRemoving, timerMoving:
// Some other P thinks it owns this timer,
// which should not happen.
badTimer()
default:
badTimer()
}
}
}
}
// adjusttimers looks through the timers in the current P's heap for
// any timers that have been modified to run earlier, and puts them in
// the correct place in the heap. While looking for those timers,
// it also moves timers that have been modified to run later,
// and removes deleted timers. The caller must have locked the timers for pp.
func adjusttimers(pp *p) {
if len(pp.timers) == 0 {
return
}
if atomic.Load(&pp.adjustTimers) == 0 {
return
}
var moved []*timer
for i := 0; i < len(pp.timers); i++ {
t := pp.timers[i]
if t.pp.ptr() != pp {
throw("adjusttimers: bad p")
}
switch s := atomic.Load(&t.status); s {
case timerDeleted:
if atomic.Cas(&t.status, s, timerRemoving) {
if !dodeltimer(pp, i) {
badTimer()
}
if !atomic.Cas(&t.status, timerRemoving, timerRemoved) {
badTimer()
}
// Look at this heap position again.
i--
}
case timerModifiedEarlier, timerModifiedLater:
if atomic.Cas(&t.status, s, timerMoving) {
// Now we can change the when field.
t.when = t.nextwhen
// Take t off the heap, and hold onto it.
// We don't add it back yet because the
// heap manipulation could cause our
// loop to skip some other timer.
if !dodeltimer(pp, i) {
badTimer()
}
moved = append(moved, t)
if s == timerModifiedEarlier {
if n := atomic.Xadd(&pp.adjustTimers, -1); int32(n) <= 0 {
addAdjustedTimers(pp, moved)
return
}
}
}
case timerNoStatus, timerRunning, timerRemoving, timerRemoved, timerMoving:
badTimer()
case timerWaiting:
// OK, nothing to do.
case timerModifying:
// Check again after modification is complete.
osyield()
i--
default:
badTimer()
}
}
if len(moved) > 0 {
addAdjustedTimers(pp, moved)
}
}
// addAdjustedTimers adds any timers we adjusted in adjusttimers
// back to the timer heap.
func addAdjustedTimers(pp *p, moved []*timer) {
for _, t := range moved {
if !doaddtimer(pp, t) {
badTimer()
}
if !atomic.Cas(&t.status, timerMoving, timerWaiting) {
badTimer()
}
}
}
// nobarrierWakeTime looks at P's timers and returns the time when we
// should wake up the netpoller. It returns 0 if there are no timers.
// This function is invoked when dropping a P, and must run without
// any write barriers. Therefore, if there are any timers that needs
// to be moved earlier, it conservatively returns the current time.
// The netpoller M will wake up and adjust timers before sleeping again.
//go:nowritebarrierrec
func nobarrierWakeTime(pp *p) int64 {
lock(&pp.timersLock)
ret := int64(0)
if len(pp.timers) > 0 {
if atomic.Load(&pp.adjustTimers) > 0 {
ret = nanotime()
} else {
ret = pp.timers[0].when
}
}
unlock(&pp.timersLock)
return ret
}
// runtimer examines the first timer in timers. If it is ready based on now,
// it runs the timer and removes or updates it.
// Returns 0 if it ran a timer, -1 if there are no more timers, or the time
// when the first timer should run.
// The caller must have locked the timers for pp.
// If a timer is run, this will temporarily unlock the timers.
//go:systemstack
func runtimer(pp *p, now int64) int64 {
for {
t := pp.timers[0]
if t.pp.ptr() != pp {
throw("runtimer: bad p")
}
switch s := atomic.Load(&t.status); s {
case timerWaiting:
if t.when > now {
// Not ready to run.
return t.when
}
if !atomic.Cas(&t.status, s, timerRunning) {
continue
}
// Note that runOneTimer may temporarily unlock
// pp.timersLock.
runOneTimer(pp, t, now)
return 0
case timerDeleted:
if !atomic.Cas(&t.status, s, timerRemoving) {
continue
}
if !dodeltimer0(pp) {
badTimer()
}
if !atomic.Cas(&t.status, timerRemoving, timerRemoved) {
badTimer()
}
if len(pp.timers) == 0 {
return -1
}
case timerModifiedEarlier, timerModifiedLater:
if !atomic.Cas(&t.status, s, timerMoving) {
continue
}
t.when = t.nextwhen
if !dodeltimer0(pp) {
badTimer()
}
if !doaddtimer(pp, t) {
badTimer()
}
if s == timerModifiedEarlier {
atomic.Xadd(&pp.adjustTimers, -1)
}
if !atomic.Cas(&t.status, timerMoving, timerWaiting) {
badTimer()
}
case timerModifying:
// Wait for modification to complete.
osyield()
case timerNoStatus, timerRemoved:
// Should not see a new or inactive timer on the heap.
badTimer()
case timerRunning, timerRemoving, timerMoving:
// These should only be set when timers are locked,
// and we didn't do it.
badTimer()
default:
badTimer()
}
}
}
// runOneTimer runs a single timer.
// The caller must have locked the timers for pp.
// This will temporarily unlock the timers while running the timer function.
//go:systemstack
func runOneTimer(pp *p, t *timer, now int64) {
f := t.f
arg := t.arg
seq := t.seq
if t.period > 0 {
// Leave in heap but adjust next time to fire.
delta := t.when - now
t.when += t.period * (1 + -delta/t.period)
if !siftdownTimer(pp.timers, 0) {
badTimer()
}
if !atomic.Cas(&t.status, timerRunning, timerWaiting) {
badTimer()
}
} else {
// Remove from heap.
if !dodeltimer0(pp) {
badTimer()
}
if !atomic.Cas(&t.status, timerRunning, timerNoStatus) {
badTimer()
}
}
unlock(&pp.timersLock)
f(arg, seq)
lock(&pp.timersLock)
}
func timejump() *p {
if faketime == 0 {
return nil
}
// Nothing is running, so we can look at all the P's.
// Determine a timer bucket with minimum when.
var (
minT *timer
minWhen int64
minP *p
)
for _, pp := range allp {
if pp.status != _Pidle && pp.status != _Pdead {
throw("non-idle P in timejump")
}
if len(pp.timers) == 0 {
continue
}
c := pp.adjustTimers
for _, t := range pp.timers {
switch s := atomic.Load(&t.status); s {
case timerWaiting:
if minT == nil || t.when < minWhen {
minT = t
minWhen = t.when
minP = pp
}
case timerModifiedEarlier, timerModifiedLater:
if minT == nil || t.nextwhen < minWhen {
minT = t
minWhen = t.nextwhen
minP = pp
}
if s == timerModifiedEarlier {
c--
}
case timerRunning, timerModifying, timerMoving:
badTimer()
}
// The timers are sorted, so we only have to check
// the first timer for each P, unless there are
// some timerModifiedEarlier timers. The number
// of timerModifiedEarlier timers is in the adjustTimers
// field, used to initialize c, above.
if c == 0 {
break
}
}
}
if minT == nil || minWhen <= faketime {
return nil
}
faketime = minWhen
return minP
}
// timeSleepUntil returns the time when the next timer should fire.
// This is only called by sysmon.
func timeSleepUntil() int64 {
next := int64(maxWhen)
// Prevent allp slice changes. This is like retake.
lock(&allpLock)
for _, pp := range allp {
if pp == nil {
// This can happen if procresize has grown
// allp but not yet created new Ps.
continue
}
lock(&pp.timersLock)
c := atomic.Load(&pp.adjustTimers)
for _, t := range pp.timers {
switch s := atomic.Load(&t.status); s {
case timerWaiting:
if t.when < next {
next = t.when
}
case timerModifiedEarlier, timerModifiedLater:
if t.nextwhen < next {
next = t.nextwhen
}
if s == timerModifiedEarlier {
c--
}
}
// The timers are sorted, so we only have to check
// the first timer for each P, unless there are
// some timerModifiedEarlier timers. The number
// of timerModifiedEarlier timers is in the adjustTimers
// field, used to initialize c, above.
//
// We don't worry about cases like timerModifying.
// New timers can show up at any time,
// so this function is necessarily imprecise.
// Do a signed check here since we aren't
// synchronizing the read of pp.adjustTimers
// with the check of a timer status.
if int32(c) <= 0 {
break
}
}
unlock(&pp.timersLock)
}
unlock(&allpLock)
return next
}
// Heap maintenance algorithms.
// These algorithms check for slice index errors manually.
// Slice index error can happen if the program is using racy
// access to timers. We don't want to panic here, because
// it will cause the program to crash with a mysterious
// "panic holding locks" message. Instead, we panic while not
// holding a lock.
func siftupTimer(t []*timer, i int) bool {
if i >= len(t) {
return false
}
when := t[i].when
tmp := t[i]
for i > 0 {
p := (i - 1) / 4 // parent
if when >= t[p].when {
break
}
t[i] = t[p]
i = p
}
if tmp != t[i] {
t[i] = tmp
}
return true
}
func siftdownTimer(t []*timer, i int) bool {
n := len(t)
if i >= n {
return false
}
when := t[i].when
tmp := t[i]
for {
c := i*4 + 1 // left child
c3 := c + 2 // mid child
if c >= n {
break
}
w := t[c].when
if c+1 < n && t[c+1].when < w {
w = t[c+1].when
c++
}
if c3 < n {
w3 := t[c3].when
if c3+1 < n && t[c3+1].when < w3 {
w3 = t[c3+1].when
c3++
}
if w3 < w {
w = w3
c = c3
}
}
if w >= when {
break
}
t[i] = t[c]
i = c
}
if tmp != t[i] {
t[i] = tmp
}
return true
}
// badTimer is called if the timer data structures have been corrupted,
// presumably due to racy use by the program. We panic here rather than
// panicing due to invalid slice access while holding locks.
// See issue #25686.
func badTimer() {
panic(errorString("racy use of timers"))
}