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// go-encode-id.cc -- Go identifier and packagepath encoding/decoding hooks
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "go-system.h"
#include "gogo.h"
#include "go-location.h"
#include "go-linemap.h"
#include "go-encode-id.h"
#include "lex.h"
// Return whether the character c can appear in a name that we are
// encoding. We only permit ASCII alphanumeric characters.
static bool
char_needs_encoding(char c)
{
switch (c)
{
case 'A': case 'B': case 'C': case 'D': case 'E': case 'F':
case 'G': case 'H': case 'I': case 'J': case 'K': case 'L':
case 'M': case 'N': case 'O': case 'P': case 'Q': case 'R':
case 'S': case 'T': case 'U': case 'V': case 'W': case 'X':
case 'Y': case 'Z':
case 'a': case 'b': case 'c': case 'd': case 'e': case 'f':
case 'g': case 'h': case 'i': case 'j': case 'k': case 'l':
case 'm': case 'n': case 'o': case 'p': case 'q': case 'r':
case 's': case 't': case 'u': case 'v': case 'w': case 'x':
case 'y': case 'z':
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
return false;
default:
return true;
}
}
// Return whether the identifier needs to be translated because it
// contains non-ASCII characters.
bool
go_id_needs_encoding(const std::string& str)
{
for (std::string::const_iterator p = str.begin();
p != str.end();
++p)
if (char_needs_encoding(*p))
return true;
return false;
}
// Map from characters to the underscore encoding for them.
class Special_char_code
{
public:
Special_char_code();
// Return the simple underscore encoding for C, or 0 if none.
char
code_for(unsigned int c) const
{
if (c <= 127)
return this->codes_[c];
return 0;
}
private:
// Encodings for characters.
char codes_[128];
};
// Construct the underscore encoding map.
Special_char_code::Special_char_code()
{
memset(this->codes_, 0, sizeof this->codes_);
this->codes_['_'] = '_';
this->codes_['.'] = '0';
this->codes_['/'] = '1';
this->codes_['*'] = '2';
this->codes_[','] = '3';
this->codes_['{'] = '4';
this->codes_['}'] = '5';
this->codes_['['] = '6';
this->codes_[']'] = '7';
this->codes_['('] = '8';
this->codes_[')'] = '9';
this->codes_['"'] = 'a';
this->codes_[' '] = 'b';
this->codes_[';'] = 'c';
}
// The singleton Special_char_code.
static const Special_char_code special_char_code;
// Pull the next UTF-8 character out of P and store it in *PC. Return
// the number of bytes read.
static size_t
fetch_utf8_char(const char* p, unsigned int* pc)
{
unsigned char c = *p;
if ((c & 0x80) == 0)
{
*pc = c;
return 1;
}
size_t len = 0;
while ((c & 0x80) != 0)
{
++len;
c <<= 1;
}
unsigned int rc = *p & ((1 << (7 - len)) - 1);
for (size_t i = 1; i < len; i++)
{
unsigned int u = p[i];
rc <<= 6;
rc |= u & 0x3f;
}
*pc = rc;
return len;
}
// Encode an identifier using assembler-friendly characters. The
// encoding is described in detail near the end of the long comment at
// the start of names.cc.
std::string
go_encode_id(const std::string &id)
{
if (Lex::is_invalid_identifier(id))
{
go_assert(saw_errors());
return id;
}
std::string ret;
const char* p = id.c_str();
const char* pend = p + id.length();
// We encode a leading digit, to ensure that no identifier starts
// with a digit.
if (pend > p && p[0] >= '0' && p[0] <= '9')
{
char buf[8];
snprintf(buf, sizeof buf, "_x%02x", p[0]);
ret.append(buf);
++p;
}
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len == 1)
{
if (!char_needs_encoding(c))
ret.push_back(c);
else
{
char code = special_char_code.code_for(c);
if (code != 0)
{
ret.push_back('_');
ret.push_back(code);
}
else
{
char buf[8];
snprintf(buf, sizeof buf, "_x%02x", c);
ret.append(buf);
}
}
}
else
{
char buf[16];
if (c < 0x10000)
snprintf(buf, sizeof buf, "_u%04x", c);
else
snprintf(buf, sizeof buf, "_U%08x", c);
ret.append(buf);
}
p += len;
}
return ret;
}
// Convert a hex digit string to a unicode codepoint. No checking
// to insure that the hex digit is meaningful.
static unsigned
hex_digits_to_unicode_codepoint(const char *digits, unsigned ndig)
{
unsigned result = 0;
for (unsigned i = 0; i < ndig; ++i) {
result <<= 4;
result |= Lex::hex_val(digits[i]);
}
return result;
}
// Decode/demangle a mangled string produced by go_encode_id(). Returns
// empty string if demangling process fails in some way. At the moment
// this routine is unused; there is an equivalent routine in the runtime
// used for demangling symbols appearing in stack traces.
std::string
go_decode_id(const std::string &encoded)
{
std::string ret;
const char* p = encoded.c_str();
const char* pend = p + encoded.length();
const Location loc = Linemap::predeclared_location();
while (p < pend)
{
if (*p != '_' || p + 1 == pend)
{
ret.push_back(*p);
p++;
continue;
}
switch (p[1])
{
case '_':
ret.push_back('_');
p += 2;
break;
case '0':
ret.push_back('.');
p += 2;
break;
case '1':
ret.push_back('/');
p += 2;
break;
case '2':
ret.push_back('*');
p += 2;
break;
case '3':
ret.push_back(',');
p += 2;
break;
case '4':
ret.push_back('{');
p += 2;
break;
case '5':
ret.push_back('}');
p += 2;
break;
case '6':
ret.push_back('[');
p += 2;
break;
case '7':
ret.push_back(']');
p += 2;
break;
case '8':
ret.push_back('(');
p += 2;
break;
case '9':
ret.push_back(')');
p += 2;
break;
case 'a':
ret.push_back('"');
p += 2;
break;
case 'b':
ret.push_back(' ');
p += 2;
break;
case 'c':
ret.push_back(';');
p += 2;
break;
case 'x':
{
const char* digits = p + 2;
if (strlen(digits) < 2)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 2);
Lex::append_char(rune, true, &ret, loc);
p += 4;
}
break;
case 'u':
{
const char* digits = p + 2;
if (strlen(digits) < 4)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 4);
Lex::append_char(rune, true, &ret, loc);
p += 6;
}
break;
case 'U':
{
const char* digits = p + 2;
if (strlen(digits) < 8)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 8);
Lex::append_char(rune, true, &ret, loc);
p += 10;
}
break;
default:
return "";
}
}
return ret;
}
// Encode a struct field tag. This is only used when we need to
// create a type descriptor for an anonymous struct type with field
// tags. Underscore encoding will be applied to the returned string.
// The tag will appear between curly braces, so that is all we have to
// avoid.
std::string
go_mangle_struct_tag(const std::string& tag)
{
std::string ret;
const char* p = tag.c_str();
const char* pend = p + tag.length();
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len > 1)
ret.append(p, len);
else if (c != '{' && c != '}' && c != '\\')
ret.push_back(c);
else
{
ret.push_back('\\');
ret.push_back(c);
}
p += len;
}
return ret;
}