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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"runtime/internal/sys"
"unsafe"
)
// For gccgo, use go:linkname to export compiler-called functions.
//
//go:linkname mapaccess1_fast32
//go:linkname mapaccess2_fast32
//go:linkname mapassign_fast32
//go:linkname mapassign_fast32ptr
//go:linkname mapdelete_fast32
func mapaccess1_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
if raceenabled && h != nil {
callerpc := getcallerpc()
racereadpc(unsafe.Pointer(h), callerpc, funcPC(mapaccess1_fast32))
}
if h == nil || h.count == 0 {
return unsafe.Pointer(&zeroVal[0])
}
if h.flags&hashWriting != 0 {
throw("concurrent map read and map write")
}
var b *bmap
if h.B == 0 {
// One-bucket table. No need to hash.
b = (*bmap)(h.buckets)
} else {
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
m := bucketMask(h.B)
b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.bucketsize)))
if c := h.oldbuckets; c != nil {
if !h.sameSizeGrow() {
// There used to be half as many buckets; mask down one more power of two.
m >>= 1
}
oldb := (*bmap)(add(c, (hash&m)*uintptr(t.bucketsize)))
if !evacuated(oldb) {
b = oldb
}
}
}
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
return add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize))
}
}
}
return unsafe.Pointer(&zeroVal[0])
}
func mapaccess2_fast32(t *maptype, h *hmap, key uint32) (unsafe.Pointer, bool) {
if raceenabled && h != nil {
callerpc := getcallerpc()
racereadpc(unsafe.Pointer(h), callerpc, funcPC(mapaccess2_fast32))
}
if h == nil || h.count == 0 {
return unsafe.Pointer(&zeroVal[0]), false
}
if h.flags&hashWriting != 0 {
throw("concurrent map read and map write")
}
var b *bmap
if h.B == 0 {
// One-bucket table. No need to hash.
b = (*bmap)(h.buckets)
} else {
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
m := bucketMask(h.B)
b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.bucketsize)))
if c := h.oldbuckets; c != nil {
if !h.sameSizeGrow() {
// There used to be half as many buckets; mask down one more power of two.
m >>= 1
}
oldb := (*bmap)(add(c, (hash&m)*uintptr(t.bucketsize)))
if !evacuated(oldb) {
b = oldb
}
}
}
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
return add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize)), true
}
}
}
return unsafe.Pointer(&zeroVal[0]), false
}
func mapassign_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
if h == nil {
panic(plainError("assignment to entry in nil map"))
}
if raceenabled {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, funcPC(mapassign_fast32))
}
if h.flags&hashWriting != 0 {
throw("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapassign.
h.flags ^= hashWriting
if h.buckets == nil {
h.buckets = newobject(t.bucket) // newarray(t.bucket, 1)
}
again:
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(unsafe.Pointer(uintptr(h.buckets) + bucket*uintptr(t.bucketsize)))
var insertb *bmap
var inserti uintptr
var insertk unsafe.Pointer
bucketloop:
for {
for i := uintptr(0); i < bucketCnt; i++ {
if isEmpty(b.tophash[i]) {
if insertb == nil {
inserti = i
insertb = b
}
if b.tophash[i] == emptyRest {
break bucketloop
}
continue
}
k := *((*uint32)(add(unsafe.Pointer(b), dataOffset+i*4)))
if k != key {
continue
}
inserti = i
insertb = b
goto done
}
ovf := b.overflow(t)
if ovf == nil {
break
}
b = ovf
}
// Did not find mapping for key. Allocate new cell & add entry.
// If we hit the max load factor or we have too many overflow buckets,
// and we're not already in the middle of growing, start growing.
if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
hashGrow(t, h)
goto again // Growing the table invalidates everything, so try again
}
if insertb == nil {
// all current buckets are full, allocate a new one.
insertb = h.newoverflow(t, b)
inserti = 0 // not necessary, but avoids needlessly spilling inserti
}
insertb.tophash[inserti&(bucketCnt-1)] = tophash(hash) // mask inserti to avoid bounds checks
insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
// store new key at insert position
*(*uint32)(insertk) = key
h.count++
done:
elem := add(unsafe.Pointer(insertb), dataOffset+bucketCnt*4+inserti*uintptr(t.elemsize))
if h.flags&hashWriting == 0 {
throw("concurrent map writes")
}
h.flags &^= hashWriting
return elem
}
func mapassign_fast32ptr(t *maptype, h *hmap, key unsafe.Pointer) unsafe.Pointer {
if h == nil {
panic(plainError("assignment to entry in nil map"))
}
if raceenabled {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, funcPC(mapassign_fast32))
}
if h.flags&hashWriting != 0 {
throw("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapassign.
h.flags ^= hashWriting
if h.buckets == nil {
h.buckets = newobject(t.bucket) // newarray(t.bucket, 1)
}
again:
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(unsafe.Pointer(uintptr(h.buckets) + bucket*uintptr(t.bucketsize)))
var insertb *bmap
var inserti uintptr
var insertk unsafe.Pointer
bucketloop:
for {
for i := uintptr(0); i < bucketCnt; i++ {
if isEmpty(b.tophash[i]) {
if insertb == nil {
inserti = i
insertb = b
}
if b.tophash[i] == emptyRest {
break bucketloop
}
continue
}
k := *((*unsafe.Pointer)(add(unsafe.Pointer(b), dataOffset+i*4)))
if k != key {
continue
}
inserti = i
insertb = b
goto done
}
ovf := b.overflow(t)
if ovf == nil {
break
}
b = ovf
}
// Did not find mapping for key. Allocate new cell & add entry.
// If we hit the max load factor or we have too many overflow buckets,
// and we're not already in the middle of growing, start growing.
if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
hashGrow(t, h)
goto again // Growing the table invalidates everything, so try again
}
if insertb == nil {
// all current buckets are full, allocate a new one.
insertb = h.newoverflow(t, b)
inserti = 0 // not necessary, but avoids needlessly spilling inserti
}
insertb.tophash[inserti&(bucketCnt-1)] = tophash(hash) // mask inserti to avoid bounds checks
insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
// store new key at insert position
*(*unsafe.Pointer)(insertk) = key
h.count++
done:
elem := add(unsafe.Pointer(insertb), dataOffset+bucketCnt*4+inserti*uintptr(t.elemsize))
if h.flags&hashWriting == 0 {
throw("concurrent map writes")
}
h.flags &^= hashWriting
return elem
}
func mapdelete_fast32(t *maptype, h *hmap, key uint32) {
if raceenabled && h != nil {
callerpc := getcallerpc()
racewritepc(unsafe.Pointer(h), callerpc, funcPC(mapdelete_fast32))
}
if h == nil || h.count == 0 {
return
}
if h.flags&hashWriting != 0 {
throw("concurrent map writes")
}
hash := t.hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
// Set hashWriting after calling t.hasher for consistency with mapdelete
h.flags ^= hashWriting
bucket := hash & bucketMask(h.B)
if h.growing() {
growWork_fast32(t, h, bucket)
}
b := (*bmap)(add(h.buckets, bucket*uintptr(t.bucketsize)))
bOrig := b
search:
for ; b != nil; b = b.overflow(t) {
for i, k := uintptr(0), b.keys(); i < bucketCnt; i, k = i+1, add(k, 4) {
if key != *(*uint32)(k) || isEmpty(b.tophash[i]) {
continue
}
// Only clear key if there are pointers in it.
if t.key.ptrdata != 0 {
memclrHasPointers(k, t.key.size)
}
e := add(unsafe.Pointer(b), dataOffset+bucketCnt*4+i*uintptr(t.elemsize))
if t.elem.ptrdata != 0 {
memclrHasPointers(e, t.elem.size)
} else {
memclrNoHeapPointers(e, t.elem.size)
}
b.tophash[i] = emptyOne
// If the bucket now ends in a bunch of emptyOne states,
// change those to emptyRest states.
if i == bucketCnt-1 {
if b.overflow(t) != nil && b.overflow(t).tophash[0] != emptyRest {
goto notLast
}
} else {
if b.tophash[i+1] != emptyRest {
goto notLast
}
}
for {
b.tophash[i] = emptyRest
if i == 0 {
if b == bOrig {
break // beginning of initial bucket, we're done.
}
// Find previous bucket, continue at its last entry.
c := b
for b = bOrig; b.overflow(t) != c; b = b.overflow(t) {
}
i = bucketCnt - 1
} else {
i--
}
if b.tophash[i] != emptyOne {
break
}
}
notLast:
h.count--
break search
}
}
if h.flags&hashWriting == 0 {
throw("concurrent map writes")
}
h.flags &^= hashWriting
}
func growWork_fast32(t *maptype, h *hmap, bucket uintptr) {
// make sure we evacuate the oldbucket corresponding
// to the bucket we're about to use
evacuate_fast32(t, h, bucket&h.oldbucketmask())
// evacuate one more oldbucket to make progress on growing
if h.growing() {
evacuate_fast32(t, h, h.nevacuate)
}
}
func evacuate_fast32(t *maptype, h *hmap, oldbucket uintptr) {
b := (*bmap)(add(h.oldbuckets, oldbucket*uintptr(t.bucketsize)))
newbit := h.noldbuckets()
if !evacuated(b) {
// TODO: reuse overflow buckets instead of using new ones, if there
// is no iterator using the old buckets. (If !oldIterator.)
// xy contains the x and y (low and high) evacuation destinations.
var xy [2]evacDst
x := &xy[0]
x.b = (*bmap)(add(h.buckets, oldbucket*uintptr(t.bucketsize)))
x.k = add(unsafe.Pointer(x.b), dataOffset)
x.e = add(x.k, bucketCnt*4)
if !h.sameSizeGrow() {
// Only calculate y pointers if we're growing bigger.
// Otherwise GC can see bad pointers.
y := &xy[1]
y.b = (*bmap)(add(h.buckets, (oldbucket+newbit)*uintptr(t.bucketsize)))
y.k = add(unsafe.Pointer(y.b), dataOffset)
y.e = add(y.k, bucketCnt*4)
}
for ; b != nil; b = b.overflow(t) {
k := add(unsafe.Pointer(b), dataOffset)
e := add(k, bucketCnt*4)
for i := 0; i < bucketCnt; i, k, e = i+1, add(k, 4), add(e, uintptr(t.elemsize)) {
top := b.tophash[i]
if isEmpty(top) {
b.tophash[i] = evacuatedEmpty
continue
}
if top < minTopHash {
throw("bad map state")
}
var useY uint8
if !h.sameSizeGrow() {
// Compute hash to make our evacuation decision (whether we need
// to send this key/elem to bucket x or bucket y).
hash := t.hasher(k, uintptr(h.hash0))
if hash&newbit != 0 {
useY = 1
}
}
b.tophash[i] = evacuatedX + useY // evacuatedX + 1 == evacuatedY, enforced in makemap
dst := &xy[useY] // evacuation destination
if dst.i == bucketCnt {
dst.b = h.newoverflow(t, dst.b)
dst.i = 0
dst.k = add(unsafe.Pointer(dst.b), dataOffset)
dst.e = add(dst.k, bucketCnt*4)
}
dst.b.tophash[dst.i&(bucketCnt-1)] = top // mask dst.i as an optimization, to avoid a bounds check
// Copy key.
if sys.PtrSize == 4 && t.key.ptrdata != 0 && writeBarrier.enabled {
// Write with a write barrier.
*(*unsafe.Pointer)(dst.k) = *(*unsafe.Pointer)(k)
} else {
*(*uint32)(dst.k) = *(*uint32)(k)
}
typedmemmove(t.elem, dst.e, e)
dst.i++
// These updates might push these pointers past the end of the
// key or elem arrays. That's ok, as we have the overflow pointer
// at the end of the bucket to protect against pointing past the
// end of the bucket.
dst.k = add(dst.k, 4)
dst.e = add(dst.e, uintptr(t.elemsize))
}
}
// Unlink the overflow buckets & clear key/elem to help GC.
if h.flags&oldIterator == 0 && t.bucket.ptrdata != 0 {
b := add(h.oldbuckets, oldbucket*uintptr(t.bucketsize))
// Preserve b.tophash because the evacuation
// state is maintained there.
ptr := add(b, dataOffset)
n := uintptr(t.bucketsize) - dataOffset
memclrHasPointers(ptr, n)
}
}
if oldbucket == h.nevacuate {
advanceEvacuationMark(h, t, newbit)
}
}