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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package image
import (
"image/color"
)
var (
// Black is an opaque black uniform image.
Black = NewUniform(color.Black)
// White is an opaque white uniform image.
White = NewUniform(color.White)
// Transparent is a fully transparent uniform image.
Transparent = NewUniform(color.Transparent)
// Opaque is a fully opaque uniform image.
Opaque = NewUniform(color.Opaque)
)
// Uniform is an infinite-sized Image of uniform color.
// It implements both the color.Color and Image interfaces.
type Uniform struct {
C color.Color
}
func (c *Uniform) RGBA() (r, g, b, a uint32) {
return c.C.RGBA()
}
func (c *Uniform) ColorModel() color.Model {
return color.ModelFunc(func(color.Color) color.Color { return c.C })
}
func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
func (c *Uniform) At(x, y int) color.Color { return c.C }
// Opaque scans the entire image and returns whether or not it is fully opaque.
func (c *Uniform) Opaque() bool {
_, _, _, a := c.C.RGBA()
return a == 0xffff
}
func NewUniform(c color.Color) *Uniform {
return &Uniform{c}
}
// A Tiled is an infinite-sized Image that repeats another Image in both
// directions. Tiled{i, p}.At(x, y) will equal i.At(x+p.X, y+p.Y) for all
// points {x+p.X, y+p.Y} within i's Bounds.
type Tiled struct {
I Image
Offset Point
}
func (t *Tiled) ColorModel() color.Model {
return t.I.ColorModel()
}
func (t *Tiled) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
func (t *Tiled) At(x, y int) color.Color {
p := Point{x, y}.Add(t.Offset).Mod(t.I.Bounds())
return t.I.At(p.X, p.Y)
}
func NewTiled(i Image, offset Point) *Tiled {
return &Tiled{i, offset}
}