blob: 95a3eb2a4e78bc32721a06e57bbf4646263cdc18 [file] [log] [blame]
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package json
import (
"reflect";
"testing";
)
type myStruct struct {
T bool;
F bool;
S string;
I8 int8;
I16 int16;
I32 int32;
I64 int64;
U8 uint8;
U16 uint16;
U32 uint32;
U64 uint64;
I int;
U uint;
Fl float;
Fl32 float32;
Fl64 float64;
A []string;
My *myStruct;
Map map[string][]int;
MapStruct map[string]myStruct;
MapPtrStruct map[string]*myStruct;
}
const encoded = `{"t":true,"f":false,"s":"abc","i8":1,"i16":2,"i32":3,"i64":4,`
` "u8":5,"u16":6,"u32":7,"u64":8,`
` "i":-9,"u":10,"bogusfield":"should be ignored",`
` "fl":11.5,"fl32":12.25,"fl64":13.75,`
` "a":["x","y","z"],"my":{"s":"subguy"},`
`"map":{"k1":[1,2,3],"k2":[],"k3":[3,4]},`
`"mapstruct":{"m1":{"u8":8}},`
`"mapptrstruct":{"m1":{"u8":8}}}`
var decodedMap = map[string][]int{
"k1": []int{1, 2, 3},
"k2": []int{},
"k3": []int{3, 4},
}
var decodedMapStruct = map[string]myStruct{
"m1": myStruct{U8: 8},
}
var decodedMapPtrStruct = map[string]*myStruct{
"m1": &myStruct{U8: 8},
}
func check(t *testing.T, ok bool, name string, v interface{}) {
if !ok {
t.Errorf("%s = %v (BAD)", name, v)
} else {
t.Logf("%s = %v (good)", name, v)
}
}
func TestUnmarshal(t *testing.T) {
var m myStruct;
m.F = true;
ok, errtok := Unmarshal(encoded, &m);
if !ok {
t.Fatalf("Unmarshal failed near %s", errtok)
}
check(t, m.T == true, "t", m.T);
check(t, m.F == false, "f", m.F);
check(t, m.S == "abc", "s", m.S);
check(t, m.I8 == 1, "i8", m.I8);
check(t, m.I16 == 2, "i16", m.I16);
check(t, m.I32 == 3, "i32", m.I32);
check(t, m.I64 == 4, "i64", m.I64);
check(t, m.U8 == 5, "u8", m.U8);
check(t, m.U16 == 6, "u16", m.U16);
check(t, m.U32 == 7, "u32", m.U32);
check(t, m.U64 == 8, "u64", m.U64);
check(t, m.I == -9, "i", m.I);
check(t, m.U == 10, "u", m.U);
check(t, m.Fl == 11.5, "fl", m.Fl);
check(t, m.Fl32 == 12.25, "fl32", m.Fl32);
check(t, m.Fl64 == 13.75, "fl64", m.Fl64);
check(t, m.A != nil, "a", m.A);
if m.A != nil {
check(t, m.A[0] == "x", "a[0]", m.A[0]);
check(t, m.A[1] == "y", "a[1]", m.A[1]);
check(t, m.A[2] == "z", "a[2]", m.A[2]);
}
check(t, m.My != nil, "my", m.My);
if m.My != nil {
check(t, m.My.S == "subguy", "my.s", m.My.S)
}
check(t, reflect.DeepEqual(m.Map, decodedMap), "map", m.Map);
check(t, reflect.DeepEqual(m.MapStruct, decodedMapStruct), "mapstruct", m.MapStruct);
check(t, reflect.DeepEqual(m.MapPtrStruct, decodedMapPtrStruct), "mapptrstruct", m.MapPtrStruct);
}