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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements runtime support for signal handling.
//
// Most synchronization primitives are not available from
// the signal handler (it cannot block and cannot use locks)
// so the handler communicates with a processing goroutine
// via struct sig, below.
//
// Ownership for sig.Note passes back and forth between
// the signal handler and the signal goroutine in rounds.
// The initial state is that sig.note is cleared (setup by siginit).
// At the beginning of each round, mask == 0.
// The round goes through three stages:
//
// (In parallel)
// 1a) One or more signals arrive and are handled
// by sigsend using cas to set bits in sig.mask.
// The handler that changes sig.mask from zero to non-zero
// calls notewakeup(&sig).
// 1b) Sigrecv calls notesleep(&sig) to wait for the wakeup.
//
// 2) Having received the wakeup, sigrecv knows that sigsend
// will not send another wakeup, so it can noteclear(&sig)
// to prepare for the next round. (Sigsend may still be adding
// signals to sig.mask at this point, which is fine.)
//
// 3) Sigrecv uses cas to grab the current sig.mask and zero it,
// triggering the next round.
//
// The signal handler takes ownership of the note by atomically
// changing mask from a zero to non-zero value. It gives up
// ownership by calling notewakeup. The signal goroutine takes
// ownership by returning from notesleep (caused by the notewakeup)
// and gives up ownership by clearing mask.
package runtime
#include "runtime.h"
#include "defs.h"
static struct {
Note;
uint32 mask;
bool inuse;
} sig;
void
runtime·siginit(void)
{
runtime·noteclear(&sig);
}
// Called from sighandler to send a signal back out of the signal handling thread.
bool
runtime·sigsend(int32 s)
{
uint32 bit, mask;
if(!sig.inuse)
return false;
bit = 1 << s;
for(;;) {
mask = sig.mask;
if(mask & bit)
break; // signal already in queue
if(runtime·cas(&sig.mask, mask, mask|bit)) {
// Added to queue.
// Only send a wakeup for the first signal in each round.
if(mask == 0)
runtime·notewakeup(&sig);
break;
}
}
return true;
}
// Called to receive a bitmask of queued signals.
func Sigrecv() (m uint32) {
runtime·entersyscall();
runtime·notesleep(&sig);
runtime·exitsyscall();
runtime·noteclear(&sig);
for(;;) {
m = sig.mask;
if(runtime·cas(&sig.mask, m, 0))
break;
}
}
func Signame(sig int32) (name String) {
name = runtime·signame(sig);
}
func Siginit() {
runtime·initsig(SigQueue);
sig.inuse = true; // enable reception of signals; cannot disable
}