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// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "textflag.h"
// SHA-1 block routine. See sha1block.go for Go equivalent.
//
// There are 80 rounds of 4 types:
// - rounds 0-15 are type 1 and load data (ROUND1 macro).
// - rounds 16-19 are type 1 and do not load data (ROUND1x macro).
// - rounds 20-39 are type 2 and do not load data (ROUND2 macro).
// - rounds 40-59 are type 3 and do not load data (ROUND3 macro).
// - rounds 60-79 are type 4 and do not load data (ROUND4 macro).
//
// Each round loads or shuffles the data, then computes a per-round
// function of b, c, d, and then mixes the result into and rotates the
// five registers a, b, c, d, e holding the intermediate results.
//
// The register rotation is implemented by rotating the arguments to
// the round macros instead of by explicit move instructions.
// Like sha1block_amd64.s, but we keep the data and limit pointers on the stack.
// To free up the word pointer (R10 on amd64, DI here), we add it to e during
// LOAD/SHUFFLE instead of during MIX.
//
// The stack holds the intermediate word array - 16 uint32s - at 0(SP) up to 64(SP).
// The saved a, b, c, d, e (R11 through R15 on amd64) are at 64(SP) up to 84(SP).
// The saved limit pointer (DI on amd64) is at 84(SP).
// The saved data pointer (SI on amd64) is at 88(SP).
#define LOAD(index, e) \
MOVL 88(SP), SI; \
MOVL (index*4)(SI), DI; \
BSWAPL DI; \
MOVL DI, (index*4)(SP); \
ADDL DI, e
#define SHUFFLE(index, e) \
MOVL (((index)&0xf)*4)(SP), DI; \
XORL (((index-3)&0xf)*4)(SP), DI; \
XORL (((index-8)&0xf)*4)(SP), DI; \
XORL (((index-14)&0xf)*4)(SP), DI; \
ROLL $1, DI; \
MOVL DI, (((index)&0xf)*4)(SP); \
ADDL DI, e
#define FUNC1(a, b, c, d, e) \
MOVL d, DI; \
XORL c, DI; \
ANDL b, DI; \
XORL d, DI
#define FUNC2(a, b, c, d, e) \
MOVL b, DI; \
XORL c, DI; \
XORL d, DI
#define FUNC3(a, b, c, d, e) \
MOVL b, SI; \
ORL c, SI; \
ANDL d, SI; \
MOVL b, DI; \
ANDL c, DI; \
ORL SI, DI
#define FUNC4 FUNC2
#define MIX(a, b, c, d, e, const) \
ROLL $30, b; \
ADDL DI, e; \
MOVL a, SI; \
ROLL $5, SI; \
LEAL const(e)(SI*1), e
#define ROUND1(a, b, c, d, e, index) \
LOAD(index, e); \
FUNC1(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x5A827999)
#define ROUND1x(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC1(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x5A827999)
#define ROUND2(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC2(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x6ED9EBA1)
#define ROUND3(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC3(a, b, c, d, e); \
MIX(a, b, c, d, e, 0x8F1BBCDC)
#define ROUND4(a, b, c, d, e, index) \
SHUFFLE(index, e); \
FUNC4(a, b, c, d, e); \
MIX(a, b, c, d, e, 0xCA62C1D6)
// func block(dig *digest, p []byte)
TEXT ·block(SB),NOSPLIT,$92-16
MOVL dig+0(FP), BP
MOVL p+4(FP), SI
MOVL p_len+8(FP), DX
SHRL $6, DX
SHLL $6, DX
LEAL (SI)(DX*1), DI
MOVL (0*4)(BP), AX
MOVL (1*4)(BP), BX
MOVL (2*4)(BP), CX
MOVL (3*4)(BP), DX
MOVL (4*4)(BP), BP
CMPL SI, DI
JEQ end
MOVL DI, 84(SP)
loop:
MOVL SI, 88(SP)
MOVL AX, 64(SP)
MOVL BX, 68(SP)
MOVL CX, 72(SP)
MOVL DX, 76(SP)
MOVL BP, 80(SP)
ROUND1(AX, BX, CX, DX, BP, 0)
ROUND1(BP, AX, BX, CX, DX, 1)
ROUND1(DX, BP, AX, BX, CX, 2)
ROUND1(CX, DX, BP, AX, BX, 3)
ROUND1(BX, CX, DX, BP, AX, 4)
ROUND1(AX, BX, CX, DX, BP, 5)
ROUND1(BP, AX, BX, CX, DX, 6)
ROUND1(DX, BP, AX, BX, CX, 7)
ROUND1(CX, DX, BP, AX, BX, 8)
ROUND1(BX, CX, DX, BP, AX, 9)
ROUND1(AX, BX, CX, DX, BP, 10)
ROUND1(BP, AX, BX, CX, DX, 11)
ROUND1(DX, BP, AX, BX, CX, 12)
ROUND1(CX, DX, BP, AX, BX, 13)
ROUND1(BX, CX, DX, BP, AX, 14)
ROUND1(AX, BX, CX, DX, BP, 15)
ROUND1x(BP, AX, BX, CX, DX, 16)
ROUND1x(DX, BP, AX, BX, CX, 17)
ROUND1x(CX, DX, BP, AX, BX, 18)
ROUND1x(BX, CX, DX, BP, AX, 19)
ROUND2(AX, BX, CX, DX, BP, 20)
ROUND2(BP, AX, BX, CX, DX, 21)
ROUND2(DX, BP, AX, BX, CX, 22)
ROUND2(CX, DX, BP, AX, BX, 23)
ROUND2(BX, CX, DX, BP, AX, 24)
ROUND2(AX, BX, CX, DX, BP, 25)
ROUND2(BP, AX, BX, CX, DX, 26)
ROUND2(DX, BP, AX, BX, CX, 27)
ROUND2(CX, DX, BP, AX, BX, 28)
ROUND2(BX, CX, DX, BP, AX, 29)
ROUND2(AX, BX, CX, DX, BP, 30)
ROUND2(BP, AX, BX, CX, DX, 31)
ROUND2(DX, BP, AX, BX, CX, 32)
ROUND2(CX, DX, BP, AX, BX, 33)
ROUND2(BX, CX, DX, BP, AX, 34)
ROUND2(AX, BX, CX, DX, BP, 35)
ROUND2(BP, AX, BX, CX, DX, 36)
ROUND2(DX, BP, AX, BX, CX, 37)
ROUND2(CX, DX, BP, AX, BX, 38)
ROUND2(BX, CX, DX, BP, AX, 39)
ROUND3(AX, BX, CX, DX, BP, 40)
ROUND3(BP, AX, BX, CX, DX, 41)
ROUND3(DX, BP, AX, BX, CX, 42)
ROUND3(CX, DX, BP, AX, BX, 43)
ROUND3(BX, CX, DX, BP, AX, 44)
ROUND3(AX, BX, CX, DX, BP, 45)
ROUND3(BP, AX, BX, CX, DX, 46)
ROUND3(DX, BP, AX, BX, CX, 47)
ROUND3(CX, DX, BP, AX, BX, 48)
ROUND3(BX, CX, DX, BP, AX, 49)
ROUND3(AX, BX, CX, DX, BP, 50)
ROUND3(BP, AX, BX, CX, DX, 51)
ROUND3(DX, BP, AX, BX, CX, 52)
ROUND3(CX, DX, BP, AX, BX, 53)
ROUND3(BX, CX, DX, BP, AX, 54)
ROUND3(AX, BX, CX, DX, BP, 55)
ROUND3(BP, AX, BX, CX, DX, 56)
ROUND3(DX, BP, AX, BX, CX, 57)
ROUND3(CX, DX, BP, AX, BX, 58)
ROUND3(BX, CX, DX, BP, AX, 59)
ROUND4(AX, BX, CX, DX, BP, 60)
ROUND4(BP, AX, BX, CX, DX, 61)
ROUND4(DX, BP, AX, BX, CX, 62)
ROUND4(CX, DX, BP, AX, BX, 63)
ROUND4(BX, CX, DX, BP, AX, 64)
ROUND4(AX, BX, CX, DX, BP, 65)
ROUND4(BP, AX, BX, CX, DX, 66)
ROUND4(DX, BP, AX, BX, CX, 67)
ROUND4(CX, DX, BP, AX, BX, 68)
ROUND4(BX, CX, DX, BP, AX, 69)
ROUND4(AX, BX, CX, DX, BP, 70)
ROUND4(BP, AX, BX, CX, DX, 71)
ROUND4(DX, BP, AX, BX, CX, 72)
ROUND4(CX, DX, BP, AX, BX, 73)
ROUND4(BX, CX, DX, BP, AX, 74)
ROUND4(AX, BX, CX, DX, BP, 75)
ROUND4(BP, AX, BX, CX, DX, 76)
ROUND4(DX, BP, AX, BX, CX, 77)
ROUND4(CX, DX, BP, AX, BX, 78)
ROUND4(BX, CX, DX, BP, AX, 79)
ADDL 64(SP), AX
ADDL 68(SP), BX
ADDL 72(SP), CX
ADDL 76(SP), DX
ADDL 80(SP), BP
MOVL 88(SP), SI
ADDL $64, SI
CMPL SI, 84(SP)
JB loop
end:
MOVL dig+0(FP), DI
MOVL AX, (0*4)(DI)
MOVL BX, (1*4)(DI)
MOVL CX, (2*4)(DI)
MOVL DX, (3*4)(DI)
MOVL BP, (4*4)(DI)
RET