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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
// This file contains the implementation of Go select statements.
import "unsafe"
const (
debugSelect = false
)
var (
chansendpc = funcPC(chansend)
chanrecvpc = funcPC(chanrecv)
)
func selectsize(size uintptr) uintptr {
selsize := unsafe.Sizeof(_select{}) +
(size-1)*unsafe.Sizeof(_select{}.scase[0]) +
size*unsafe.Sizeof(*_select{}.lockorder) +
size*unsafe.Sizeof(*_select{}.pollorder)
return round(selsize, _Int64Align)
}
func newselect(sel *_select, selsize int64, size int32) {
if selsize != int64(selectsize(uintptr(size))) {
print("runtime: bad select size ", selsize, ", want ", selectsize(uintptr(size)), "\n")
gothrow("bad select size")
}
sel.tcase = uint16(size)
sel.ncase = 0
sel.lockorder = (**hchan)(add(unsafe.Pointer(&sel.scase), uintptr(size)*unsafe.Sizeof(_select{}.scase[0])))
sel.pollorder = (*uint16)(add(unsafe.Pointer(sel.lockorder), uintptr(size)*unsafe.Sizeof(*_select{}.lockorder)))
if debugSelect {
print("newselect s=", sel, " size=", size, "\n")
}
}
//go:nosplit
func selectsend(sel *_select, c *hchan, elem unsafe.Pointer) (selected bool) {
// nil cases do not compete
if c != nil {
selectsendImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, uintptr(unsafe.Pointer(&selected))-uintptr(unsafe.Pointer(&sel)))
}
return
}
// cut in half to give stack a chance to split
func selectsendImpl(sel *_select, c *hchan, pc uintptr, elem unsafe.Pointer, so uintptr) {
i := sel.ncase
if i >= sel.tcase {
gothrow("selectsend: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = pc
cas._chan = c
cas.so = uint16(so)
cas.kind = _CaseSend
cas.elem = elem
if debugSelect {
print("selectsend s=", sel, " pc=", hex(cas.pc), " chan=", cas._chan, " so=", cas.so, "\n")
}
}
//go:nosplit
func selectrecv(sel *_select, c *hchan, elem unsafe.Pointer) (selected bool) {
// nil cases do not compete
if c != nil {
selectrecvImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, nil, uintptr(unsafe.Pointer(&selected))-uintptr(unsafe.Pointer(&sel)))
}
return
}
//go:nosplit
func selectrecv2(sel *_select, c *hchan, elem unsafe.Pointer, received *bool) (selected bool) {
// nil cases do not compete
if c != nil {
selectrecvImpl(sel, c, getcallerpc(unsafe.Pointer(&sel)), elem, received, uintptr(unsafe.Pointer(&selected))-uintptr(unsafe.Pointer(&sel)))
}
return
}
func selectrecvImpl(sel *_select, c *hchan, pc uintptr, elem unsafe.Pointer, received *bool, so uintptr) {
i := sel.ncase
if i >= sel.tcase {
gothrow("selectrecv: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = pc
cas._chan = c
cas.so = uint16(so)
cas.kind = _CaseRecv
cas.elem = elem
cas.receivedp = received
if debugSelect {
print("selectrecv s=", sel, " pc=", hex(cas.pc), " chan=", cas._chan, " so=", cas.so, "\n")
}
}
//go:nosplit
func selectdefault(sel *_select) (selected bool) {
selectdefaultImpl(sel, getcallerpc(unsafe.Pointer(&sel)), uintptr(unsafe.Pointer(&selected))-uintptr(unsafe.Pointer(&sel)))
return
}
func selectdefaultImpl(sel *_select, callerpc uintptr, so uintptr) {
i := sel.ncase
if i >= sel.tcase {
gothrow("selectdefault: too many cases")
}
sel.ncase = i + 1
cas := (*scase)(add(unsafe.Pointer(&sel.scase), uintptr(i)*unsafe.Sizeof(sel.scase[0])))
cas.pc = callerpc
cas._chan = nil
cas.so = uint16(so)
cas.kind = _CaseDefault
if debugSelect {
print("selectdefault s=", sel, " pc=", hex(cas.pc), " so=", cas.so, "\n")
}
}
func sellock(sel *_select) {
lockslice := sliceStruct{unsafe.Pointer(sel.lockorder), int(sel.ncase), int(sel.ncase)}
lockorder := *(*[]*hchan)(unsafe.Pointer(&lockslice))
var c *hchan
for _, c0 := range lockorder {
if c0 != nil && c0 != c {
c = c0
lock(&c.lock)
}
}
}
func selunlock(sel *_select) {
// We must be very careful here to not touch sel after we have unlocked
// the last lock, because sel can be freed right after the last unlock.
// Consider the following situation.
// First M calls runtime·park() in runtime·selectgo() passing the sel.
// Once runtime·park() has unlocked the last lock, another M makes
// the G that calls select runnable again and schedules it for execution.
// When the G runs on another M, it locks all the locks and frees sel.
// Now if the first M touches sel, it will access freed memory.
n := int(sel.ncase)
r := 0
lockslice := sliceStruct{unsafe.Pointer(sel.lockorder), n, n}
lockorder := *(*[]*hchan)(unsafe.Pointer(&lockslice))
// skip the default case
if n > 0 && lockorder[0] == nil {
r = 1
}
for i := n - 1; i >= r; i-- {
c := lockorder[i]
if i > 0 && c == lockorder[i-1] {
continue // will unlock it on the next iteration
}
unlock(&c.lock)
}
}
func selparkcommit(gp *g, sel *_select) bool {
selunlock(sel)
return true
}
func block() {
gopark(nil, nil, "select (no cases)") // forever
}
// overwrites return pc on stack to signal which case of the select
// to run, so cannot appear at the top of a split stack.
//go:nosplit
func selectgo(sel *_select) {
pc, offset := selectgoImpl(sel)
*(*bool)(add(unsafe.Pointer(&sel), uintptr(offset))) = true
setcallerpc(unsafe.Pointer(&sel), pc)
}
// selectgoImpl returns scase.pc and scase.so for the select
// case which fired.
func selectgoImpl(sel *_select) (uintptr, uint16) {
if debugSelect {
print("select: sel=", sel, "\n")
}
scaseslice := sliceStruct{unsafe.Pointer(&sel.scase), int(sel.ncase), int(sel.ncase)}
scases := *(*[]scase)(unsafe.Pointer(&scaseslice))
var t0 int64
if blockprofilerate > 0 {
t0 = cputicks()
for i := 0; i < int(sel.ncase); i++ {
scases[i].releasetime = -1
}
}
// The compiler rewrites selects that statically have
// only 0 or 1 cases plus default into simpler constructs.
// The only way we can end up with such small sel.ncase
// values here is for a larger select in which most channels
// have been nilled out. The general code handles those
// cases correctly, and they are rare enough not to bother
// optimizing (and needing to test).
// generate permuted order
pollslice := sliceStruct{unsafe.Pointer(sel.pollorder), int(sel.ncase), int(sel.ncase)}
pollorder := *(*[]uint16)(unsafe.Pointer(&pollslice))
for i := 0; i < int(sel.ncase); i++ {
pollorder[i] = uint16(i)
}
for i := 1; i < int(sel.ncase); i++ {
o := pollorder[i]
j := int(fastrand1()) % (i + 1)
pollorder[i] = pollorder[j]
pollorder[j] = o
}
// sort the cases by Hchan address to get the locking order.
// simple heap sort, to guarantee n log n time and constant stack footprint.
lockslice := sliceStruct{unsafe.Pointer(sel.lockorder), int(sel.ncase), int(sel.ncase)}
lockorder := *(*[]*hchan)(unsafe.Pointer(&lockslice))
for i := 0; i < int(sel.ncase); i++ {
j := i
c := scases[j]._chan
for j > 0 && lockorder[(j-1)/2].sortkey() < c.sortkey() {
k := (j - 1) / 2
lockorder[j] = lockorder[k]
j = k
}
lockorder[j] = c
}
for i := int(sel.ncase) - 1; i >= 0; i-- {
c := lockorder[i]
lockorder[i] = lockorder[0]
j := 0
for {
k := j*2 + 1
if k >= i {
break
}
if k+1 < i && lockorder[k].sortkey() < lockorder[k+1].sortkey() {
k++
}
if c.sortkey() < lockorder[k].sortkey() {
lockorder[j] = lockorder[k]
j = k
continue
}
break
}
lockorder[j] = c
}
/*
for i := 0; i+1 < int(sel.ncase); i++ {
if lockorder[i].sortkey() > lockorder[i+1].sortkey() {
print("i=", i, " x=", lockorder[i], " y=", lockorder[i+1], "\n")
gothrow("select: broken sort")
}
}
*/
// lock all the channels involved in the select
sellock(sel)
var (
gp *g
done uint32
sg *sudog
c *hchan
k *scase
sglist *sudog
sgnext *sudog
)
loop:
// pass 1 - look for something already waiting
var dfl *scase
var cas *scase
for i := 0; i < int(sel.ncase); i++ {
cas = &scases[pollorder[i]]
c = cas._chan
switch cas.kind {
case _CaseRecv:
if c.dataqsiz > 0 {
if c.qcount > 0 {
goto asyncrecv
}
} else {
sg = c.sendq.dequeue()
if sg != nil {
goto syncrecv
}
}
if c.closed != 0 {
goto rclose
}
case _CaseSend:
if raceenabled {
racereadpc(unsafe.Pointer(c), cas.pc, chansendpc)
}
if c.closed != 0 {
goto sclose
}
if c.dataqsiz > 0 {
if c.qcount < c.dataqsiz {
goto asyncsend
}
} else {
sg = c.recvq.dequeue()
if sg != nil {
goto syncsend
}
}
case _CaseDefault:
dfl = cas
}
}
if dfl != nil {
selunlock(sel)
cas = dfl
goto retc
}
// pass 2 - enqueue on all chans
gp = getg()
done = 0
for i := 0; i < int(sel.ncase); i++ {
cas = &scases[pollorder[i]]
c = cas._chan
sg := acquireSudog()
sg.g = gp
// Note: selectdone is adjusted for stack copies in stack.c:adjustsudogs
sg.selectdone = (*uint32)(noescape(unsafe.Pointer(&done)))
sg.elem = cas.elem
sg.releasetime = 0
if t0 != 0 {
sg.releasetime = -1
}
sg.waitlink = gp.waiting
gp.waiting = sg
switch cas.kind {
case _CaseRecv:
c.recvq.enqueue(sg)
case _CaseSend:
c.sendq.enqueue(sg)
}
}
// wait for someone to wake us up
gp.param = nil
gopark(unsafe.Pointer(funcPC(selparkcommit)), unsafe.Pointer(sel), "select")
// someone woke us up
sellock(sel)
sg = (*sudog)(gp.param)
gp.param = nil
// pass 3 - dequeue from unsuccessful chans
// otherwise they stack up on quiet channels
// record the successful case, if any.
// We singly-linked up the SudoGs in case order, so when
// iterating through the linked list they are in reverse order.
cas = nil
sglist = gp.waiting
// Clear all selectdone and elem before unlinking from gp.waiting.
// They must be cleared before being put back into the sudog cache.
// Clear before unlinking, because if a stack copy happens after the unlink,
// they will not be updated, they will be left pointing to the old stack,
// which creates dangling pointers, which may be detected by the
// garbage collector.
for sg1 := gp.waiting; sg1 != nil; sg1 = sg1.waitlink {
sg1.selectdone = nil
sg1.elem = nil
}
gp.waiting = nil
for i := int(sel.ncase) - 1; i >= 0; i-- {
k = &scases[pollorder[i]]
if sglist.releasetime > 0 {
k.releasetime = sglist.releasetime
}
if sg == sglist {
cas = k
} else {
c = k._chan
if k.kind == _CaseSend {
c.sendq.dequeueSudoG(sglist)
} else {
c.recvq.dequeueSudoG(sglist)
}
}
sgnext = sglist.waitlink
releaseSudog(sglist)
sglist = sgnext
}
if cas == nil {
goto loop
}
c = cas._chan
if c.dataqsiz > 0 {
gothrow("selectgo: shouldn't happen")
}
if debugSelect {
print("wait-return: sel=", sel, " c=", c, " cas=", cas, " kind=", cas.kind, "\n")
}
if cas.kind == _CaseRecv {
if cas.receivedp != nil {
*cas.receivedp = true
}
}
if raceenabled {
if cas.kind == _CaseRecv && cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, cas.pc, chanrecvpc)
} else if cas.kind == _CaseSend {
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
}
}
selunlock(sel)
goto retc
asyncrecv:
// can receive from buffer
if raceenabled {
if cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, cas.pc, chanrecvpc)
}
raceacquire(chanbuf(c, c.recvx))
racerelease(chanbuf(c, c.recvx))
}
if cas.receivedp != nil {
*cas.receivedp = true
}
if cas.elem != nil {
memmove(cas.elem, chanbuf(c, c.recvx), uintptr(c.elemsize))
}
memclr(chanbuf(c, c.recvx), uintptr(c.elemsize))
c.recvx++
if c.recvx == c.dataqsiz {
c.recvx = 0
}
c.qcount--
sg = c.sendq.dequeue()
if sg != nil {
gp = sg.g
selunlock(sel)
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
goready(gp)
} else {
selunlock(sel)
}
goto retc
asyncsend:
// can send to buffer
if raceenabled {
raceacquire(chanbuf(c, c.sendx))
racerelease(chanbuf(c, c.sendx))
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
}
memmove(chanbuf(c, c.sendx), cas.elem, uintptr(c.elemsize))
c.sendx++
if c.sendx == c.dataqsiz {
c.sendx = 0
}
c.qcount++
sg = c.recvq.dequeue()
if sg != nil {
gp = sg.g
selunlock(sel)
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
goready(gp)
} else {
selunlock(sel)
}
goto retc
syncrecv:
// can receive from sleeping sender (sg)
if raceenabled {
if cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, cas.pc, chanrecvpc)
}
racesync(c, sg)
}
selunlock(sel)
if debugSelect {
print("syncrecv: sel=", sel, " c=", c, "\n")
}
if cas.receivedp != nil {
*cas.receivedp = true
}
if cas.elem != nil {
memmove(cas.elem, sg.elem, uintptr(c.elemsize))
}
sg.elem = nil
gp = sg.g
gp.param = unsafe.Pointer(sg)
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
goready(gp)
goto retc
rclose:
// read at end of closed channel
selunlock(sel)
if cas.receivedp != nil {
*cas.receivedp = false
}
if cas.elem != nil {
memclr(cas.elem, uintptr(c.elemsize))
}
if raceenabled {
raceacquire(unsafe.Pointer(c))
}
goto retc
syncsend:
// can send to sleeping receiver (sg)
if raceenabled {
raceReadObjectPC(c.elemtype, cas.elem, cas.pc, chansendpc)
racesync(c, sg)
}
selunlock(sel)
if debugSelect {
print("syncsend: sel=", sel, " c=", c, "\n")
}
if sg.elem != nil {
memmove(sg.elem, cas.elem, uintptr(c.elemsize))
}
sg.elem = nil
gp = sg.g
gp.param = unsafe.Pointer(sg)
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
goready(gp)
retc:
if cas.releasetime > 0 {
blockevent(cas.releasetime-t0, 2)
}
return cas.pc, cas.so
sclose:
// send on closed channel
selunlock(sel)
panic("send on closed channel")
}
func (c *hchan) sortkey() uintptr {
// TODO(khr): if we have a moving garbage collector, we'll need to
// change this function.
return uintptr(unsafe.Pointer(c))
}
// A runtimeSelect is a single case passed to rselect.
// This must match ../reflect/value.go:/runtimeSelect
type runtimeSelect struct {
dir selectDir
typ unsafe.Pointer // channel type (not used here)
ch *hchan // channel
val unsafe.Pointer // ptr to data (SendDir) or ptr to receive buffer (RecvDir)
}
// These values must match ../reflect/value.go:/SelectDir.
type selectDir int
const (
_ selectDir = iota
selectSend // case Chan <- Send
selectRecv // case <-Chan:
selectDefault // default
)
func reflect_rselect(cases []runtimeSelect) (chosen int, recvOK bool) {
// flagNoScan is safe here, because all objects are also referenced from cases.
size := selectsize(uintptr(len(cases)))
sel := (*_select)(mallocgc(size, nil, flagNoScan))
newselect(sel, int64(size), int32(len(cases)))
r := new(bool)
for i := range cases {
rc := &cases[i]
switch rc.dir {
case selectDefault:
selectdefaultImpl(sel, uintptr(i), 0)
case selectSend:
if rc.ch == nil {
break
}
selectsendImpl(sel, rc.ch, uintptr(i), rc.val, 0)
case selectRecv:
if rc.ch == nil {
break
}
selectrecvImpl(sel, rc.ch, uintptr(i), rc.val, r, 0)
}
}
pc, _ := selectgoImpl(sel)
chosen = int(pc)
recvOK = *r
return
}
func (q *waitq) dequeueSudoG(s *sudog) {
var prevsgp *sudog
l := &q.first
for {
sgp := *l
if sgp == nil {
return
}
if sgp == s {
*l = sgp.next
if q.last == sgp {
q.last = prevsgp
}
return
}
l = &sgp.next
prevsgp = sgp
}
}