all: protect alloc count tests by -testing.short
Update #5000
Should reduce the flakiness a little. Malloc counting is important
to general testing but not to the build dashboard, which uses -short.
R=golang-dev, dsymonds
CC=golang-dev
https://golang.org/cl/12866047
diff --git a/src/pkg/encoding/gob/timing_test.go b/src/pkg/encoding/gob/timing_test.go
index f589675..9fbb0ac 100644
--- a/src/pkg/encoding/gob/timing_test.go
+++ b/src/pkg/encoding/gob/timing_test.go
@@ -6,7 +6,6 @@
import (
"bytes"
- "fmt"
"io"
"os"
"runtime"
@@ -50,6 +49,9 @@
}
func TestCountEncodeMallocs(t *testing.T) {
+ if testing.Short() {
+ t.Skip("skipping malloc count in short mode")
+ }
if runtime.GOMAXPROCS(0) > 1 {
t.Skip("skipping; GOMAXPROCS>1")
}
@@ -66,10 +68,15 @@
t.Fatal("encode:", err)
}
})
- fmt.Printf("mallocs per encode of type Bench: %v\n", allocs)
+ if allocs != 0 {
+ t.Fatalf("mallocs per encode of type Bench: %v; wanted 0\n", allocs)
+ }
}
func TestCountDecodeMallocs(t *testing.T) {
+ if testing.Short() {
+ t.Skip("skipping malloc count in short mode")
+ }
if runtime.GOMAXPROCS(0) > 1 {
t.Skip("skipping; GOMAXPROCS>1")
}
@@ -96,5 +103,7 @@
t.Fatal("decode:", err)
}
})
- fmt.Printf("mallocs per decode of type Bench: %v\n", allocs)
+ if allocs != 3 {
+ t.Fatalf("mallocs per decode of type Bench: %v; wanted 3\n", allocs)
+ }
}