add bug045: bad nil assigning into array

update robfunc.go (BUG comment deleted)

SVN=122143
diff --git a/test/bugs/bug045.go b/test/bugs/bug045.go
new file mode 100644
index 0000000..d6ec0f1
--- /dev/null
+++ b/test/bugs/bug045.go
@@ -0,0 +1,21 @@
+// $G $D/$F.go && $L $F.$A && ./$A.out
+
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+type T struct {
+	i int
+}
+
+func main() {
+	var ta *[]T;
+
+	ta = new([1]T);
+	ta[0] = nil;
+}
+/*
+bug045.go:13: fatal error: goc: exit 1
+*/
diff --git a/test/golden.out b/test/golden.out
index f1d3e43..07a0729 100644
--- a/test/golden.out
+++ b/test/golden.out
@@ -67,8 +67,6 @@
 =========== ken/litfun.go
 
 =========== ken/mfunc.go
-ken/mfunc.go:13: function call must be single valued (2)
-BUG: known to fail incorrectly
 
 =========== ken/ptrfun.go
 
@@ -82,10 +80,6 @@
 =========== ken/robfor.go
 
 =========== ken/robfunc.go
-ken/robfunc.go:74: function call must be single valued (2)
-ken/robfunc.go:79: function call must be single valued (2)
-ken/robfunc.go:84: function call must be single valued (2)
-BUG: known to fail incorrectly
 
 =========== ken/robif.go
 
@@ -242,6 +236,10 @@
 bugs/bug044.go:23: error in shape across assignment
 BUG: compilation should succeed
 
+=========== bugs/bug045.go
+bugs/bug045.go:13: fatal error: naddr: const <T>{<i><int32>INT32;}
+BUG: known to fail incorrectly
+
 =========== fixedbugs/bug000.go
 
 =========== fixedbugs/bug005.go
diff --git a/test/ken/robfunc.go b/test/ken/robfunc.go
index addd05b..c6b1a10c 100644
--- a/test/ken/robfunc.go
+++ b/test/ken/robfunc.go
@@ -54,11 +54,9 @@
 
 
 func f9(a int) (i int, f float) {
-// BUG funny return value
 	i := 9;
 	f := float(9);
 	return i, f;
-//	return;
 }
 
 
@@ -83,14 +81,14 @@
 	r8, s8 = f8(1);
 	assertequal(r8, 8, "r8");
 	assertequal(int(s8), 8, "s8");
-		var r9 int;
-		var s9 float;
-		r9, s9 = f9(1);
-		assertequal(r9, 9, "r9");
-		assertequal(int(s9), 9, "s9");
-		var t *T = new(T);
-		t.x = 1;
-		t.y = 2;
-		r10 := t.m10(1, 3.0);
-		assertequal(r10, 10, "10");
+	var r9 int;
+	var s9 float;
+	r9, s9 = f9(1);
+	assertequal(r9, 9, "r9");
+	assertequal(int(s9), 9, "s9");
+	var t *T = new(T);
+	t.x = 1;
+	t.y = 2;
+	r10 := t.m10(1, 3.0);
+	assertequal(r10, 10, "10");
 }