unicode/utf8: remove dependence on unicode.
The dependency was there only to pull in two constants.
Now we define them locally and verify equality in the test.
R=golang-dev, bradfitz
CC=golang-dev
https://golang.org/cl/5754046
diff --git a/src/pkg/unicode/utf8/utf8.go b/src/pkg/unicode/utf8/utf8.go
index 631533a..57ea19e 100644
--- a/src/pkg/unicode/utf8/utf8.go
+++ b/src/pkg/unicode/utf8/utf8.go
@@ -6,13 +6,16 @@
// UTF-8. It includes functions to translate between runes and UTF-8 byte sequences.
package utf8
-import "unicode" // only needed for a couple of constants
+// The conditions RuneError==unicode.ReplacementChar and
+// MaxRune==unicode.MaxRune are verified in the tests.
+// Defining them locally avoids this package depending on package unicode.
// Numbers fundamental to the encoding.
const (
- RuneError = unicode.ReplacementChar // the "error" Rune or "replacement character".
- RuneSelf = 0x80 // characters below Runeself are represented as themselves in a single byte.
- UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character.
+ RuneError = '\uFFFD' // the "error" Rune or "Unicode replacement character"
+ RuneSelf = 0x80 // characters below Runeself are represented as themselves in a single byte.
+ MaxRune = '\U0010FFFF' // Maximum valid Unicode code point.
+ UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character.
)
const (
@@ -309,7 +312,7 @@
return 2
}
- if uint32(r) > unicode.MaxRune {
+ if uint32(r) > MaxRune {
r = RuneError
}