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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package Universe
import Globals "globals"
import Object "object"
import Type "type"
export
scope,
types,
undef_t, bad_t, nil_t,
bool_t,
uint8_t, uint16_t, uint32_t, uint64_t,
int8_t, int16_t, int32_t, int64_t,
float32_t, float64_t, float80_t,
string_t, any_t,
byte_t,
ushort_t, uint_t, ulong_t,
short_t, int_t, long_t,
float_t, double_t,
ptrint_t,
true_, false_
var (
scope *Globals.Scope;
types *Globals.List;
// internal types
undef_t,
bad_t,
nil_t,
// basic types
bool_t,
uint8_t,
uint16_t,
uint32_t,
uint64_t,
int8_t,
int16_t,
int32_t,
int64_t,
float32_t,
float64_t,
float80_t,
string_t,
any_t,
// alias types
byte_t,
ushort_t,
uint_t,
ulong_t,
short_t,
int_t,
long_t,
float_t,
double_t,
ptrint_t *Globals.Type;
true_,
false_ *Globals.Object;
)
func DeclObj(kind int, ident string, typ *Globals.Type) *Globals.Object {
obj := Globals.NewObject(-1 /* no source pos */, kind, ident);
obj.typ = typ;
if kind == Object.TYPE && typ.obj == nil {
typ.obj = obj; // set primary type object
}
scope.Insert(obj);
return obj
}
func DeclAlias(ident string, typ *Globals.Type) *Globals.Type {
return DeclObj(Object.TYPE, ident, typ).typ;
}
func DeclType(form int, ident string, size int) *Globals.Type {
typ := Globals.NewType(form);
typ.size = size;
return DeclAlias(ident, typ);
}
func Register(typ *Globals.Type) *Globals.Type {
if types.len_ < 0 {
panic "types.len_ < 0";
}
typ.ref = types.len_;
types.AddTyp(typ);
return typ;
}
export Init
func Init() {
scope = Globals.NewScope(nil); // universe has no parent
types = Globals.NewList();
// Interal types
undef_t = Globals.NewType(Type.UNDEF);
bad_t = Globals.NewType(Type.BAD);
nil_t = DeclType(Type.NIL, "nil", 8);
// Basic types
bool_t = Register(DeclType(Type.BOOL, "bool", 1));
uint8_t = Register(DeclType(Type.UINT, "uint8", 1));
uint16_t = Register(DeclType(Type.UINT, "uint16", 2));
uint32_t = Register(DeclType(Type.UINT, "uint32", 4));
uint64_t = Register(DeclType(Type.UINT, "uint64", 8));
int8_t = Register(DeclType(Type.INT, "int8", 1));
int16_t = Register(DeclType(Type.INT, "int16", 2));
int32_t = Register(DeclType(Type.INT, "int32", 4));
int64_t = Register(DeclType(Type.INT, "int64", 8));
float32_t = Register(DeclType(Type.FLOAT, "float32", 4));
float64_t = Register(DeclType(Type.FLOAT, "float64", 8));
float80_t = Register(DeclType(Type.FLOAT, "float80", 10));
string_t = Register(DeclType(Type.STRING, "string", 8));
any_t = Register(DeclType(Type.ANY, "any", 8));
// All but 'byte' should be platform-dependent, eventually.
byte_t = DeclAlias("byte", uint8_t);
ushort_t = DeclAlias("ushort", uint16_t);
uint_t = DeclAlias("uint", uint32_t);
ulong_t = DeclAlias("ulong", uint32_t);
short_t = DeclAlias("short", int16_t);
int_t = DeclAlias("int", int32_t);
long_t = DeclAlias("long", int32_t);
float_t = DeclAlias("float", float32_t);
double_t = DeclAlias("double", float64_t);
ptrint_t = DeclAlias("ptrint", uint64_t);
// Predeclared constants
true_ = DeclObj(Object.CONST, "true", bool_t);
false_ = DeclObj(Object.CONST, "false", bool_t);
// Builtin functions
DeclObj(Object.FUNC, "len", Globals.NewType(Type.FUNCTION)); // incomplete
// scope.Print();
}