| // run |
| |
| // Copyright 2024 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package main |
| |
| var zero int |
| |
| var sink any |
| |
| func main() { |
| var objs [][]*byte |
| for i := 10; i < 200; i++ { |
| // The objects we're allocating here are pointer-ful. Some will |
| // max out their size class, which are the ones we want. |
| // We also allocate from small to large, so that the object which |
| // maxes out its size class is the last one allocated in that class. |
| // This allocation pattern leaves the next object in the class |
| // unallocated, which we need to reproduce the bug. |
| objs = append(objs, make([]*byte, i)) |
| } |
| sink = objs // force heap allocation |
| |
| // Bug will happen as soon as the write barrier turns on. |
| for range 10000 { |
| sink = make([]*byte, 1024) |
| for _, s := range objs { |
| s = append(s, make([]*byte, zero)...) |
| } |
| } |
| } |