go spec: introduce rune type
R=r, iant, rsc, r
CC=golang-dev
https://golang.org/cl/5293048
diff --git a/doc/go_spec.html b/doc/go_spec.html
index 34d8c81..c09d7d3 100644
--- a/doc/go_spec.html
+++ b/doc/go_spec.html
@@ -1,5 +1,5 @@
<!-- title The Go Programming Language Specification -->
-<!-- subtitle Version of October 17, 2011 -->
+<!-- subtitle Version of October 25, 2011 -->
<!--
TODO
@@ -691,7 +691,8 @@
complex64 the set of all complex numbers with float32 real and imaginary parts
complex128 the set of all complex numbers with float64 real and imaginary parts
-byte familiar alias for uint8
+byte alias for uint8
+rune alias for int (will change to int32 in the future)
</pre>
<p>
@@ -711,7 +712,9 @@
<p>
To avoid portability issues all numeric types are distinct except
-<code>byte</code>, which is an alias for <code>uint8</code>.
+<code>byte</code>, which is an alias for <code>uint8</code>, and
+<code>rune</code>, which is an alias for <code>int</code> (to become
+<code>int32</code> in a later version of Go).
Conversions
are required when different numeric types are mixed in an expression
or assignment. For instance, <code>int32</code> and <code>int</code>
@@ -1497,7 +1500,7 @@
<pre class="grammar">
Basic types:
bool byte complex64 complex128 float32 float64
- int8 int16 int32 int64 string uint8 uint16 uint32 uint64
+ int8 int16 int32 int64 rune string uint8 uint16 uint32 uint64
Architecture-specific convenience types:
int uint uintptr
@@ -1509,7 +1512,7 @@
nil
Functions:
- append cap close complex copy imag len
+ append cap close complex copy delete imag len
make new panic print println real recover
</pre>
@@ -1791,11 +1794,15 @@
</p>
<pre>
-var b = true // t has type bool
-var i = 0 // i has type int
-var f = 3.0 // f has type float64
-var c = 1i // c has type complex128
-var s = "OMDB" // s has type string
+var b = true // t has type bool
+var r = 'a' // r has type int
+var i = 0 // i has type int
+var f = 3.0 // f has type float64
+var c0 = 0i // c0 has type complex128
+var c1 = 1 + 0i // c1 has type complex128
+var c2 = 1 + 1i // c2 has type complex128
+var s1 = "OMDB" // s1 has type string
+var s2 = `foo` // s2 has type string
</pre>
<h3 id="Short_variable_declarations">Short variable declarations</h3>
@@ -3276,11 +3283,11 @@
</li>
<li>
<code>x</code> is an integer or has type <code>[]byte</code> or
- <code>[]int</code> and <code>T</code> is a string type.
+ <code>[]rune</code> and <code>T</code> is a string type.
</li>
<li>
<code>x</code> is a string and <code>T</code> is <code>[]byte</code> or
- <code>[]int</code>.
+ <code>[]rune</code>.
</li>
</ul>
@@ -3354,9 +3361,8 @@
</li>
<li>
-Converting a value of type <code>[]byte</code> (or
-the equivalent <code>[]uint8</code>) to a string type yields a
-string whose successive bytes are the elements of the slice. If
+Converting a value of type <code>[]byte</code> to a string type yields
+a string whose successive bytes are the elements of the slice. If
the slice value is <code>nil</code>, the result is the empty string.
<pre>
@@ -3365,12 +3371,13 @@
</li>
<li>
-Converting a value of type <code>[]int</code> to a string type yields
-a string that is the concatenation of the individual integers
+Converting a value of type <code>[]rune</code> to a string type yields
+a string that is the concatenation of the individual rune values
converted to strings. If the slice value is <code>nil</code>, the
result is the empty string.
+
<pre>
-string([]int{0x767d, 0x9d6c, 0x7fd4}) // "\u767d\u9d6c\u7fd4" == "白鵬翔"
+string([]rune{0x767d, 0x9d6c, 0x7fd4}) // "\u767d\u9d6c\u7fd4" == "白鵬翔"
</pre>
</li>
@@ -3385,11 +3392,11 @@
</li>
<li>
-Converting a value of a string type to <code>[]int</code> yields a
+Converting a value of a string type to <code>[]rune</code> yields a
slice containing the individual Unicode code points of the string.
-If the string is empty, the result is <code>[]int(nil)</code>.
+If the string is empty, the result is <code>[]rune(nil)</code>.
<pre>
-[]int(MyString("白鵬翔")) // []int{0x767d, 0x9d6c, 0x7fd4}
+[]rune(MyString("白鵬翔")) // []rune{0x767d, 0x9d6c, 0x7fd4}
</pre>
</li>
</ol>
@@ -4059,7 +4066,7 @@
Range expression 1st value 2nd value (if 2nd variable is present)
array or slice a [n]E, *[n]E, or []E index i int a[i] E
-string s string type index i int see below int
+string s string type index i int see below rune
map m map[K]V key k K m[k] V
channel c chan E element e E
</pre>
@@ -4077,7 +4084,7 @@
For a string value, the "range" clause iterates over the Unicode code points
in the string starting at byte index 0. On successive iterations, the index value will be the
index of the first byte of successive UTF-8-encoded code points in the string,
-and the second value, of type <code>int</code>, will be the value of
+and the second value, of type <code>rune</code>, will be the value of
the corresponding code point. If the iteration encounters an invalid
UTF-8 sequence, the second value will be <code>0xFFFD</code>,
the Unicode replacement character, and the next iteration will advance